- server/: small axum service storing savegames as files (1 MB each, 500 MB total, rate limit) - docker compose: second container with a volume; nginx forwards /api/ - JS plugin: asynchronous HTTP requests polled by the game - Save/Load open a list page (name field, new, overwrite, load, delete with confirmation) - Without a reachable service the game keeps using savegame files and the browser autosave Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
703 lines
28 KiB
Rust
703 lines
28 KiB
Rust
// DungeonCraft – dungeon building & defence in the browser (Rust + macroquad, WASM).
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mod audio;
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mod cloud;
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mod game;
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mod gfx;
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mod i18n;
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mod map;
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mod menu;
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mod platform;
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mod render3d;
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mod save;
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mod settings;
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mod sfx;
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mod tracks;
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mod sound;
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mod ui;
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mod xm;
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use cloud::{Cloud, CloudEvent};
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use game::{Game, Msg};
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use gfx::Gfx;
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use macroquad::prelude::*;
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use map::{idx, inb, mh, mw};
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use menu::{Menu, MenuAction, Page};
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use render3d::{Cam, Overlay, R3d};
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use settings::{bindable_keys, Action, Settings};
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use sound::SoundBank;
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use ui::{hover_info, Tool, Ui, UiAction, TOOLS};
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const SETTINGS_KEY: &str = "dc.settings";
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const AUTOSAVE_EVERY: f32 = 120.0; // seconds of play between autosaves
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const AUTOSAVE_CACHE_EVERY: f32 = 15.0; // snapshot kept in JS, written when the tab is left
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fn conf() -> macroquad::conf::Conf {
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macroquad::conf::Conf {
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miniquad_conf: miniquad::conf::Conf {
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window_title: "DungeonCraft".into(),
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window_width: 1280,
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window_height: 800,
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high_dpi: true,
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..Default::default()
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},
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draw_call_vertex_capacity: 40000,
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draw_call_index_capacity: 60000,
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..Default::default()
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}
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}
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struct Input {
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ldown: Option<(i32, i32)>, // start of the selection rectangle
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rdown: Option<(f32, f32)>, // right button press position
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rlast: (f32, f32),
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rdrag: bool,
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mlast: Option<(f32, f32)>, // middle button drag
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minimap_drag: bool,
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}
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fn new_game(seed: u32, s: &Settings) -> (Game, Cam) {
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let g = Game::new(seed, s.map_w, s.map_h);
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let (cx, cy) = g.map.core;
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let cam = Cam::new(cx as f32 + 1.5, cy as f32 + 1.5);
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(g, cam)
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}
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fn next_seed(seed: u32) -> u32 {
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seed.wrapping_mul(1103515245).wrapping_add(12345) | 1
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}
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fn apply_settings(s: &Settings, r3d: &mut R3d) {
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i18n::set_language(&s.language);
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ui::set_ui_factor(s.ui_factor);
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r3d.outlines = s.outlines;
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r3d.set_wall_detail(s.wall_subdivisions());
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r3d.max_lights = s.max_lights as usize;
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r3d.render_div = s.render_scale.clamp(1, 4) as u32;
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audio::set_volumes(s.music_volume, s.volume, s.muted);
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}
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// Chooses the music for the current situation. Each category rotates through its tracks;
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// build and title music switch to the next track after two loops.
