Files
dungeoncraft/src/ui.rs
T

1690 lines
76 KiB
Rust

// In-canvas user interface: text-mode windows with the Dinowyde bitmap font.
// All texts come from the language files (see i18n.rs).
use crate::game::*;
use crate::gfx::*;
use crate::i18n::{languages, tr, trf};
use crate::map::*;
use crate::render3d::{minimap_color, Cam};
use crate::settings::{key_name, Action, Settings};
use macroquad::prelude::*;
// ---- interface scaling
// The interface is drawn in device pixels (see begin_ui). Every size is an integer multiple
// of the font's 6x8 pixel glyphs: small text = 1*F, normal text = 2*F, titles = 4*F, where F
// is the interface factor (automatic from the resolution or fixed in the settings).
thread_local! {
static UI_FACTOR_SETTING: std::cell::Cell<u8> = std::cell::Cell::new(0);
static TOUCH: std::cell::Cell<bool> = std::cell::Cell::new(false);
static POINTER: std::cell::Cell<(f32, f32)> = std::cell::Cell::new((-1e5, -1e5));
}
pub fn set_ui_factor(f: u8) {
UI_FACTOR_SETTING.with(|c| c.set(f));
}
// touch interface active (bigger interface, category toolbar, gestures)
pub fn set_touch(on: bool) {
TOUCH.with(|c| c.set(on));
}
pub fn touch_ui() -> bool {
TOUCH.with(|c| c.get())
}
// in touch mode the pointer is the finger (device pixels), set by the input code each frame
pub fn set_pointer(x: f32, y: f32) {
POINTER.with(|c| c.set((x, y)));
}
// device pixels per CSS pixel
pub fn dpr() -> f32 {
screen_dpi_scale()
}
// screen size and mouse in device pixels
pub fn sw() -> f32 {
(screen_width() * dpr()).round()
}
pub fn sh() -> f32 {
(screen_height() * dpr()).round()
}
pub fn mouse() -> (f32, f32) {
if touch_ui() {
return POINTER.with(|c| c.get());
}
let (x, y) = mouse_position();
(x * dpr(), y * dpr())
}
// interface factor (integer)
#[allow(non_snake_case)]
pub fn F() -> u32 {
let set = UI_FACTOR_SETTING.with(|c| c.get());
if set > 0 {
return set as u32;
}
let auto = ((sw() / 1280.0).min(sh() / 760.0).floor() as u32).clamp(1, 4);
if touch_ui() {
// fingers need bigger buttons: about 2/3 of the device pixel ratio,
// as long as at least 40 columns fit across the screen
let want = (dpr() * 2.0 / 3.0).round() as u32;
let fit = (sw() / (40.0 * GW * 2.0)).floor() as u32;
return auto.max(want.min(fit)).clamp(1, 4);
}
auto
}
// text scales: 1x, 2x and 4x the glyph size, times F
#[allow(non_snake_case)]
pub fn SMALL() -> f32 {
F() as f32
}
#[allow(non_snake_case)]
pub fn S() -> f32 {
2.0 * F() as f32
}
#[allow(non_snake_case)]
pub fn TITLE() -> f32 {
4.0 * F() as f32
}
// character cell of normal text = the layout grid
#[allow(non_snake_case)]
pub fn CW() -> f32 {
GW * S()
}
#[allow(non_snake_case)]
pub fn CH() -> f32 {
GH * S()
}
// pixel factor for icons and other pixel art
#[allow(non_snake_case)]
pub fn K() -> f32 {
F() as f32
}
// x position that centres a width on the character grid
pub fn grid_center(total: f32, w: f32) -> f32 {
(((total - w) * 0.5) / CW()).floor() * CW()
}
pub fn grid_center_y(total: f32, h: f32) -> f32 {
(((total - h) * 0.5) / CH()).floor() * CH()
}
// 2D camera mapping one unit to one device pixel (top-left origin)
pub fn begin_ui() {
let (w, h) = (sw(), sh());
set_camera(&Camera2D { target: vec2(w * 0.5, h * 0.5), zoom: vec2(2.0 / w, 2.0 / h), ..Default::default() });
}
// bar made of block characters: full blocks, an eighth block for the rest, shaded background
const EIGHTHS: [char; 7] = ['▏', '▎', '▍', '▌', '▋', '▊', '▉'];
pub fn ascii_bar(gfx: &Gfx, x: f32, y: f32, cols: usize, frac: f32, col: Color, scale: f32) {
let eighths = (frac.clamp(0.0, 1.0) * cols as f32 * 8.0).round() as usize;
let (full, part) = (eighths / 8, eighths % 8);
let dim = Color::new(col.r * 0.35, col.g * 0.35, col.b * 0.35, col.a);
for k in 0..cols {
let px = x + k as f32 * GW * scale;
if k < full {
gfx.glyph('█', px, y, scale, col);
} else {
gfx.glyph('░', px, y, scale, dim);
if k == full && part > 0 {
gfx.glyph(EIGHTHS[part - 1], px, y, scale, col);
}
}
}
}
pub const FRAME: Color = Color::new(0.62, 0.52, 0.36, 1.0);
pub const FRAME_HI: Color = Color::new(0.95, 0.8, 0.4, 1.0);
pub const BG: Color = Color::new(0.06, 0.04, 0.05, 0.92);
pub const TXT: Color = Color::new(0.9, 0.86, 0.78, 1.0);
pub const DIM: Color = Color::new(0.6, 0.56, 0.5, 1.0);
pub fn side_color(side: Option<u8>) -> Color {
match side {
Some(0) => Color::new(1.0, 0.85, 0.45, 1.0),
Some(1) => Color::new(0.85, 0.55, 0.25, 1.0),
Some(2) => Color::new(0.35, 0.95, 0.40, 1.0),
Some(3) => Color::new(0.40, 0.60, 1.00, 1.0),
Some(4) => Color::new(0.85, 0.75, 0.30, 1.0),
_ => TXT,
}
}
pub fn chat_color(side: Option<u8>, alpha: f32) -> Color {
let c = side_color(side);
Color::new(c.r, c.g, c.b, alpha)
}
pub const GOLD: Color = Color::new(1.0, 0.84, 0.25, 1.0);
pub const MANA: Color = Color::new(0.7, 0.45, 1.0, 1.0);
pub const RED: Color = Color::new(0.95, 0.3, 0.3, 1.0);
pub const GREEN: Color = Color::new(0.45, 0.9, 0.45, 1.0);
pub const BLUE: Color = Color::new(0.5, 0.75, 1.0, 1.0);
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Tool {
Dig,
Hand,
Room(usize),
Sell,
Flag,
Lightning,
Heal,
Summon,
Tower(TowerKind),
Bridge,
Steel,
Drawbridge,
Trap(crate::traps::TrapKind),
Spell(crate::spells::Spell),
Order(u8), // 0 attack, 1 guard
}
// New tools are appended so that existing key bindings ("tool<i>") keep their meaning
pub const TOOLS: [Tool; 49] = [
Tool::Dig,
Tool::Hand,
Tool::Room(0),
Tool::Room(1),
Tool::Room(2),
Tool::Room(3),
Tool::Room(4),
Tool::Sell,
Tool::Flag,
Tool::Lightning,
Tool::Heal,
Tool::Summon,
Tool::Room(5),
Tool::Room(6),
Tool::Tower(TowerKind::Arrow),
Tool::Tower(TowerKind::Cannon),
Tool::Tower(TowerKind::Magic),
Tool::Bridge,
Tool::Room(7),
Tool::Steel,
Tool::Tower(TowerKind::Rune),
Tool::Room(8),
Tool::Trap(crate::traps::TrapKind::Spikes),
Tool::Trap(crate::traps::TrapKind::Poison),
Tool::Trap(crate::traps::TrapKind::Fire),
Tool::Trap(crate::traps::TrapKind::Roller),
Tool::Trap(crate::traps::TrapKind::Alarm),
Tool::Trap(crate::traps::TrapKind::Mine),
Tool::Trap(crate::traps::TrapKind::Frost),
Tool::Trap(crate::traps::TrapKind::WoodDoor),
Tool::Trap(crate::traps::TrapKind::IronDoor),
Tool::Trap(crate::traps::TrapKind::MagicDoor),
Tool::Spell(crate::spells::Spell::Eye),
Tool::Spell(crate::spells::Spell::CaveIn),
Tool::Spell(crate::spells::Spell::Haste),
Tool::Spell(crate::spells::Spell::Stoneskin),
Tool::Spell(crate::spells::Spell::GoldRain),
Tool::Spell(crate::spells::Spell::Invisible),
Tool::Spell(crate::spells::Spell::Plague),
Tool::Spell(crate::spells::Spell::Quake),
Tool::Room(9),
Tool::Room(10),
Tool::Room(11),
Tool::Room(12),
Tool::Room(13),
Tool::Order(0),
Tool::Order(1),
Tool::Drawbridge,
Tool::Spell(crate::spells::Spell::Freeze),
];
pub struct ToolInfo {
pub label: String,
pub name: String,
pub desc: String,
pub icon: u32,
}
pub fn tool_info(t: Tool) -> ToolInfo {
let (id, icon, room) = match t {
Tool::Dig => ("dig", I_PICK, None),
Tool::Hand => ("hand", I_HAND, None),
Tool::Room(0) => ("treasury", T_TREASURY, Some(0)),
Tool::Room(1) => ("lair", T_LAIR, Some(1)),
Tool::Room(2) => ("farm", T_FARM, Some(2)),
Tool::Room(3) => ("training", T_TRAINING, Some(3)),
Tool::Room(4) => ("library", T_LIBRARY, Some(4)),
Tool::Room(5) => ("torture", T_TORTURE, Some(5)),
Tool::Room(6) => ("temple", T_TEMPLE, Some(6)),
Tool::Room(7) => ("aerie", T_AERIE, Some(7)),
Tool::Room(8) => ("forge", T_FORGE, Some(8)),
Tool::Room(9) => ("prison", T_PRISON, Some(9)),
Tool::Room(10) => ("graveyard", T_GRAVEYARD, Some(10)),
Tool::Room(11) => ("guardpost", T_GUARDPOST, Some(11)),
Tool::Room(12) => ("arena", T_ARENA, Some(12)),
Tool::Room(_) => ("altar", T_ALTAR, Some(13)),
Tool::Trap(k) => (k.id(), I_TRAPS + crate::traps::TRAP_KINDS.iter().position(|&t| t == k).unwrap_or(0) as u32, None),
Tool::Order(0) => ("order_attack", I_ORDERS, None),
Tool::Order(_) => ("order_guard", I_ORDERS + 1, None),
