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dungeoncraft/lang/en.lang
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# DungeonCraft language file: English (reference language)
# Format: key = text Placeholders: {0}, {1}, ... Lines starting with # are comments.
# To add a language: copy this file, translate the texts and register it in src/i18n.rs.
lang.name = English
# ---- units
unit.worker = Pit Imp
unit.kobold = Kobold
unit.spider = Cave Spider
unit.mage = Shadow Mage
unit.ogre = Stone Ogre
unit.knight = Knight
unit.archer = Archer
unit.priest = Priest
unit.dwarf = Dwarf Miner
unit.paladin = Paladin of Light
# ---- rooms
room.treasury = Treasury
room.lair = Lair
room.farm = Mushroom Garden
room.training = Training Hall
room.library = Library
# ---- jobs
job.none = Thinking
job.dig = Digging
job.claim = Claiming ground
job.deliver = Carrying gold to the treasury
job.wander = Wandering
job.sleep_go = Going to sleep
job.sleep = Sleeping
job.eat = Eating
job.train = Training
job.study = Studying
job.fight = Fighting
job.core_attack = Attacking the Soul Core
job.core_march = Marching to the Soul Core
job.leave = Leaving the realm
job.gate_attack = Attacking the Hero Gate
job.rally = Following the attack flag
# ---- messages
msg.welcome1 = Welcome, ruler of the underworld! Protect your Soul Core and destroy the Hero Gate.
msg.welcome2 = Mark earth and gold veins with the Dig tool (key 1). Your Pit Imps do the rest.
msg.welcome3 = Dig through to the portal and claim it. Creatures need a lair and a mushroom garden.
msg.welcome4 = Use the attack flag (key 9) to send your creatures into battle, even against the Hero Gate.
msg.wave_warn = Scouts report: hero wave {0} reaches the gate in 30 seconds!
msg.defeat = Your Soul Core has shattered. The underworld is lost.
msg.victory = The Hero Gate is destroyed. The underworld is yours!
msg.creature_arrived = A {0} came through the portal.
msg.payday_partial = Payday! {0} creatures paid ({1} gold), {2} got nothing and are angry!
msg.payday = Payday! {0} creatures received {1} gold.
msg.wave_boss = Wave {0}: a Paladin of Light leads {1} heroes into your realm!
msg.wave = Wave {0}: {1} heroes break through the gate!
msg.gate_boss = The gate is crumbling! The Gate Warden appears with {0} defenders!
msg.gate_defenders = The gate summons {0} defenders!
msg.level_up = {0} reaches level {1}.
msg.hero_slain = {0} defeated! Loot: {1} gold.
msg.creature_died = Your {0} has fallen.
msg.portal_claimed = The portal is yours! It attracts creatures.
msg.flag_removed = Attack flag removed. Your creatures return.
msg.flag_set = Attack flag set! Battle-ready creatures gather there.
msg.creature_leaves = An unhappy {0} leaves your realm!
msg.no_gold = Not enough gold!
msg.sold = Rooms sold: +{0} gold.
msg.no_mana_bolt = Not enough mana for Lightning.
msg.no_mana_heal = Not enough mana for Heal.
msg.no_mana_cost = Not enough mana ({0} needed).
# ---- hints (shown at most every 30 seconds)
hint.portal_no_lair = The portal is open, but without a lair no creatures will come.
hint.no_farm = Creatures want to eat: build a mushroom garden.
hint.lair_full = All beds in the lair are taken. Enlarge your lair.
hint.gate_attack = Your creatures are attacking the Hero Gate!
hint.treasury_full = Your treasuries are full! Build more treasury tiles.
hint.flag_unreachable = Your creatures cannot reach the attack flag.
hint.flag_ground = The flag must be placed on walkable ground.
hint.no_beds = Creatures have to sleep on bare ground. Enlarge your lair!
hint.hungry = Your creatures are starving! Enlarge the mushroom garden.
hint.core_attacked = Your Soul Core is under attack!
hint.build_where = Rooms can only be built on claimed, empty floor tiles.
hint.hand_full = Your hand is full (max. 8). Right-click drops units.
hint.drop_where = Units can only be dropped on your own territory.
hint.summon_where = Pit Imps can only be summoned on your own territory.