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struct MusicDirector {
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next: std::collections::HashMap<u8, usize>, // category -> next index within the category
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current: Option<audio::Category>,
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}
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impl MusicDirector {
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fn new() -> MusicDirector {
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MusicDirector { next: std::collections::HashMap::new(), current: None }
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}
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fn pick(&mut self, c: audio::Category) -> usize {
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let list = audio::tracks_in(c);
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let k = self.next.entry(c as u8).or_insert(0);
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let t = list[*k % list.len()];
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*k += 1;
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t
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}
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fn update(&mut self, g: &Game, title: bool, cam: (f32, f32)) {
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use audio::Category as C;
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let alive = |f: &dyn Fn(&game::Ent) -> bool| g.ents.iter().any(|e| e.alive && f(e));
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let near_room = |k: map::Kind| {
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let (cx, cz) = (cam.0 as i32, cam.1 as i32);
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let mut n = 0;
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for y in cz - 5..=cz + 5 {
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for x in cx - 5..=cx + 5 {
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if g.map.get(x, y).map_or(false, |t| t.kind == k) {
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n += 1;
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}
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}
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}
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n >= 4
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};
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let want = if title {
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C::Title
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} else if g.state == 1 {
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C::Victory
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} else if g.state == 2 {
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C::Defeat
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} else if alive(&|e| e.active_hero() && e.kind == game::EK::Paladin && e.guard) {
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C::BossWarden
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} else if alive(&|e| e.active_hero() && e.kind == game::EK::Paladin) {
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C::BossPaladin
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} else if g.time - g.gate_hit_t < 12.0 || g.gate_defenders_alive() {
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C::Assault
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} else if alive(&|e| e.active_hero() && !e.guard) {
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C::Battle
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} else if near_room(map::Kind::Torture) {
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C::Torture
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} else if near_room(map::Kind::Temple) {
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C::Temple
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} else {
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C::Build
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};
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let rotate = matches!(want, C::Build | C::Title) && self.current == Some(want) && audio::music_loops() >= 2;
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if self.current != Some(want) || rotate || audio::current_track().is_none() {
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self.current = Some(want);
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let t = self.pick(want);
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let fade = if matches!(want, C::Victory | C::Defeat) { 1.0 } else { 2.5 };
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audio::play_music(t, fade);
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}
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}
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}
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fn store_settings(s: &Settings) {
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platform::storage_set(SETTINGS_KEY, &s.to_json());
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}
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// "dungeoncraft_2026-11-02_2145.dcsave" (UTC)
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fn save_file_name() -> String {
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let (y, m, d, h, mi) = cloud::civil(miniquad::date::now() as i64);
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format!("dungeoncraft_{:04}-{:02}-{:02}_{:02}{:02}.dcsave", y, m, d, h, mi)
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}
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// suggested name for a new savegame on the server: "Wave 3 - 2026-11-03 14:20"
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fn default_save_name(g: &Game) -> String {
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i18n::trf("saves.default_name", &[(g.wave + 1).to_string(), cloud::date_string(miniquad::date::now() as i64)])
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}
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struct App {
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game: Game,
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cam: Cam,
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settings: Settings,
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seed: u32,
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status: Option<(String, f64)>,
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}
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impl App {
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fn set_status(&mut self, text: String, now: f64) {
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self.status = Some((text, now));
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}
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// Load a savegame (settings in the savegame are always applied)
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fn load_bytes(&mut self, bytes: &[u8], ui: &mut Ui, menu: &mut Menu, r3d: &mut R3d, now: f64) {
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match save::from_bytes(bytes) {
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Ok(l) => {
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self.game = l.game;
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if let Some(c) = l.camera {
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self.cam = c;
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}
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if let Some(s) = l.settings {
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self.settings = s;
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apply_settings(&self.settings, r3d);
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store_settings(&self.settings);
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}
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self.game.hints = self.settings.hints;
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r3d.invalidate();
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menu.page = None;
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ui.show_help = false;
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ui.log.clear();
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ui.log.push((Msg { key: "save.loaded", args: vec![] }, now));
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self.status = None;
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}
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Err(key) => self.set_status(i18n::tr(key), now),
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}
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}
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fn autosave_json(&self) -> String {
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save::to_json(&self.game, &self.cam, &self.settings)
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}
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}
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#[macroquad::main(conf)]
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async fn main() {
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let gfx = Gfx::new();
