- New veins (appended kinds): silver (common), ruby (rare), diamond (very rare, far from the core);
treasure caves contain gems; each treasure is worth a different amount per strike and per vein
- Imps carry one kind of treasure at a time
- Treasury tiles hold up to 500 each and show gold coins, silver bars, rubies or diamonds;
spending empties random treasury tiles, the soul core keeps what does not fit
- Training no longer drains gold continuously: it is billed on the next payday
- Payday is announced 20 s before (message with the cost); the HUD shows a payday countdown and
the cost of the next payday in red next to the gold counter
- Tests for the treasury and the payday bill
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>