Tool::Spell(sp) => (sp.id(), crate::spells::spell_icon(sp), None),
Tool::Tower(TowerKind::Arrow) => ("arrow", I_ARROW, None),
Tool::Tower(TowerKind::Cannon) => ("cannon", I_CANNON, None),
Tool::Tower(TowerKind::Magic) => ("magic", I_MAGIC, None),
Tool::Tower(TowerKind::Rune) => ("rune", I_RUNE, None),
Tool::Sell => ("sell", I_SELL, None),
Tool::Flag => ("flag", I_FLAG, None),
Tool::Lightning => ("lightning", I_BOLT, None),
Tool::Heal => ("heal", I_HEAL, None),
Tool::Summon => ("summon", I_SUMMON, None),
Tool::Bridge => ("bridge", I_BRIDGE, None),
Tool::Drawbridge => ("drawbridge", I_DRAWBRIDGE, None),
Tool::Steel => ("steel", I_STEEL, None),
};
let name = match room {
Some(r) => tr(ROOM_NAMES[r]),
None => tr(&format!("tool.{}.name", id)),
};
ToolInfo { label: tr(&format!("tool.{}.label", id)), name, desc: tr(&format!("tool.{}.desc", id)), icon }
}
// costs that do not depend on the game (bestiary)
pub fn tool_cost_static(t: Tool) -> String {
match t {
Tool::Spell(sp) => trf("cost.mana", &[(sp.cost() as i32).to_string()]),
Tool::Trap(k) => trf("cost.work", &[(k.work() as i32).to_string()]),
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), (crate::wood::BRIDGE_WOOD as i32).to_string(), BRIDGE_COST[1].to_string()]),
Tool::Drawbridge => trf("cost.drawbridge", &[DRAWBRIDGE_COST[0].to_string(), (crate::wood::DRAWBRIDGE_WOOD as i32).to_string(), DRAWBRIDGE_COST[1].to_string()]),
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
Tool::Tower(TowerKind::Rune) => {
let s = tower_stats(TowerKind::Rune);
trf("best.cost_rune", &[s.cost[1].to_string(), s.cost[2].to_string()])
}
Tool::Tower(k) => {
let s = tower_stats(k);
let mut c = trf("cost.tower", &[s.cost[0].to_string(), s.cost[1].to_string(), s.cost[2].to_string()]);
if s.mana > 0.0 {
c += &trf("cost.per_shot", &[(s.mana as i32).to_string()]);
}
c
}
_ => String::new(),
}
}
pub fn tool_cost(t: Tool, g: &Game) -> String {
match t {
Tool::Trap(_) | Tool::Spell(_) => tool_cost_static(t),
Tool::Room(r) => trf("cost.gold_tile", &[ROOM_COST[r].to_string()]),
Tool::Lightning => trf("cost.mana", &["50".into()]),
Tool::Heal => trf("cost.mana", &["60".into()]),
Tool::Summon => trf("cost.mana", &[(g.summon_cost() as i32).to_string()]),
Tool::Bridge => trf("cost.bridge", &[BRIDGE_COST[0].to_string(), (crate::wood::BRIDGE_WOOD as i32).to_string(), BRIDGE_COST[1].to_string()]),
Tool::Drawbridge => trf("cost.drawbridge", &[DRAWBRIDGE_COST[0].to_string(), (crate::wood::DRAWBRIDGE_WOOD as i32).to_string(), DRAWBRIDGE_COST[1].to_string()]),
Tool::Steel => trf("cost.steel", &[STEEL_COST[0].to_string(), STEEL_COST[1].to_string()]),
Tool::Tower(TowerKind::Rune) => {
let s = tower_stats(TowerKind::Rune);
trf("cost.rune", &[g.rune_available().to_string(), s.cost[1].to_string(), s.cost[2].to_string()])
}
Tool::Tower(k) => {
let s = tower_stats(k);
let mut c = trf("cost.tower", &[s.cost[0].to_string(), s.cost[1].to_string(), s.cost[2].to_string()]);
if s.mana > 0.0 {
c += &trf("cost.per_shot", &[(s.mana as i32).to_string()]);
}
c
}
_ => String::new(),
}
}
// Touch toolbar: tool categories (indices into TOOLS); categories with several tools open a row
pub const CATS: [(&str, &[usize]); 7] = [
("cat.dig", &[0]),
("cat.hand", &[1]),
("cat.rooms", &[2, 3, 4, 5, 6, 12, 40, 13, 18, 21, 41, 42, 43, 44, 17, 47]),
("cat.towers", &[14, 15, 16, 20]),
("cat.traps", &[22, 23, 24, 25, 26, 27, 28, 29, 30, 31]),
("cat.spells", &[9, 10, 11, 32, 33, 34, 35, 36, 37, 38, 39, 48]),
("cat.orders", &[8, 45, 46, 7, 19]),
];
#[derive(Clone, Copy, PartialEq, Debug)]
enum TBtn {
Cat(usize),
Tool(usize),
Menu,
Overview,
OvRow(u32),
OvScroll(i32),
GoldTo, // the next ally to receive gold
Gold(u32), // send that much gold to him
}
pub enum UiAction {
None,
EndNext, // mission over: next mission (won) or try again (lost)
EndCampaign, // mission over: back to the campaign
Briefing, // show the briefing of the current mission again
Locked, // a tool that is not available yet (campaign)
OpenMenu,
SelectTool(Tool),
MinimapJump(f32, f32),
CloseHelp,
NewGame,
SelectLanguage(String),
ChatSetTeam(bool),
ChatSend,
SendGold(u8, u32), // gold for an ally of a match (side, amount)
Consumed,
}
pub struct Ui {
pub tool: Tool,
pub show_help: bool,
pub show_overview: bool, // list of all creatures
pub coop_end: Option<(bool, bool, bool)>, // end of an editor co-op mission: (host, a next mission, asked for it)
gold_to: usize, // the ally chosen in the creature overview
ov_scroll: usize,
ov_rect: Option<Rect>, // where the creature overview is (mouse wheel, swipe)
pub show_langsel: bool,
pub log: Vec<(Msg, f64)>,
pub chat_log: Vec<(Option<u8>, String, String, f64)>,
pub chat_open: bool,
pub chat_text: String,
pub chat_team: bool,
chat_rects: [(Rect, Option<bool>); 2],
chat_send_rect: Rect,
pub rects: Vec<Rect>,
minimap_img: Image,
minimap_tex: Texture2D,
minimap_t: f64,
minimap_rect: Rect,
pub last_locked: Option<usize>, // the locked tool clicked last
end_buttons: Vec<(Rect, u8)>,
goals_rect: Rect, // mission goals panel (click: briefing) // end dialog: 0 new game, 1 next/again, 2 campaign
lang_rects: Vec<(Rect, String)>,
langsel_scroll: usize, // first line of the first-start language grid
pub hand_anim: Option<(u8, f64)>, // 1 = backhand, 2 = punch, start time
// touch interface
open_cat: Option<usize>,
tip: Option<(usize, f64)>, // tool whose description is shown, since
touch_btns: Vec<(Rect, TBtn)>,
hud_h: f32,
}
pub fn wrap(s: &str, cols: usize) -> Vec<String> {
let mut out = Vec::new();
let mut line = String::new();
for word in s.split(' ') {
let len = line.chars().count();
if len > 0 && len + 1 + word.chars().count() > cols {
out.push(std::mem::take(&mut line));
}
if !line.is_empty() {
line.push(' ');
}
line.push_str(word);
}
if !line.is_empty() {
out.push(line);
}
out
}
fn mmss(t: f32) -> String {
let t = t.max(0.0) as i32;
format!("{}:{:02}", t / 60, t % 60)
}
impl Ui {
pub fn new() -> Ui {
let img = Image::gen_image_color(64, 64, BLACK);
let tex = Texture2D::from_image(&img);
tex.set_filter(FilterMode::Nearest);
Ui {
tool: Tool::Dig,
show_help: true,
show_overview: false,
coop_end: None,
gold_to: 0,
ov_scroll: 0,
ov_rect: None,
show_langsel: false,
log: Vec::new(),
chat_log: Vec::new(),
chat_open: false,
chat_text: String::new(),
chat_team: false,
chat_rects: [(Rect::new(0.0, 0.0, 0.0, 0.0), Some(false)); 2],
chat_send_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
rects: Vec::new(),
minimap_img: img,
minimap_tex: tex,
minimap_t: -1.0,
minimap_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
last_locked: None,
end_buttons: Vec::new(),
goals_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
lang_rects: Vec::new(),
langsel_scroll: 0,
hand_anim: None,
open_cat: None,
tip: None,
touch_btns: Vec::new(),
hud_h: 0.0,
}
}
pub fn over_ui(&self, x: f32, y: f32) -> bool {
self.chat_open || self.show_help || self.show_langsel || self.rects.iter().any(|r| r.contains(vec2(x, y)))
}
pub fn minimap_contains(&self, x: f32, y: f32) -> bool {
self.minimap_rect.contains(vec2(x, y))
}
pub fn minimap_world(&self, x: f32, y: f32) -> (f32, f32) {
let r = self.minimap_rect;
((x - r.x) / r.w * mw() as f32, (y - r.y) / r.h * mh() as f32)
}
pub fn click(&mut self, x: f32, y: f32, g: &Game) -> UiAction {
let p = vec2(x, y);
if self.chat_open {
if self.chat_rects[0].0.contains(p) {
self.chat_team = false;
return UiAction::ChatSetTeam(false);
}
if self.chat_rects[1].0.contains(p) {
self.chat_team = true;
return UiAction::ChatSetTeam(true);
}
if self.chat_send_rect.contains(p) {
return UiAction::ChatSend;
}
return UiAction::Consumed;
}
if self.show_langsel {
for (r, code) in &self.lang_rects {
if r.contains(p) {
return UiAction::SelectLanguage(code.clone());
}
}
return UiAction::Consumed;
}
if g.state != 0 {
for &(r, code) in &self.end_buttons {
if r.contains(p) {
return match code {
0 => UiAction::NewGame,
1 => UiAction::EndNext,