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show_mouse(false); // the game draws its own pixel-art pointer
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let mut r3d = R3d::new();
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let mut sounds = SoundBank::new();
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let mut music = MusicDirector::new();
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let mut ui = Ui::new();
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let mut menu = Menu::new();
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let mut cloud = Cloud::new(); // savegame service; files + browser autosave when unreachable
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// settings: stored in the browser; on the very first start the player picks a language
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let stored = platform::storage_get(SETTINGS_KEY).and_then(|s| Settings::from_json(&s));
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let mut settings = stored.clone().unwrap_or_default();
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if stored.is_none() {
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match platform::storage_get("dc.lang") {
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Some(code) => settings.language = code,
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None => ui.show_langsel = true,
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}
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}
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apply_settings(&settings, &mut r3d);
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ui.show_help = false;
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menu.has_autosave = platform::storage_get(save::AUTOSAVE_KEY).is_some();
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let seed = (miniquad::date::now() * 1000.0) as u32 | 1;
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let (game, cam) = new_game(seed, &settings);
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let mut app = App { game, cam, settings, seed, status: None };
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app.game.hints = app.settings.hints;
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let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false };
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let mut autosave_t = 0.0f32;
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let mut cache_t = 0.0f32;
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loop {
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let dt = get_frame_time().min(0.1);
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let now = get_time();
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let (mx, my) = mouse_position(); // CSS pixels (3D picking)
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let (ux, uy) = ui::mouse(); // device pixels (interface)
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let mut settings_changed = false;
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// ---------------- savegame files: file picker result or dropped onto the window
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let mut incoming: Option<Vec<u8>> = platform::take_file();
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for f in get_dropped_files() {
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if let Some(b) = f.bytes {
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incoming = Some(b);
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}
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}
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if let Some(bytes) = incoming {
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app.load_bytes(&bytes, &mut ui, &mut menu, &mut r3d, now);
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}
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// ---------------- savegame service: finished requests
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match cloud.poll() {
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CloudEvent::None => {}
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CloudEvent::Saved(name) => app.set_status(i18n::trf("save.saved", &[name]), now),
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CloudEvent::Loaded(bytes) => app.load_bytes(&bytes, &mut ui, &mut menu, &mut r3d, now),
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CloudEvent::Deleted => app.set_status(i18n::tr("cloud.deleted"), now),
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CloudEvent::Error(key) => app.set_status(i18n::tr(key), now),
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}
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// ---------------- name field of the savegame page
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if menu.typing() {
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while let Some(c) = get_char_pressed() {
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menu.type_char(c);
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}
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if is_key_pressed(KeyCode::Backspace) {
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menu.save_name.pop();
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}
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if is_key_pressed(KeyCode::Enter) || is_key_pressed(KeyCode::KpEnter) {
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let name = menu.save_name.trim().to_string();
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if cloud.save(None, &name, &app.autosave_json()) {
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app.set_status(i18n::tr("saves.wait"), now);
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}
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}
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}
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if matches!(menu.page, Some(Page::Saves { .. })) {
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let (_, wheel) = mouse_wheel();
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if wheel != 0.0 {
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menu.scroll_by(if wheel > 0.0 { -1 } else { 1 }, cloud.list.len());
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}
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}
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// ---------------- key capture for the key binding dialog
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if let Some(action) = menu.capturing() {
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if is_key_pressed(KeyCode::Escape) {
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menu.finish_capture();
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} else if let Some(k) = get_last_key_pressed() {
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if bindable_keys().any(|b| b == k) {
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app.settings.bind(action, k);
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apply_settings(&app.settings, &mut r3d);
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store_settings(&app.settings);
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menu.finish_capture();
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}
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}
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draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, now);
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next_frame().await;
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continue;
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}
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let dialog = ui.show_langsel || ui.show_help;
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let in_menu = menu.open();
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let playing = !in_menu && !dialog;
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let over_ui = ui.over_ui(ux, uy);
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let picked = app.cam.pick_tile(&app.game.map, mx, my);
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let hover_tile = picked.map(|(x, z, _)| (x, z));
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let ground = app.cam.ground_point(mx, my);
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let (wx, wy) = (ground.x, ground.y);
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let keys = app.settings.clone();
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let key = |a: Action| keys.key(a);
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// ---------------- Esc: dialogs, menus, pause menu
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if is_key_pressed(KeyCode::Escape) {
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if ui.show_langsel {
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} else if ui.show_help {
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ui.show_help = false;
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} else if in_menu {
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menu.back();
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} else if inp.ldown.is_some() {