# ---- tools (label = short text under the button)
tool.dig.label = Dig
tool.dig.name = Dig
tool.dig.desc = Mark earth and gold. Drag for a rectangle; starting on a marked tile removes the marks.
tool.hand.label = Hand
tool.hand.name = Hand
tool.hand.desc = Pick up one of your units (max. 8). Right-click drops it on your own territory.
tool.treasury.label = Treasury
tool.treasury.desc = Stores gold: +500 capacity per tile.
tool.lair.label = Lair
tool.lair.desc = One bed per tile. Determines how many creatures come.
tool.farm.label = Mushrooms
tool.farm.desc = Food for creatures. With 6 tiles or more, cave spiders come.
tool.training.label = Training
tool.training.desc = Creatures gain levels (costs gold). With 9 tiles or more, stone ogres come.
tool.library.label = Library
tool.library.desc = Creatures generate mana. With 6 tiles or more, shadow mages come.
tool.sell.label = Sell
tool.sell.name = Sell
tool.sell.desc = Turn rooms back into floor (50% refund).
tool.flag.label = Flag
tool.flag.name = Attack Flag
tool.flag.desc = Battle-ready creatures gather here. Near the Hero Gate they attack it. Click again to remove it.
tool.lightning.label = Lightning
tool.lightning.name = Lightning
tool.lightning.desc = 55 damage to heroes in the area.
tool.heal.label = Heal
tool.heal.name = Heal
tool.heal.desc = Heals your units in the area by 50%.
tool.summon.label = Imp
tool.summon.name = Summon Pit Imp
tool.summon.desc = Creates a new Pit Imp on your own territory.
cost.gold_tile = {0} gold/tile
cost.mana = {0} mana
ui.cost = Cost: {0}
ui.key = Key: {0}
# ---- HUD
hud.gold = Gold
hud.mana = Mana
hud.core = Core
hud.gate = Gate
hud.creatures = Creatures
hud.workers = Imps
hud.wave = Wave {0}
hud.army = Army
hud.off = off
hud.hand = Hand
hud.empty = empty
ui.map = Map
ui.pause = PAUSE
ui.pause_hint = P: continue
# ---- help
help.goal = Goal: destroy the Hero Gate and protect your Soul Core.
help.k_left = Left click Use tool (dig/rooms: drag a rectangle)
help.k_right = Right click Drop a unit from your hand
help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
help.k_zoom = Mouse wheel Zoom
help.k_tools = 1-9,0,X,V,K,J,B,C,T Select tool
help.k_misc = P / Space Pause M Sound on/off +/- Volume
help.k_misc2 = G Tile outlines on/off H This help
help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
help.s2 = 2. Build a lair, a mushroom garden and a treasury.
help.s3 = 3. Train your creatures and pay their wages on time.
help.s4 = 4. Fend off the hero waves. They adapt to your army.
help.s5 = 5. Place the attack flag near the gate and attack!
help.font = Font: DINOBYTE by mby (CC BY 4.0)
help.start = Click to start
# ---- end screen
end.victory = VICTORY!
end.defeat = DEFEAT
end.victory_sub = The Hero Gate has fallen.
end.defeat_sub = Your Soul Core has shattered.
end.stats = Time {0} Waves {1} Army {2}
end.new = New Game (N)
# ---- info panel
info.level = {0} (level {1})
info.hp = HP {0}/{1}
info.guard = Gate Warden
info.intruder = Intruder
info.needs = Energy {0}% Hunger {1}%
info.mood = Mood: {0}
mood.happy = content
mood.grumpy = grumpy
mood.angry = angry
info.wage = Wage: {0} gold
info.carries = Carries {0} gold
tile.rock = Rock
tile.indestructible = indestructible
tile.earth = Earth
tile.gold = Gold Vein
tile.gold_amount = {0} gold
tile.floor = Floor
owner.player = claimed
owner.hero = hero territory
owner.none = neutral
tile.core = Soul Core
tile.portal = Portal
portal.claimed = claimed
portal.neutral = neutral: imps can claim it
tile.gate = Hero Gate
farm.food = {0} mushrooms
lair.taken = Bed taken
lair.free = Bed free
tile.marked = marked for digging
# ---- language selection
langsel.title = Language
langsel.hint = Click a language. You can change it later in the settings.
# ---- menus
menu.subtitle = Dig. Build. Defend. Conquer.
menu.continue = Continue
menu.new = New Game
menu.load = Load Game
menu.save = Save Game
menu.settings = Settings
menu.help = Help
menu.resume = Resume
menu.main = Main Menu
menu.back = Back
menu.paused = Paused
menu.drop_hint = Tip: you can also drop a .dcsave file onto the game window to load it.