_ => UiAction::EndCampaign,
};
}
}
return UiAction::Consumed;
}
if self.show_help {
return UiAction::CloseHelp;
}
if let Some(&(_, b)) = self.touch_btns.iter().find(|(r, _)| r.contains(p)) {
return match b {
TBtn::Menu => {
self.open_cat = None;
UiAction::OpenMenu
}
TBtn::Overview => {
self.open_cat = None;
self.show_overview = !self.show_overview;
self.ov_scroll = 0;
UiAction::Consumed
}
TBtn::OvScroll(d) => {
self.ov_scroll = (self.ov_scroll as i32 + d).max(0) as usize;
UiAction::Consumed
}
TBtn::GoldTo => {
self.gold_to += 1;
UiAction::Consumed
}
TBtn::Gold(amount) => {
let allies = g.gold_allies();
match allies.get(self.gold_to % allies.len().max(1)) {
Some(&to) => UiAction::SendGold(to, amount),
None => UiAction::Consumed,
}
}
TBtn::OvRow(id) => match g.ents.iter().find(|e| e.id == id) {
Some(e) => UiAction::MinimapJump(e.disp_x, e.disp_y),
None => UiAction::Consumed,
},
TBtn::Tool(i) if !g.tool_allowed(i) => {
self.last_locked = Some(i);
UiAction::Locked
}
TBtn::Tool(i) => {
self.open_cat = None;
self.tip = Some((i, get_time()));
UiAction::SelectTool(TOOLS[i])
}
TBtn::Cat(c) => {
let tools = CATS[c].1;
if tools.len() == 1 && !g.tool_allowed(tools[0]) {
self.last_locked = Some(tools[0]);
UiAction::Locked
} else if tools.len() == 1 {
self.open_cat = None;
self.tip = Some((tools[0], get_time()));
UiAction::SelectTool(TOOLS[tools[0]])
} else {
self.open_cat = if self.open_cat == Some(c) { None } else { Some(c) };
UiAction::Consumed
}
}
};
}
// a tap elsewhere closes an open category row
self.open_cat = None;
if g.mission.is_some() && self.goals_rect.contains(p) {
return UiAction::Briefing;
}
if self.minimap_rect.contains(p) {
let (wx, wy) = self.minimap_world(x, y);
return UiAction::MinimapJump(wx, wy);
}
if self.over_ui(x, y) {
return UiAction::Consumed;
}
UiAction::None
}
pub fn draw(&mut self, g: &Game, gfx: &Gfx, cam: &Cam, settings: &Settings, info: &[(String, Color)], now: f64) {
self.rects.clear();
let keys: Vec<String> = (0..TOOLS.len()).map(|i| key_name(settings.key(Action::Tool(i)))).collect();
let sw = sw();
let sh = sh();
let (mx, my) = mouse();
// ---------------- top bar: segments flow over up to three lines on narrow screens
let cols = (sw / CW()).floor() as i32;
enum Part {
T(String, Color),
Bar(f32, Color),
Gap,
}
let txt = |s: String, c: Color| Part::T(s, c);
let cap = g.counts[1].min(30);
let wave_col = if g.wave_timer < 30.0 { RED } else { TXT };
let vol = if settings.muted { tr("hud.off") } else { format!("{}%", (settings.volume * 100.0).round() as i32) };
let mut gold_seg = vec![txt(tr("hud.gold"), GOLD), Part::Gap, txt(format!("{}/{}", g.gold as i32, g.gold_cap() as i32), TXT)];
let due = g.next_payday_cost().ceil() as i32;
if due > 0 {
// what the next payday costs, in red
gold_seg.push(Part::Gap);
gold_seg.push(txt(format!("-{}", due), RED));
}
let mut segs: Vec<Vec<Part>> = vec![
gold_seg,
vec![txt(tr("hud.wood"), WOOD_C), Part::Gap, txt((g.wood.floor() as i32).to_string(), TXT)],
vec![txt(tr("hud.mana"), MANA), Part::Gap, Part::Bar(g.mana / g.mana_max(), MANA), Part::Gap, txt(format!("{:<3}", g.mana as i32), TXT)],
vec![txt(tr("hud.core"), RED), Part::Gap, Part::Bar(g.core_hp / CORE_HP, RED)],
vec![txt(tr("hud.creatures"), TXT), Part::Gap, txt(format!("{}/{}", g.creature_count(), cap), TXT)],
vec![txt(tr("hud.workers"), TXT), Part::Gap, txt(g.worker_count().to_string(), TXT)],
];
// campaign missions: gate, waves and time limit only where the mission has them
if g.has_gate() {
segs.insert(3, vec![txt(tr("hud.gate"), BLUE), Part::Gap, Part::Bar(g.gate_hp / GATE_HP, BLUE)]);
}
// the soul cores of the rival masters
for rv in g.rivals.iter().filter(|r| r.alive) {
let col = if rv.side == 2 { Color::new(0.4, 0.95, 0.45, 1.0) } else { Color::new(0.45, 0.65, 1.0, 1.0) };
let key = if rv.side == 2 { "hud.rival1" } else { "hud.rival2" };
segs.insert(3, vec![txt(tr(key), col), Part::Gap, Part::Bar(rv.hp / crate::rival::RIVAL_CORE_HP, col)]);
}
if g.waves_on() {
segs.push(vec![txt(trf("hud.wave", &[(g.wave + 1).to_string()]), wave_col), Part::Gap, txt(mmss(g.wave_timer), TXT)]);
}
if let Some(limit) = g.mission.as_ref().map(|m| m.time_limit).filter(|&l| l > 0.0) {
let left = (limit - g.time).max(0.0);
segs.insert(0, vec![txt(tr("hud.time_left"), if left < 120.0 { RED } else { GOLD }), Part::Gap, txt(mmss(left), TXT)]);
}
if let Some(k) = g.research_target().filter(|_| g.counts[4] > 0) {
let (tool, cost) = crate::research::RESEARCH[k];
let name: String = tool_info(TOOLS[tool]).name.chars().take(18).collect();
segs.push(vec![txt(tr("hud.research"), BLUE), Part::Gap, txt(name, TXT), Part::Gap, Part::Bar(g.research / cost, BLUE)]);
}
segs.push(vec![txt(tr("hud.payday"), if g.payday <= PAYDAY_WARN { RED } else { GOLD }), Part::Gap, txt(mmss(g.payday), TXT)]);
segs.push(vec![txt(tr("hud.army"), TXT), Part::Gap, txt((g.army_value() as i32).to_string(), TXT)]);
if !g.hand.is_empty() {
segs.push(vec![txt(tr("hud.hand"), FRAME_HI), Part::Gap, txt(format!("{}/8", g.hand.len()), TXT)]);
}
segs.push(vec![txt("\u{266a}".to_string(), DIM), Part::Gap, txt(vol, DIM)]);
let width = |seg: &Vec<Part>| -> usize {
seg.iter().map(|p| match p {
Part::T(s, _) => s.chars().count(),
Part::Bar(..) => 6,
Part::Gap => 1,
}).sum()
};
// place the segments: (line, column)
let mut placed: Vec<(usize, usize)> = Vec::new();
let (mut line, mut c) = (0usize, 2usize);
for seg in &segs {
let w = width(seg);
if c > 2 && c + w > cols as usize - 1 {
line += 1;
c = 2;
}
if line >= 3 || c + w > cols as usize - 1 {
break;
}
placed.push((line, c));
c += w + 2;
}
let lines = placed.iter().map(|p| p.0).max().unwrap_or(0) + 1;
let hud_rows = lines as i32 + 2;
self.hud_h = hud_rows as f32 * CH();
gfx.window(0.0, 0.0, cols, hud_rows, S(), false, FRAME, BG);
self.rects.push(Rect::new(0.0, 0.0, sw, self.hud_h));
for (seg, &(l, c0)) in segs.iter().zip(placed.iter()) {
let y = CH() * (1 + l) as f32;
let mut c = c0;
for p in seg {
match p {
Part::T(s, col) => {
gfx.text(s, c as f32 * CW(), y, S(), *col);
c += s.chars().count();
}
Part::Bar(f, col) => {
ascii_bar(gfx, c as f32 * CW(), y, 6, *f, *col, S());
c += 6;
}
Part::Gap => c += 1,
}
}
}
// ---------------- toolbar: buttons of 6 x 3 characters, icons and labels on the grid
let tb_rows = 5;
let tb_y = sh - tb_rows as f32 * CH();
let tb_y = (tb_y / CH()).floor() * CH();
let tb_h = sh - tb_y;
let tb_rows = (tb_h / CH()).floor() as i32;
gfx.window(0.0, tb_y, cols, tb_rows, S(), false, FRAME, BG);
self.rects.push(Rect::new(0.0, tb_y, sw, tb_h));
self.touch_btns.clear();
let mut hover_tool = None;
let px = K(); // one pixel of the font, times the factor
let pulse = (now * 2.5) as i64 % 2 == 0;
// one toolbar button: icon, optional key, label in small text
// locked tools (campaign: not yet available) are drawn dark
let tool_button = |bx: f32, by: f32, bw: f32, icon_id: u32, key: &str, label: &str, sel: bool, hovered: bool, locked: bool| {
let r = Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH());
draw_rectangle(r.x, r.y, r.w, r.h, if sel { Color::new(0.42, 0.26, 0.1, 1.0) } else if hovered { Color::new(0.18, 0.13, 0.1, 1.0) } else { Color::new(0.1, 0.07, 0.07, 1.0) });
// the active tool: pulsing frame
let frame = if sel { if pulse { WHITE } else { FRAME_HI } } else { Color::new(0.35, 0.28, 0.2, 1.0) };
draw_rectangle_lines(r.x, r.y, r.w, r.h, if sel { 3.0 * px } else { 2.0 * px }, frame);
// icon: the 16 px atlas cell at 2*F, centred on the grid
let icon = 32.0 * px;
gfx.draw_cell(icon_id, bx + (bw - icon) * 0.5, by + 4.0 * px, icon, icon, if locked { Color::new(0.25, 0.22, 0.2, 1.0) } else { WHITE });
if !key.is_empty() {
gfx.text(key, bx + 3.0 * px, by + 3.0 * px, SMALL(), if sel { FRAME_HI } else { DIM });
}
// label in small text, centred on whole small-character cells
let maxc = ((bw - 2.0 * px) / (GW * SMALL())).floor() as usize;
