- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
88 lines
2.6 KiB
Rust
88 lines
2.6 KiB
Rust
// Internationalisation: in-game texts live in lang/*.lang files (key = text).
|
|
// English is the reference language and the fallback for missing keys.
|
|
// To add a language, create lang/<code>.lang and add it to SOURCES.
|
|
|
|
use std::cell::RefCell;
|
|
use std::collections::HashMap;
|
|
|
|
const SOURCES: &[(&str, &str)] = &[("en", include_str!("../lang/en.lang")), ("de", include_str!("../lang/de.lang"))];
|
|
|
|
struct I18n {
|
|
langs: Vec<(String, HashMap<String, String>)>,
|
|
current: usize,
|
|
}
|
|
|
|
fn parse(src: &str) -> HashMap<String, String> {
|
|
let mut m = HashMap::new();
|
|
for line in src.lines() {
|
|
let line = line.trim();
|
|
if line.is_empty() || line.starts_with('#') {
|
|
continue;
|
|
}
|
|
if let Some((k, v)) = line.split_once('=') {
|
|
m.insert(k.trim().to_string(), v.trim().to_string());
|
|
}
|
|
}
|
|
m
|
|
}
|
|
|
|
thread_local! {
|
|
static I18N: RefCell<I18n> = RefCell::new(I18n {
|
|
langs: SOURCES.iter().map(|(code, src)| (code.to_string(), parse(src))).collect(),
|
|
current: 0,
|
|
});
|
|
}
|
|
|
|
// Available languages: (code, display name in that language)
|
|
pub fn languages() -> Vec<(String, String)> {
|
|
I18N.with(|i| {
|
|
i.borrow().langs.iter().map(|(c, m)| (c.clone(), m.get("lang.name").cloned().unwrap_or_else(|| c.clone()))).collect()
|
|
})
|
|
}
|
|
|
|
pub fn set_language(code: &str) -> bool {
|
|
I18N.with(|i| {
|
|
let mut i = i.borrow_mut();
|
|
if let Some(k) = i.langs.iter().position(|(c, _)| c == code) {
|
|
i.current = k;
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
}
|
|
|
|
#[allow(dead_code)] // used by the settings menu
|
|
pub fn language() -> String {
|
|
I18N.with(|i| {
|
|
let i = i.borrow();
|
|
i.langs[i.current].0.clone()
|
|
})
|
|
}
|
|
|
|
// Translate a key (fallback: English, then the key itself)
|
|
pub fn tr(key: &str) -> String {
|
|
I18N.with(|i| {
|
|
let i = i.borrow();
|
|
i.langs[i.current].1.get(key).or_else(|| i.langs[0].1.get(key)).cloned().unwrap_or_else(|| key.to_string())
|
|
})
|
|
}
|
|
|
|
// Translate with arguments. Arguments starting with '@' are keys and get translated too.
|
|
pub fn trf(key: &str, args: &[String]) -> String {
|
|
let mut s = tr(key);
|
|
for (n, a) in args.iter().enumerate() {
|
|
let v = if let Some(k) = a.strip_prefix('@') { tr(k) } else { a.clone() };
|
|
s = s.replace(&format!("{{{}}}", n), &v);
|
|
}
|
|
s
|
|
}
|
|
|
|
// Translate a key in a specific language (used by the language selection dialog)
|
|
pub fn tr_in(code: &str, key: &str) -> String {
|
|
I18N.with(|i| {
|
|
let i = i.borrow();
|
|
i.langs.iter().find(|(c, _)| c == code).and_then(|(_, m)| m.get(key)).cloned().unwrap_or_else(|| key.to_string())
|
|
})
|
|
}
|