# ---- settings
set.tab.sound = Language & Sound
set.tab.camera = Camera
set.tab.graphics = Graphics
set.tab.game = Game
set.tab.keys = Keys
set.language = Language
set.volume = Sound volume
set.music = Music volume
set.mute = Mute
set.rotate_speed = Rotation speed
set.zoom_speed = Zoom speed
set.edge_scroll = Screen edge scrolling
set.invert = Invert mouse rotation
set.outlines = Tile outlines
set.wall_detail = Wall detail
set.lights = Light sources
set.ui_scale = Interface size
set.game_speed = Game speed
set.hints = Hints
set.keys_hint = Click an action and press a key. Keys already in use are swapped.
set.press_key = Press a key for: {0}
set.esc_cancel = Esc cancels
set.reset_keys = Reset keys
val.on = On
val.off = Off
val.low = Low
val.medium = Medium
val.high = High
val.normal = Normal
val.large = Large
# ---- key binding names
key.cam_forward = Camera forward
key.cam_back = Camera back
key.cam_left = Camera left
key.cam_right = Camera right
key.rotate_left = Rotate left
key.rotate_right = Rotate right
key.tilt_up = Tilt up
key.tilt_down = Tilt down
key.pause = Pause
key.mute = Sound on/off
key.volume_up = Volume up
key.volume_down = Volume down
key.outlines = Tile outlines
key.help = Help
# ---- savegames
save.saved = Game saved: {0}
save.loaded = Game loaded.
save.err_invalid = This file is not a valid DungeonCraft savegame.
save.err_version = This savegame comes from a newer version of DungeonCraft.
save.choose = Choose a savegame file ...
# ---- new game
newgame.width = Map width
newgame.height = Map height
newgame.start = Start
newgame.info = {0} portal(s), {1} guarded treasure cave(s)
# ---- walls, towers, torture
job.reinforce = Reinforcing a wall
tile.reinforced = Reinforced wall
tile.reinforced_info = heroes can hardly break through
room.torture = Torture Chamber
room.temple = Temple
tool.torture.label = Torture
tool.torture.desc = Holds one prisoner per 2 tiles. Defeated heroes are carried here and tortured until they die or defect. From 6 tiles on, Jailers come.
tool.temple.label = Temple
tool.temple.desc = Creatures pray here: more mana than studying, and it lifts their mood. From 6 tiles on, Flame Priestesses come.
tool.arrow.label = Arrows
tool.arrow.name = Arrow Tower
tool.arrow.desc = Cheap and fast. Arrows pierce up to two more heroes behind the target. Click your tower with this tool to upgrade it.
tool.cannon.label = Cannon
tool.cannon.name = Cannon Tower
tool.cannon.desc = Slow, long range, splash damage that knocks heroes back. Cannot hit targets right next to it.
tool.magic.label = Magic
tool.magic.name = Magic Tower
tool.magic.desc = Uses mana per shot. Never misses, slows the target and jumps to a second hero.
tower.arrow = Arrow Tower
tower.cannon = Cannon Tower
tower.magic = Magic Tower
cost.tower = {0} gold (upgrades {1} / {2})
cost.per_shot = , {0} mana per shot
info.tower = {0} (level {1})
info.tower_stats = Damage {0} Range {1}
info.tower_upgrade = Upgrade: {0} gold
msg.tower_upgraded = {0} upgraded to level {1}.
msg.tower_destroyed = Your {0} was destroyed!
hint.tower_other = There is already another kind of tower here.
hint.tower_max = This tower is fully upgraded.
hint.tower_where = Towers can only be built on claimed, empty floor tiles.
hint.tower_mana = Your magic towers have run out of mana.
job.repair = Repairing a tower
job.attack_tower = Attacking a tower
unit.jailer = Jailer
unit.priestess = Flame Priestess
msg.hero_captured = {0} knocked out and taken prisoner! Loot: {1} gold.
msg.defected = {0} has defected to your side!
msg.prisoner_died = {0} died under torture.
job.carry = Carrying a prisoner
job.pray = Praying
job.heal_core = Healing the Soul Core
info.unconscious = unconscious
info.carried = being carried to the torture chamber
info.tortured = being tortured
info.prison = Prisoners: {0}/{1}
msg.wave_warn_dir = Scouts report: hero wave {0} reaches the gate in 30 seconds! They plan to break in from the {1}.
msg.wave_warn_two = Scouts report: hero wave {0} reaches the gate in 30 seconds! They split up and break in from the {1} and the {2}.
dir.n = north
dir.ne = north-east
dir.e = east
dir.se = south-east
dir.s = south
dir.sw = south-west
dir.w = west
dir.nw = north-west