let label: String = label.chars().take(maxc.min(11)).collect();
let lw = gfx.measure(&label, SMALL());
let lx = bx + ((bw - lw) / (GW * SMALL()) / 2.0).floor() * GW * SMALL();
gfx.text(&label, lx, by + 2.0 * CH() + 4.0 * px, SMALL(), if sel { FRAME_HI } else if locked { DIM } else { TXT });
r
};
let mut popup_top = tb_y;
// categories + menu button; a category with several tools opens a row above
// (the same layout for mouse and touch; on the desktop the keys still select tools directly)
let n = CATS.len() + 2;
let bcols = (((cols - 2) as usize / n) as f32).clamp(4.0, 8.0);
let bw = bcols * CW();
let x0 = grid_center(sw, bw * n as f32);
let by = tb_y + CH();
let cur = TOOLS.iter().position(|&t| t == self.tool).unwrap_or(0);
for (c, (key, tools)) in CATS.iter().enumerate() {
let bx = x0 + c as f32 * bw;
let has = tools.contains(&cur);
let shown = if has { cur } else { tools[0] };
let ti = tool_info(TOOLS[shown]);
let label = if tools.len() == 1 { ti.label.clone() } else { tr(key) };
let hovered = !touch_ui() && Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH()).contains(vec2(mx, my));
// single tools show their key (desktop) and their description when hovered
let key = if tools.len() == 1 && !touch_ui() { keys[tools[0]].as_str() } else { "" };
if hovered && tools.len() == 1 {
hover_tool = Some(tools[0]);
}
let locked = !tools.iter().any(|&t| g.tool_allowed(t));
let r = tool_button(bx, by, bw, ti.icon, key, &label, has, self.open_cat == Some(c) || hovered, locked);
if has {
gfx.glyph('▼', bx + (bw - CW()) * 0.5, tb_y, S(), if pulse { WHITE } else { FRAME_HI });
}
if tools.len() > 1 {
// small arrow: this button opens a row
gfx.glyph('▲', r.x + r.w - GW * SMALL() - 2.0 * px, r.y + 2.0 * px, SMALL(), if self.open_cat == Some(c) { FRAME_HI } else { DIM });
}
self.touch_btns.push((r, TBtn::Cat(c)));
}
// creature overview button
let bx = x0 + CATS.len() as f32 * bw;
let r = Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH());
let hovered = !touch_ui() && r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hovered || self.show_overview { Color::new(0.18, 0.13, 0.1, 1.0) } else { Color::new(0.1, 0.07, 0.07, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0 * px, if self.show_overview { FRAME_HI } else { Color::new(0.35, 0.28, 0.2, 1.0) });
gfx.glyph('☻', bx + (bw - GW * TITLE()) * 0.5, by + 2.0 * px, TITLE(), FRAME_HI);
let ol = tr("cat.overview");
let maxc = ((bw - 2.0 * px) / (GW * SMALL())).floor() as usize;
let ol: String = ol.chars().take(maxc).collect();
gfx.text(&ol, bx + (bw - gfx.measure(&ol, SMALL())) * 0.5, by + 2.0 * CH() + 4.0 * px, SMALL(), TXT);
self.touch_btns.push((r, TBtn::Overview));
// menu button
let bx = x0 + (CATS.len() + 1) as f32 * bw;
let r = Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH());
let hovered = !touch_ui() && r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hovered { Color::new(0.18, 0.13, 0.1, 1.0) } else { Color::new(0.1, 0.07, 0.07, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0 * px, Color::new(0.35, 0.28, 0.2, 1.0));
gfx.glyph('≡', bx + (bw - GW * TITLE()) * 0.5, by + 2.0 * px, TITLE(), FRAME_HI);
let ml = tr("cat.menu");
let maxc = ((bw - 2.0 * px) / (GW * SMALL())).floor() as usize;
let ml: String = ml.chars().take(maxc).collect();
gfx.text(&ml, bx + (bw - gfx.measure(&ml, SMALL())) * 0.5, by + 2.0 * CH() + 4.0 * px, SMALL(), TXT);
self.touch_btns.push((r, TBtn::Menu));
// open category row: (category, x0, button width, columns)
let popup = self.open_cat.map(|c| (c, x0, bw, bcols));
// touch: after choosing a tool its description is shown for a moment
if let Some((i, t)) = self.tip.filter(|_| touch_ui()) {
if now - t < 3.5 && self.open_cat.is_none() {
hover_tool = Some(i);
} else if now - t >= 3.5 {
self.tip = None;
}
}
// ---------------- minimap: whole device pixels per tile
let mm_size = if touch_ui() { 10.0 } else { 14.0 };
let ms = ((mm_size * CW()) / mw().max(mh()) as f32).floor().max(1.0);
let (map_w, map_h) = (mw() as f32 * ms, mh() as f32 * ms);
let mm_cols = ((map_w / CW()).ceil() as i32 + 2).max(10);
let mm_rows = (map_h / CH()).ceil() as i32 + 2;
let mm_w = mm_cols as f32 * CW();
let mm_h = mm_rows as f32 * CH();
let mm_x = ((sw - mm_w) / CW()).floor() * CW();
let mm_y = tb_y - mm_h;
gfx.window_titled(mm_x, mm_y, mm_cols, mm_rows, S(), false, FRAME, BG, &tr("ui.map"), FRAME_HI);
self.rects.push(Rect::new(mm_x, mm_y, mm_w, mm_h));
// the minimap image follows the map size
if self.minimap_img.width as usize != mw() || self.minimap_img.height as usize != mh() {
self.minimap_img = Image::gen_image_color(mw() as u16, mh() as u16, BLACK);
self.minimap_tex = Texture2D::from_image(&self.minimap_img);
self.minimap_tex.set_filter(FilterMode::Nearest);
self.minimap_t = -1.0;
}
if now - self.minimap_t > 0.25 {
self.minimap_t = now;
for (i, t) in g.map.t.iter().enumerate() {
let (x, y) = xy(i);
let mut c = minimap_color(t);
if !g.map.shown(i) {
c = [0, 0, 0, 255];
} else if t.marked {
c = [255, 230, 90, 255];
}
self.minimap_img.set_pixel(x as u32, y as u32, Color::from_rgba(c[0], c[1], c[2], c[3]));
}
self.minimap_tex.update(&self.minimap_img);
}
let mrx = (mm_x + (mm_w - map_w) * 0.5).floor();
let mry = (mm_y + (mm_h - map_h) * 0.5).floor();
self.minimap_rect = Rect::new(mrx, mry, map_w, map_h);
draw_texture_ex(&self.minimap_tex, mrx, mry, WHITE, DrawTextureParams { dest_size: Some(vec2(map_w, map_h)), ..Default::default() });
let dot = (2.0 * px).max(ms);
for e in &g.ents {
if e.alive && !e.held && !crate::render3d::unit_hidden(g, e) {
let c = if e.hero {
Color::new(0.6, 0.85, 1.0, 1.0)
} else if e.dwarf() {
Color::new(0.85, 0.55, 0.25, 1.0)
} else if e.rival() {
if e.side == 2 {
Color::new(0.3, 0.95, 0.4, 1.0)
} else {
Color::new(0.4, 0.6, 1.0, 1.0)
}
} else if e.kind == EK::Worker { Color::new(1.0, 0.6, 0.3, 1.0) } else { Color::new(1.0, 0.25, 0.25, 1.0) };
draw_rectangle((mrx + e.disp_x.floor() * ms).floor(), (mry + e.disp_y.floor() * ms).floor(), dot, dot, c);
}
}
if let Some(f) = g.flag {
let (fx, fy) = xy(f);
draw_rectangle(mrx + fx as f32 * ms - px, mry + fy as f32 * ms - px, dot + 2.0 * px, dot + 2.0 * px, RED);
}
// expected entry points of the hero wave (blinking)
if (now * 3.0) as i64 % 2 == 0 {
for &(ex, ey) in &g.planned_entries {
let (ppx, ppy) = (mrx + ex as f32 * ms, mry + ey as f32 * ms);
draw_rectangle_lines(ppx - 4.0 * px, ppy - 4.0 * px, 9.0 * px, 9.0 * px, 2.0 * px, Color::new(0.6, 0.85, 1.0, 1.0));
}
}
// camera footprint on the ground (the 3D camera works in CSS pixels)
let (lw, lh) = (screen_width(), screen_height());
let corners = [cam.ground_point(0.0, 0.0), cam.ground_point(lw, 0.0), cam.ground_point(lw, lh), cam.ground_point(0.0, lh)];
// the edges are cut off at the map border (moving the corners would distort the shape)
for k in 0..4 {
if let Some((a, b)) = clip_segment(corners[k], corners[(k + 1) % 4], mw() as f32, mh() as f32) {
draw_line(mrx + a.x * ms, mry + a.y * ms, mrx + b.x * ms, mry + b.y * ms, px, WHITE);
}
}
// ---------------- mission goals (campaign)
if let Some(m) = &g.mission {
let gcols = 34.min(cols - 2);
let mut lines: Vec<(String, Color)> = Vec::new();
for &goal in &m.goals {
let done = g.goal_done(goal);
let progress = match goal {
Goal::Shards => format!(" {}/{}", g.shards_taken.min(m.shards), m.shards),
Goal::Heart => format!(" {}%", (g.gate_hp / GATE_HP * 100.0).ceil().max(0.0) as i32),
Goal::KillAll => trf("goal.left", &[g.ents.iter().filter(|e| e.alive && e.active_hero()).count().to_string()]),
Goal::Loot(n) => format!(" {}/{}", (g.loot as u32).min(n), n),
Goal::Towers => trf("goal.left", &[g.towers.iter().filter(|t| t.hero).count().to_string()]),
Goal::Survive(n) => format!(" {}/{}", g.wave.min(n), n),
Goal::Rivals => trf("goal.left", &[g.rivals.iter().filter(|r| r.alive).count().to_string()]),
Goal::Springs(n) => format!(" {}/{}", g.springs.min(n as usize), n),
Goal::Freed(n) => format!(" {}/{}", g.freed.min(n), n),
};
let text = format!("{} {}{}", if done { "\u{221a}" } else { "\u{25ba}" }, crate::menu::goal_text(goal), progress);
for l in wrap(&text, gcols as usize - 4) {
lines.push((l, if done { GREEN } else { TXT }));
}
}
let grows = lines.len() as i32 + 2;
gfx.window_titled(0.0, self.hud_h, gcols, grows, S(), false, FRAME, BG, &tr("camp.goals_panel"), GOLD);
let r = Rect::new(0.0, self.hud_h, gcols as f32 * CW(), grows as f32 * CH());
self.rects.push(r);
self.goals_rect = r;
for (k, (l, c)) in lines.iter().enumerate() {
gfx.text(l, CW() * 2.0, self.hud_h + CH() * (k as f32 + 1.0), S(), *c);
}
}
// ---------------- info panel
if !info.is_empty() {
let icols = 30.min(cols - 2);
let mut lines: Vec<(String, Color)> = Vec::new();
for (s, c) in info.iter().skip(1) {
for l in wrap(s, icols as usize - 4) {
lines.push((l, *c));
}
}
let irows = lines.len() as i32 + 2;
let ix = sw - icols as f32 * CW();
let iy = self.hud_h;
gfx.window_titled(ix, iy, icols, irows, S(), false, FRAME, BG, &info[0].0, info[0].1);
for (k, (l, c)) in lines.iter().enumerate() {
gfx.text(l, ix + CW() * 2.0, iy + CH() * (k as f32 + 1.0), S(), *c);
}
}
// ---------------- messages + chat (translated at display time, so a language switch applies at once)
let mut recent: Vec<(f64, String, Color)> = Vec::new();
for (m, t) in self.log.iter().filter(|(_, t)| now - t < 14.0) {
let a = (1.0 - ((now - t) as f32 - 11.0) / 3.0).clamp(0.2, 1.0);
recent.push((*t, trf(m.key, &m.args), Color::new(TXT.r, TXT.g, TXT.b, a)));
}
for (side, name, text, t) in self.chat_log.iter().filter(|(_, _, _, t)| now - t < 14.0) {
let a = (1.0 - ((now - t) as f32 - 11.0) / 3.0).clamp(0.2, 1.0);
recent.push((*t, format!("{name}: {text}"), chat_color(*side, a)));
}
recent.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap_or(std::cmp::Ordering::Equal));
if !recent.is_empty() || self.chat_open {
let mcols = (((sw - mm_w) / CW()) as i32 - 2).clamp(34, 70);
let mut lines: Vec<(String, Color)> = Vec::new();
let keep = if touch_ui() { 3 } else { 5 };
for (_, line, col) in recent.iter().rev().take(keep).rev() {
for l in wrap(line, mcols as usize - 4) {
lines.push((l.clone(), *col));
}
}
let chat_rows = if self.chat_open { 2 } else { 0 };
let mrows = lines.len() as i32 + chat_rows + 2;
let my0 = tb_y - mrows as f32 * CH();
gfx.window(0.0, my0, mcols, mrows, S(), false, FRAME, Color::new(0.06, 0.04, 0.05, 0.82));
self.rects.push(Rect::new(0.0, my0, mcols as f32 * CW(), mrows as f32 * CH()));
for (k, (l, col)) in lines.iter().enumerate() {
gfx.text(l, CW() * 2.0, my0 + CH() * (k as f32 + 1.0), S(), *col);
}
if self.chat_open {
let cy = my0 + CH() * (lines.len() as f32 + 1.0);
let all = tr("chat.all");
let team = tr("chat.team");
let send = tr("chat.send");
let r0 = Rect::new(CW() * 2.0, cy, 10.0 * CW(), CH());
let r1 = Rect::new(CW() * 14.0, cy, 10.0 * CW(), CH());
let r2 = Rect::new(mcols as f32 * CW() - 8.0 * CW(), cy + CH(), 6.0 * CW(), CH());
self.chat_rects = [(r0, Some(false)), (r1, Some(true))];
self.chat_send_rect = r2;
self.rects.push(r0);
self.rects.push(r1);
self.rects.push(r2);
let all_line = format!("{} {all}", if self.chat_team { " " } else { "o" });
let team_line = format!("{} {team}", if self.chat_team { "o" } else { " " });
gfx.text(&all_line, r0.x + CW(), cy + 4.0 * px, SMALL(), if !self.chat_team { FRAME_HI } else { DIM });
gfx.text(&team_line, r1.x + CW(), cy + 4.0 * px, SMALL(), if self.chat_team { FRAME_HI } else { DIM });
let shown = format!("> {}_", self.chat_text);
let maxc = (((mcols as f32 * CW() - 4.0 * CW() - 8.0 * CW()) / (GW * SMALL())) as usize).max(8);
let clipped: String = shown.chars().take(maxc).collect();
gfx.text(&clipped, CW() * 2.0, cy + CH() + 4.0 * px, SMALL(), TXT);
gfx.text(&send, r2.x + CW() * 1.5, cy + CH() + 4.0 * px, SMALL(), TXT);
}
}
if self.log.len() > 100 {
self.log.drain(0..50);
}
if self.chat_log.len() > 100 {
self.chat_log.drain(0..50);
}
// the open row of tools (wraps into several rows if needed)
if let Some((c, x0, bw, bcols)) = popup {
let tools: Vec<usize> = CATS[c].1.iter().copied().filter(|&i| g.tool_visible(i)).collect();
let per_row = (((cols - 2) as f32 / bcols).floor() as usize).max(1).min(tools.len());
let nrows = (tools.len() + per_row - 1) / per_row;
let pw = per_row as f32 * bw + 2.0 * CW();
let ph = (nrows as f32 * 3.0 + 2.0) * CH();
let pcols = (pw / CW()) as i32;
let prows = (ph / CH()) as i32;
let px0 = ((x0 + c as f32 * bw + bw * 0.5 - pw * 0.5) / CW()).floor().clamp(0.0, ((sw - pw) / CW()).floor()) * CW();
let py0 = tb_y - ph;
gfx.window_titled(px0, py0, pcols, prows, S(), false, FRAME_HI, BG, &tr(CATS[c].0), FRAME_HI);
self.rects.push(Rect::new(px0, py0, pw, ph));
for (k, &i) in tools.iter().enumerate() {
let bx = px0 + CW() + (k % per_row) as f32 * bw;
let by = py0 + CH() + (k / per_row) as f32 * 3.0 * CH();
let ti = tool_info(TOOLS[i]);
let hovered = !touch_ui() && Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH()).contains(vec2(mx, my));
if hovered {
hover_tool = Some(i);
}
let key = if touch_ui() { "" } else { keys[i].as_str() };
let r = tool_button(bx, by, bw, ti.icon, key, &ti.label, self.tool == TOOLS[i], hovered, !g.tool_allowed(i));
self.touch_btns.push((r, TBtn::Tool(i)));
}
popup_top = py0;
}
// ---------------- creature overview
if self.show_overview {
self.draw_overview(g, gfx, tb_y);
}
// ---------------- Tooltip
if let Some(i) = hover_tool {
let t = TOOLS[i];
let ti = tool_info(t);
let tcols = 34.min(cols as usize);
let mut lines: Vec<(String, Color)> = wrap(&ti.desc, tcols - 4).into_iter().map(|l| (l, TXT)).collect();
let cost = tool_cost(t, g);
if !cost.is_empty() {
lines.push((trf("ui.cost", &[cost]), GOLD));
}
if !touch_ui() {
lines.push((trf("ui.key", &[keys[i].clone()]), DIM));
}
let rows = lines.len() as i32 + 2;
let anchor = if touch_ui() { sw * 0.5 } else { mx };
let tx = (((anchor - tcols as f32 * CW() * 0.5) / CW()).floor() * CW()).clamp(0.0, (sw - tcols as f32 * CW()).max(0.0));
let ty = popup_top - rows as f32 * CH();
gfx.window_titled(tx, ty, tcols as i32, rows, S(), false, FRAME_HI, BG, &ti.name, FRAME_HI);
for (k, (l, c)) in lines.iter().enumerate() {
gfx.text(l, tx + CW() * 2.0, ty + CH() * (k as f32 + 1.0), S(), *c);
}
}
}
// all creatures, grouped by kind: level, mood, wage, job, health; a click jumps there
fn draw_overview(&mut self, g: &Game, gfx: &Gfx, bottom: f32) {
let (sw, _) = (sw(), sh());
let (mx, my) = mouse();
let cols = ((sw / CW()) as i32 - 2).min(56);
let top = CH() * 4.0;
let rows = (((bottom - top) / CH()) as i32 - 1).clamp(8, 40);
let x = (sw - cols as f32 * CW() - CW()).max(0.0);
let y = (bottom - rows as f32 * CH()).max(top);
gfx.window_titled(x, y, cols, rows, S(), false, FRAME_HI, BG, &tr("ov.title"), FRAME_HI);
self.rects.push(Rect::new(x, y, cols as f32 * CW(), rows as f32 * CH()));
self.ov_rect = Some(Rect::new(x, y, cols as f32 * CW(), rows as f32 * CH()));
let mine: Vec<&Ent> = g.ents.iter().filter(|e| e.alive && e.creature()).collect();
let wage: f32 = mine.iter().map(|e| st(e.kind).wage as f32 * (1.0 + 0.1 * (e.level - 1) as f32)).sum();
let mood = if mine.is_empty() { 0.0 } else { mine.iter().map(|e| e.happy.clamp(0.0, 1.0)).sum::<f32>() / mine.len() as f32 };
let head = trf("ov.summary", &[mine.len().to_string(), (wage as i32).to_string(), ((mood * 100.0) as i32).to_string()]);
gfx.text(&head, x + CW() * 2.0, y + CH(), S(), GOLD);
// a match with allies: a row to send them gold (the name switches between the allies)
let allies = g.gold_allies();
let gold_row = !allies.is_empty();
if gold_row {
let to = allies[self.gold_to % allies.len()];
let gy = y + CH() * 2.2;
let name = trf("gold.send_to", &[tr(&format!("net.side{to}"))]);
let mut bx = x + CW() * 2.0;
let r = Rect::new(bx, gy, gfx.measure(&name, SMALL()) + CW() * 2.0, CH() * 1.6);
let hov = r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hov { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.15, 0.1, 0.08, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0, side_color(Some(to)));
gfx.text(&name, r.x + CW(), r.y + (r.h - GH * SMALL()) * 0.5, SMALL(), side_color(Some(to)));
self.touch_btns.push((r, TBtn::GoldTo));
bx += r.w + CW();
for amount in crate::netplay::GOLD_AMOUNTS {
let label = if amount == crate::netplay::GOLD_ALL { tr("gold.all") } else { amount.to_string() };
let r = Rect::new(bx, gy, gfx.measure(&label, SMALL()) + CW() * 2.0, CH() * 1.6);
let hov = r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hov { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.15, 0.1, 0.08, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0, GOLD);
gfx.text(&label, r.x + CW(), r.y + (r.h - GH * SMALL()) * 0.5, SMALL(), GOLD);
self.touch_btns.push((r, TBtn::Gold(amount)));
bx += r.w + CW() * 0.5;
}
}
// lines: kind headers and creatures
let mut kinds: Vec<EK> = Vec::new();
for e in &mine {
if !kinds.contains(&e.kind) {
kinds.push(e.kind);
}
}
kinds.sort_by_key(|k| std::cmp::Reverse(mine.iter().filter(|e| e.kind == *k).count()));
let mut lines: Vec<(String, Color, Option<u32>, f32)> = Vec::new();
for k in kinds {
let group: Vec<&&Ent> = mine.iter().filter(|e| e.kind == k).collect();
lines.push((format!("{} x{}", tr(st(k).name), group.len()), FRAME_HI, None, -1.0));
let mut group = group;
group.sort_by_key(|e| std::cmp::Reverse(e.level));
for e in group {
let w = (st(e.kind).wage as f32 * (1.0 + 0.1 * (e.level - 1) as f32)) as i32;
let happy = (e.happy.clamp(0.0, 1.0) * 100.0) as i32;
let job: String = tr(job_name(e)).chars().take(16).collect();
let line = format!(" {:>2} {:>3}% {:>4}g {:<16}", e.level, happy, w, job);
let col = if e.happy > 0.6 { TXT } else if e.happy > 0.25 { GOLD } else { RED };
lines.push((line, col, Some(e.id), e.hp / e.max_hp));
}
}
let first = y + CH() * if gold_row { 4.2 } else { 3.0 };
let visible = (rows - if gold_row { 7 } else { 5 }).max(1) as usize;
self.ov_scroll = self.ov_scroll.min(lines.len().saturating_sub(visible));
let lw = (cols - 4) as f32 * CW();
for (n, (text, col, id, hp)) in lines.iter().enumerate().skip(self.ov_scroll).take(visible) {
let ly = first + (n - self.ov_scroll) as f32 * CH();
let r = Rect::new(x + CW() * 2.0, ly, lw, CH());
if id.is_some() && r.contains(vec2(mx, my)) {
draw_rectangle(r.x, r.y, r.w, r.h, Color::new(0.25, 0.16, 0.08, 1.0));
}
gfx.text(text, r.x, ly, S(), *col);
if let Some(id) = id {
ascii_bar(gfx, r.x + r.w - CW() * 4.0, ly + (CH() - GH * SMALL()) * 0.5, 6, *hp, if *hp > 0.5 { GREEN } else { RED }, SMALL());
self.touch_btns.push((r, TBtn::OvRow(*id)));
}
}
if lines.len() > visible {
let up = Rect::new(x + (cols - 4) as f32 * CW(), y + CH(), CW() * 2.0, CH() * 1.5);
let down = Rect::new(x + (cols - 4) as f32 * CW(), y + (rows - 2) as f32 * CH(), CW() * 2.0, CH() * 1.5);
gfx.text("\u{25b2}", up.x + CW() * 0.5, up.y, S(), FRAME_HI);
gfx.text("\u{25bc}", down.x + CW() * 0.5, down.y, S(), FRAME_HI);
self.touch_btns.push((up, TBtn::OvScroll(-(visible as i32) / 2)));
self.touch_btns.push((down, TBtn::OvScroll(visible as i32 / 2)));
}
if mine.is_empty() {
gfx.text(&tr("ov.none"), x + CW() * 2.0, first, S(), DIM);
}
let hint = tr("ov.hint");
gfx.text(&hint, x + CW() * 2.0, y + (rows - 2) as f32 * CH(), SMALL(), DIM);
}
// Dialogs on top of everything (help, language selection, end screen, pause)
pub fn draw_dialogs(&mut self, g: &Game, gfx: &Gfx) {
let sw = sw();
let sh = sh();
if g.spectating() && g.state == 0 && !self.show_langsel {
// the heart fell: the player watches the rest of the match
let t = tr("net.spectating");
let w = ((gfx.measure(&t, S()) / CW()).ceil() as i32 + 4).min((sw / CW()) as i32);
let x = grid_center(sw, w as f32 * CW());
let y = self.hud_h + CH() * 0.5;
gfx.window(x, y, w, 3, S(), false, RED, BG);
gfx.text(&t, grid_center(sw, gfx.measure(&t, S())), y + CH(), S(), RED);
}
if self.show_langsel {
self.draw_langsel(gfx);
} else if g.state != 0 {
self.draw_end(g, gfx);
} else if self.show_help {
self.draw_help(gfx);
} else if g.paused {
let w = 24;
let x = grid_center(sw, w as f32 * CW());
let y = sh * 0.35;
gfx.window(x, y, w, 5, S(), true, FRAME_HI, BG);
let t = tr("ui.pause");
gfx.text(&t, grid_center(sw, gfx.measure(&t, TITLE())), y + CH(), TITLE(), FRAME_HI);
let t2 = tr("ui.pause_hint");
gfx.text(&t2, grid_center(sw, gfx.measure(&t2, S())), y + CH() * 3.0, S(), DIM);
}
}
fn draw_help(&mut self, gfx: &Gfx) {
let controls: &[&str] = if touch_ui() {
&["help.t_tap", "help.t_drag", "help.t_two", "help.t_long", "help.t_double", "help.t_tools"]
} else {
&["help.k_left", "help.k_right", "help.k_slap", "help.k_pan", "help.k_rot", "help.k_zoom", "help.k_tools", "help.k_misc", "help.k_misc2"]
};
let mut keys: Vec<(&str, Color)> = vec![("help.goal", GOLD), ("", TXT)];
keys.extend(controls.iter().map(|k| (*k, TXT)));
keys.extend_from_slice(&[
("", TXT),
("help.s1", TXT),
("help.s2", TXT),
("help.s3", TXT),
("help.s4", TXT),
("help.s5", TXT),
("", TXT),
("help.font", DIM),
("", TXT),
("help.start", FRAME_HI),
]);
let cols = 74.min((sw() / CW()) as i32);
let mut lines: Vec<(String, Color)> = Vec::new();
for (k, c) in &keys {
if k.is_empty() {
lines.push((String::new(), *c));
} else {
let key = if *k == "help.start" && touch_ui() { "help.start_touch" } else { k };
for l in wrap(&tr(key), cols as usize - 6) {
lines.push((l, *c));
}
}
}
let rows = lines.len() as i32 + 4;
let sw = sw();
let sh = sh();
let x = (grid_center(sw, cols as f32 * CW())).max(0.0);
let y = (grid_center_y(sh, rows as f32 * CH())).max(0.0);
gfx.window_titled(x, y, cols, rows, S(), true, FRAME_HI, Color::new(0.05, 0.03, 0.04, 0.97), "DungeonCraft", FRAME_HI);
for (k, (l, c)) in lines.iter().enumerate() {
gfx.text(l, x + CW() * 3.0, y + CH() * (k as f32 + 2.0), S(), *c);
}
self.rects.push(Rect::new(0.0, 0.0, sw, sh));
}
// First start: choose the language (names shown in their own language)
// first start: every language as a button with its flag, in a grid
fn draw_langsel(&mut self, gfx: &Gfx) {
use crate::menu::flags::{draw_flag, FLAG_H, FLAG_W};
let sw = sw();
let sh = sh();
draw_rectangle(0.0, 0.0, sw, sh, Color::new(0.0, 0.0, 0.0, 0.6));
let langs = languages();
let bw_c = 22; // button width in characters
let grid = (((sw / CW()) as i32 - 6) / (bw_c + 2)).clamp(1, 3);
let lines = (langs.len() as i32 + grid - 1) / grid;
let cols = (grid * (bw_c + 2) + 4).min((sw / CW()) as i32);
let rows = (lines * 3 + 6).min((sh / CH()) as i32);
let x = (grid_center(sw, cols as f32 * CW())).max(0.0);
let y = (grid_center_y(sh, rows as f32 * CH())).max(0.0);
// no language is chosen yet: the title in English, the hint in English and German
let title = crate::i18n::tr_in("en", "langsel.title");
gfx.window_titled(x, y, cols, rows, S(), true, FRAME_HI, Color::new(0.05, 0.03, 0.04, 0.97), &title, FRAME_HI);
self.lang_rects.clear();
let (mx, my) = mouse();
// more lines than fit: the grid scrolls (mouse wheel, swipe)
let fit = ((rows - 6) / 3).max(1);
self.langsel_scroll = self.langsel_scroll.min((lines - fit).max(0) as usize);
let bw = bw_c as f32 * CW();
let gx = x + (cols as f32 * CW() - grid as f32 * (bw + 2.0 * CW()) + 2.0 * CW()) * 0.5;
for (k, (code, name)) in langs.iter().enumerate() {
let line = k as i32 / grid - self.langsel_scroll as i32;
if line < 0 || line >= fit {
continue;
}
let bx = gx + (k as i32 % grid) as f32 * (bw + 2.0 * CW());
let by = y + CH() * (2.0 + line as f32 * 3.0);
let r = Rect::new(bx, by, bw, CH() * 2.0);
let hov = r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hov { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.15, 0.1, 0.08, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0, if hov { FRAME_HI } else { FRAME });
let px = S();
draw_flag(code, (bx + CW() * 0.75).floor(), (by + (r.h - FLAG_H as f32 * px) * 0.5).floor(), px);
let tx = bx + CW() * 0.75 + FLAG_W as f32 * px + CW();
let name: String = name.chars().take(((bx + bw - tx) / CW()).max(1.0) as usize - 1).collect();
gfx.text(&name, tx, by + CH() * 0.5, S(), TXT);
self.lang_rects.push((r, code.clone()));
}
let hint_y = y + CH() * (2.0 + fit as f32 * 3.0 + 0.5);
for (k, c) in ["en", "de"].iter().enumerate() {
let h = crate::i18n::tr_in(c, "langsel.hint");
let h: String = h.chars().take((cols as usize).saturating_sub(4) * 2).collect();
gfx.text(&h, x + CW() * 2.0, hint_y + CH() * k as f32, SMALL(), DIM);
}
self.rects.push(Rect::new(0.0, 0.0, sw, sh));
}
// mouse wheel / swipe over the creature overview: scrolls it; true if it was there
pub fn overview_wheel(&mut self, x: f32, y: f32, d: i32) -> bool {
if !self.show_overview || !self.ov_rect.map_or(false, |r| r.contains(vec2(x, y))) {
return false;
}
self.ov_scroll = (self.ov_scroll as i32 + d).max(0) as usize;
true
}
// mouse wheel / swipe on the first-start language grid
pub fn langsel_wheel(&mut self, d: i32) {
self.langsel_scroll = (self.langsel_scroll as i32 + d).max(0) as usize;
}
fn draw_end(&mut self, g: &Game, gfx: &Gfx) {
let sw = sw();
let sh = sh();
draw_rectangle(0.0, 0.0, sw, sh, Color::new(0.0, 0.0, 0.0, 0.5));
let win = g.state == 1;
let mission = g.mission.as_ref().map(|m| m.index);
let last = mission.map_or(false, |i| i + 1 == crate::campaign::missions().len());
let cols = 50.min((sw / CW()) as i32);
let tw = (cols - 6) as usize;
let (title, sub) = match (mission, win) {
(Some(_), true) => ("end.mission_won", if last { "camp.epilogue" } else { "end.mission_won_sub" }),
(Some(_), false) => ("end.mission_lost", "end.mission_lost_sub"),
(None, true) => ("end.victory", "end.victory_sub"),
(None, false) => ("end.defeat", "end.defeat_sub"),
};
let mut lines: Vec<String> = Vec::new();
for (k, para) in tr(sub).split(" | ").enumerate() {
if k > 0 {
lines.push(String::new());
}
lines.extend(wrap(para, tw));
}
let rows = 9 + lines.len() as i32;
let x = grid_center(sw, cols as f32 * CW());
let y = grid_center_y(sh, rows as f32 * CH()).max(0.0);
let col = if win { GOLD } else { RED };
gfx.window(x, y, cols, rows, S(), true, col, Color::new(0.05, 0.03, 0.04, 0.97));
let title = tr(title);
let big = if gfx.measure(&title, TITLE()) < cols as f32 * CW() - CW() * 4.0 { TITLE() } else { S() };
gfx.text(&title, grid_center(sw, gfx.measure(&title, big)), y + CH(), big, col);
for (k, l) in lines.iter().enumerate() {
gfx.text(l, x + CW() * 3.0, y + CH() * (4.0 + k as f32), S(), TXT);
}
let st = trf("end.stats", &[mmss(g.time), g.wave.to_string(), (g.army_value() as i32).to_string()]);
gfx.text(&st, grid_center(sw, gfx.measure(&st, S())), y + CH() * (4.5 + lines.len() as f32), S(), DIM);
// buttons: free game: new game; mission: next / again and back to the campaign
let labels: Vec<(String, u8)> = match (mission, self.coop_end) {
// an editor campaign in co-op: the host goes on for everybody, the others wait or leave
(_, Some((true, true, false))) => vec![(tr(if win { "end.next" } else { "end.again" }), 1), (tr("net.leave"), 2)],
(_, Some((true, true, true))) | (_, Some((false, true, _))) => vec![(tr("net.leave"), 2)],
(_, Some((_, false, _))) => vec![(tr("net.coop_run_over"), 2)],
(None, None) => vec![(tr("end.new"), 0)],
(Some(_), None) => vec![(tr(if !win { "end.again" } else if last { "end.to_campaign" } else { "end.next" }), 1), (tr("end.campaign"), 2)],
};
if let Some((host, true, sent)) = self.coop_end {
if !host || sent {
let t = tr("net.coop_wait_host");
gfx.text(&t, grid_center(sw, gfx.measure(&t, SMALL())), y + CH() * (5.3 + lines.len() as f32), SMALL(), GOLD);
}
}
let by = y + CH() * (6.0 + lines.len() as f32);
let widths: Vec<f32> = labels.iter().map(|(l, _)| gfx.measure(l, S()) + CW() * 4.0).collect();
let total: f32 = widths.iter().sum::<f32>() + CW() * 2.0 * (labels.len() as f32 - 1.0);
let mut bx = grid_center(sw, total);
let (mx, my) = mouse();
self.end_buttons.clear();
for ((label, code), w) in labels.iter().zip(widths) {
let r = Rect::new(bx, by, w, CH() * 2.0);
let hov = r.contains(vec2(mx, my));
draw_rectangle(r.x, r.y, r.w, r.h, if hov { Color::new(0.35, 0.22, 0.1, 1.0) } else { Color::new(0.15, 0.1, 0.08, 1.0) });
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0, col);
gfx.text(label, r.x + CW() * 2.0, r.y + CH() * 0.5, S(), TXT);
self.end_buttons.push((r, *code));
bx += w + CW() * 2.0;
}
self.rects.push(Rect::new(0.0, 0.0, sw, sh));
}
}
impl Ui {
// Pixel-art mouse pointer: pointing hand with the active tool's icon, or the grabbing
// hand for the hand tool (fist while holding units, animated slap/punch)
pub fn draw_cursor(&self, gfx: &Gfx, g: &Game, now: f64, in_menu: bool) {
let (mx, my) = mouse();
let px = K();
let sc = 2.0 * px; // cursor pixel size
let anim = self.hand_anim.filter(|(_, t)| now - t < 0.25);
let hand_tool = self.tool == Tool::Hand && !in_menu;
let (frame, mut ox, mut oy) = match (anim, hand_tool) {
(Some((1, t)), _) => {
// backhand: swings from right to left
let k = ((now - t) / 0.25) as f32;
(CURSOR_BACKHAND, ((1.0 - 2.0 * k) * 6.0).round() * sc, 0.0)
}
(Some((_, t)), _) => {
// punch: short thrust forward and back
let k = ((now - t) / 0.25) as f32;
let d = if k < 0.4 { -k / 0.4 } else { -(1.0 - k) / 0.6 };
(CURSOR_PUNCH, (d * 3.0).round() * sc, (d * 3.0).round() * sc)
}
(None, true) if !g.hand.is_empty() => (CURSOR_FIST, 0.0, 0.0),
(None, true) => (CURSOR_OPEN, 0.0, 0.0),
_ => (CURSOR_POINT, 0.0, 0.0),
};
// idle: the pointing hand wiggles by one pixel
if frame == CURSOR_POINT && (now * 2.0) as i64 % 2 == 0 {
oy += sc;
}
if frame == CURSOR_OPEN && (now * 1.5) as i64 % 2 == 0 {
ox += sc;
}
let (hx, hy) = CURSOR_HOT[frame as usize];
let x = (mx - hx * sc + ox).floor();
let y = (my - hy * sc + oy).floor();
// units in the hand dangle below the fist
if hand_tool && !g.hand.is_empty() {
if let Some(e) = g.hand.last().and_then(|id| g.ents.iter().find(|e| e.id == *id)) {
let s = 10.0 * sc;
draw_texture_ex(
&gfx.sprites,
x + 3.0 * sc,
y + 12.0 * sc,
WHITE,
DrawTextureParams { dest_size: Some(vec2(s, s)), source: Some(Gfx::sprite_rect(e.kind, false)), rotation: 0.3, ..Default::default() },
);
}
gfx.text_sh(&g.hand.len().to_string(), x + 15.0 * sc, y + 10.0 * sc, S(), FRAME_HI);
}
draw_texture_ex(
&gfx.cursors,
x,
y,
WHITE,
DrawTextureParams { dest_size: Some(vec2(16.0 * sc, 16.0 * sc)), source: Some(Rect::new(frame as f32 * 16.0, 0.0, 16.0, 16.0)), ..Default::default() },
);
// small icon of the active action next to the pointing hand
if frame == CURSOR_POINT && !in_menu {
let icon = 16.0 * px;
let (ix, iy) = (x + 11.0 * sc, y + 11.0 * sc);
draw_rectangle(ix - px, iy - px, icon + 2.0 * px, icon + 2.0 * px, Color::new(0.05, 0.03, 0.04, 0.85));
draw_rectangle_lines(ix - px, iy - px, icon + 2.0 * px, icon + 2.0 * px, px, FRAME);
gfx.draw_cell(tool_info(self.tool).icon, ix, iy, icon, icon, WHITE);
}
}
}
// Info text for the unit or tile under the mouse (first line = title)
// the colour of wood in the interface
const WOOD_C: Color = Color::new(0.78, 0.56, 0.32, 1.0);
// fire and wear of a bridge tile
fn bridge_state(g: &Game, i: usize, out: &mut Vec<(String, Color)>) {
if g.burning(i) {
out.push((tr("tile.bridge_burning"), RED));
}
let w = g.wear_of(i);
if w > 0.0 {
out.push((trf("tile.bridge_worn", &[((w * 100.0) as i32).to_string()]), GOLD));
}
}
pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec<(String, Color)> {
let mut out = Vec::new();
if let Some(j) = ent {
let e = &g.ents[j];
let s = st(e.kind);
out.push((trf("info.level", &[tr(s.name), e.level.to_string()]), if e.hero { BLUE } else { FRAME_HI }));
out.push((trf("info.rank", &[tr(&format!("rank.{}", e.level.clamp(1, 10)))]), GOLD));
out.push((trf("info.hp", &[(e.hp.max(0.0) as i32).to_string(), (e.max_hp as i32).to_string()]), GREEN));
if e.hero && e.captive != 0 {
out.push((tr(["", "info.unconscious", "info.carried", "info.tortured"][e.captive.min(3) as usize]), RED));
return out;
}
if e.dwarf() {
out.push((tr("info.dwarf"), Color::new(0.9, 0.6, 0.3, 1.0)));
out.push((tr("info.dwarf_neutral"), DIM));
return out;
}
out.push((tr(job_name(e)), TXT));
if e.hero {
out.push((tr(if e.guard { "info.guard" } else { "info.intruder" }), BLUE));
} else if e.creature() {
let pct = |v: f32| ((v.clamp(0.0, 1.0) * 100.0).round() as i32).to_string();
out.push((trf("info.needs", &[pct(e.energy), pct(e.hunger / 2.0)]), TXT));
let mood = if e.happy > 0.6 {
("mood.happy", GREEN)
} else if e.happy > 0.25 {
("mood.grumpy", GOLD)
} else {
("mood.angry", RED)
};
out.push((trf("info.mood", &[tr(mood.0)]), mood.1));
let wage = (s.wage as f32 * (1.0 + 0.1 * (e.level - 1) as f32)) as i32;
out.push((trf("info.wage", &[wage.to_string()]), GOLD));
} else if e.carry > 0 {
out.push((trf("info.carries", &[e.carry.to_string()]), GOLD));
}
return out;
}
let Some((x, y)) = tile else { return out };
if !g.map.shown(idx(x, y)) {
out.push((tr("tile.unexplored"), DIM));
if g.map.t[idx(x, y)].marked {
out.push((tr("tile.marked"), GOLD));
}
return out;
}
if let Some(tr) = g.trap_at(idx(x, y)) {
use crate::traps::*;
out.push((tr_name(tr.kind), FRAME_HI));
let state = match tr.stage {
ORDERED => trf("trap.ordered", &[((tr.progress / tr.kind.work() * 100.0) as i32).to_string()]),
CRATED => tr_key("trap.crated"),
CARRIED => tr_key("trap.carried"),
_ if tr.kind.door() => trf("info.hp", &[(tr.hp.max(0.0) as i32).to_string(), (tr.kind.hp() as i32).to_string()]),
_ => tr_key("trap.armed"),
};
out.push((state, if tr.stage == ARMED { GREEN } else { GOLD }));
if tr.kind.door() && tr.stage == ARMED {
out.push((tr_key(if tr.locked { "trap.locked" } else { "trap.unlocked" }), DIM));
}
return out;
}
let Some(t) = g.map.get(x, y) else { return out };
let i = idx(x, y);
let owner = match t.owner {
Owner::Player => "owner.player",
Owner::Hero => "owner.hero",
Owner::Rival1 => "owner.rival1",
Owner::Rival2 => "owner.rival2",
Owner::Rival3 => "owner.rival3",
Owner::None => "owner.none",
};
match t.kind {
Kind::Rock => out.push((tr("tile.rock"), DIM)),
Kind::Steel => {
out.push((tr("tile.steel"), FRAME_HI));
out.push((tr("tile.steel_info"), DIM));
}
Kind::Earth if t.reinforced => {
out.push((tr("tile.reinforced"), FRAME_HI));
out.push((tr("tile.reinforced_info"), DIM));
}
Kind::Earth => out.push((tr("tile.earth"), FRAME_HI)),
Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond => {
let key = ["tile.gold", "tile.silver", "tile.ruby", "tile.diamond"][t.vein().unwrap_or(0) as usize];
out.push((tr(key), GOLD));
out.push((trf("tile.gold_amount", &[t.gold.to_string()]), GOLD));
}
Kind::Floor => {
out.push((tr("tile.floor"), TXT));
out.push((tr(owner), DIM));
}
Kind::Core => {
out.push((tr("tile.core"), RED));
out.push((trf("info.hp", &[(g.core_hp as i32).to_string(), (CORE_HP as i32).to_string()]), RED));
}
Kind::Portal => {
out.push((tr("tile.portal"), MANA));
out.push((tr(if t.owner == Owner::Player { "portal.claimed" } else { "portal.neutral" }), DIM));
}
Kind::Tower => {
if let Some(tw) = g.tower_at(idx(x, y)) {
out.push((trf("info.tower", &[tr(tower_name(tw.kind)), tw.level.to_string()]), FRAME_HI));
out.push((trf("info.hp", &[(tw.hp as i32).to_string(), (tw.max_hp() as i32).to_string()]), GREEN));
out.push((trf("info.tower_stats", &[format!("{:.0}", tw.dmg()), format!("{:.1}", tw.range())]), TXT));
if tw.level < 3 {
out.push((trf("info.tower_upgrade", &[tower_stats(tw.kind).cost[tw.level as usize].to_string()]), GOLD));
}
}
}
Kind::Water => {
out.push((tr("tile.water"), BLUE));
out.push((tr("tile.water_info"), DIM));
}
Kind::Lava => {
out.push((tr("tile.lava"), RED));
out.push((tr("tile.lava_info"), DIM));
}
Kind::Bridge | Kind::LavaBridge => {
out.push((tr(if t.kind == Kind::Bridge { "tile.bridge" } else { "tile.lavabridge" }), FRAME_HI));
out.push((tr(owner), DIM));
bridge_state(g, i, &mut out);
}
Kind::Drawbridge => {
out.push((tr("tile.drawbridge"), FRAME_HI));
out.push((tr(owner), DIM));
let state = if t.res & DB_AUTO != 0 {
if t.raised() { "tile.drawbridge_auto_up" } else { "tile.drawbridge_auto" }
} else if t.raised() {
"tile.drawbridge_up"
} else {
"tile.drawbridge_down"
};
out.push((tr(state), BLUE));
bridge_state(g, i, &mut out);
}
Kind::Mushroom | Kind::Tree => {
let tree = t.kind == Kind::Tree;
out.push((tr(if tree { "tile.tree" } else { "tile.mushroom" }), WOOD_C));
let wood = if tree { crate::wood::WOOD_TREE } else { crate::wood::WOOD_MUSHROOM };
out.push((trf("tile.plant_info", &[(wood as i32).to_string()]), DIM));
}
Kind::Obsidian => {
out.push((tr("tile.obsidian"), FRAME_HI));
let left = g.bridgework.cooled.iter().find(|c| c.0 == i).map_or(0.0, |c| c.1);
out.push((trf("tile.obsidian_info", &[(left.ceil() as i32).to_string()]), if left < crate::bridges::MELT_WARN { RED } else { DIM }));
}
Kind::Shard => {
out.push((tr("tile.shard"), RED));
out.push((tr("tile.shard_info"), DIM));
}
Kind::RuneChest => {
out.push((tr("tile.rune_chest"), BLUE));
out.push((tr("tile.rune_chest_info"), DIM));
}
Kind::Gate => {
out.push((tr("tile.gate"), BLUE));
out.push((trf("info.hp", &[(g.gate_hp as i32).to_string(), (GATE_HP as i32).to_string()]), BLUE));
}
k => {
if let Some(r) = room_index(k) {
out.push((tr(ROOM_NAMES[r]), FRAME_HI));
match k {
Kind::Farm => out.push((trf("farm.food", &[(t.food as i32).to_string()]), GREEN)),
Kind::Library => {
let q = g.research_queue(4);
if q.is_empty() {
out.push((tr("research.done"), DIM));
}
for (n, k) in q.iter().enumerate() {
let (tool, cost) = crate::research::RESEARCH[*k];
let name = tool_info(TOOLS[tool]).name;
if n == 0 {
out.push((trf("research.now", &[name, ((g.research / cost * 100.0).min(99.0) as i32).to_string()]), BLUE));
} else {
out.push((trf("research.next", &[name]), DIM));
}
}
}
Kind::Treasury if t.gold > 0 => {
let what = ["res.gold", "res.silver", "res.ruby", "res.diamond"][(t.res & 3) as usize];
out.push((trf("treasury.content", &[t.gold.to_string(), tr(what)]), GOLD));
}
Kind::Lair => {
out.push((tr(if t.bed != 0 { "lair.taken" } else { "lair.free" }), DIM));
let speed = (100.0 / g.lair_factor()).round() as i32;
out.push((trf("lair.arrivals", &[g.free_beds().to_string(), speed.to_string()]), if speed >= 100 { GREEN } else { GOLD }));
}
Kind::Torture => {
let used = g.ents.iter().filter(|e| e.alive && e.hero && e.captive != 0).count();
out.push((trf("info.prison", &[used.to_string(), (g.counts[5] / 2).to_string()]), DIM));
}
_ => {}
}
}
}
}
if t.kind == Kind::Rock {
out.push((tr("tile.indestructible"), DIM));
}
if t.marked {
out.push((tr("tile.marked"), GOLD));
}
out
}
// the part of the segment a-b inside the rectangle (0, 0)-(w, h) (Liang-Barsky)
fn clip_segment(a: Vec2, b: Vec2, w: f32, h: f32) -> Option<(Vec2, Vec2)> {
let d = b - a;
let (mut t0, mut t1) = (0.0f32, 1.0f32);
for (p, q) in [(-d.x, a.x), (d.x, w - a.x), (-d.y, a.y), (d.y, h - a.y)] {
if p == 0.0 {
if q < 0.0 {
return None;
}
} else {
let r = q / p;
if p < 0.0 {
t0 = t0.max(r);
} else {
t1 = t1.min(r);
}
if t0 > t1 {
return None;
}
}
}
Some((a + d * t0, a + d * t1))
}
#[cfg(test)]
mod clip_tests {
use super::*;
#[test]
fn view_edges_are_cut_at_the_border() {
// inside: unchanged
let (a, b) = clip_segment(vec2(1.0, 1.0), vec2(5.0, 5.0), 10.0, 10.0).unwrap();
assert_eq!((a, b), (vec2(1.0, 1.0), vec2(5.0, 5.0)));
// crossing the left border: cut at x = 0, same direction
let (a, b) = clip_segment(vec2(-4.0, 2.0), vec2(4.0, 6.0), 10.0, 10.0).unwrap();
assert!((a.x - 0.0).abs() < 1e-5 && (a.y - 4.0).abs() < 1e-5 && b == vec2(4.0, 6.0));
// completely outside: nothing
assert!(clip_segment(vec2(-5.0, -1.0), vec2(-1.0, 20.0), 10.0, 10.0).is_none());
}
}
fn tr_name(k: crate::traps::TrapKind) -> String {
tr(&format!("trap.{}", k.id()))
}
fn tr_key(key: &str) -> String {
tr(key)
}