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inp.ldown = None;
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} else {
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menu.page = Some(Page::Pause);
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}
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}
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// ---------------- keyboard (only while playing)
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if playing {
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for i in 0..TOOLS.len() {
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if is_key_pressed(key(Action::Tool(i))) {
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ui.tool = TOOLS[i];
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inp.ldown = None;
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}
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}
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if is_key_pressed(key(Action::Help)) {
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ui.show_help = true;
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}
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if is_key_pressed(key(Action::Pause)) && app.game.state == 0 {
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app.game.paused = !app.game.paused;
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}
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if is_key_pressed(key(Action::Outlines)) {
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app.settings.outlines = !app.settings.outlines;
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settings_changed = true;
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}
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if is_key_pressed(KeyCode::N) && app.game.state != 0 {
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app.seed = next_seed(app.seed);
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(app.game, app.cam) = new_game(app.seed, &app.settings);
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app.game.hints = app.settings.hints;
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}
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}
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if !dialog && !menu.typing() {
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if is_key_pressed(key(Action::Mute)) {
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app.settings.muted = !app.settings.muted;
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settings_changed = true;
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}
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if is_key_pressed(key(Action::VolumeUp)) || is_key_pressed(KeyCode::KpAdd) {
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app.settings.volume = (app.settings.volume + 0.1).min(1.0);
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settings_changed = true;
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}
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if is_key_pressed(key(Action::VolumeDown)) || is_key_pressed(KeyCode::KpSubtract) {
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app.settings.volume = (app.settings.volume - 0.1).max(0.0);
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settings_changed = true;
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}
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}
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// ---------------- camera
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if playing {
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let cam = &mut app.cam;
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let (right, fwd) = cam.ground_axes();
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let pan = cam.zoom * 0.9 * dt;
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let move_cam = |dx: f32, dz: f32, cam: &mut Cam| {
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let d = right * dx + fwd * dz;
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cam.tx += d.x;
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cam.tz += d.y;
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};
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if is_key_down(key(Action::CamForward)) || is_key_down(KeyCode::Up) {
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move_cam(0.0, pan, cam);
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}
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if is_key_down(key(Action::CamBack)) || is_key_down(KeyCode::Down) {
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move_cam(0.0, -pan, cam);
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}
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if is_key_down(key(Action::CamLeft)) || is_key_down(KeyCode::Left) {
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move_cam(-pan, 0.0, cam);
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}
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if is_key_down(key(Action::CamRight)) || is_key_down(KeyCode::Right) {
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move_cam(pan, 0.0, cam);
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}
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let edge = 6.0;
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if keys.edge_scroll && mx >= 0.0 && my >= 0.0 && mx < screen_width() && my < screen_height() {
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if mx < edge {
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move_cam(-pan, 0.0, cam);
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} else if mx > screen_width() - edge {
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move_cam(pan, 0.0, cam);
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}
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if my < edge {
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move_cam(0.0, pan, cam);
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} else if my > screen_height() - edge {
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move_cam(0.0, -pan, cam);
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}
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}
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let rot = 1.8 * dt * keys.rotate_speed;
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if is_key_down(key(Action::RotateLeft)) {
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cam.yaw += rot;
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}
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if is_key_down(key(Action::RotateRight)) {
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cam.yaw -= rot;
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}
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if is_key_down(key(Action::TiltUp)) {
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cam.pitch += rot * 0.6;
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}
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if is_key_down(key(Action::TiltDown)) {
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cam.pitch -= rot * 0.6;
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}
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if is_mouse_button_down(MouseButton::Middle) {
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if let Some((lx, ly)) = inp.mlast {
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let inv = if keys.invert_mouse { -1.0 } else { 1.0 };
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cam.yaw -= (mx - lx) * 0.008 * keys.rotate_speed * inv;
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cam.pitch += (my - ly) * 0.005 * keys.rotate_speed * inv;
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}
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inp.mlast = Some((mx, my));
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} else {
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inp.mlast = None;
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}
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cam.pitch = cam.pitch.clamp(0.35, 1.45);
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let (_, wheel) = mouse_wheel();
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if wheel != 0.0 && !over_ui {
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let before = cam.ground_point(mx, my);
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let f = 0.88f32.powf(keys.zoom_speed);
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cam.zoom = (cam.zoom * if wheel > 0.0 { f } else { 1.0 / f }).clamp(6.0, 45.0);
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let after = cam.ground_point(mx, my);
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cam.tx += before.x - after.x;
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cam.tz += before.y - after.y;
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}
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// right button: drag = pan, click = drop
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if is_mouse_button_pressed(MouseButton::Right) {
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inp.rdown = Some((mx, my));
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inp.rlast = (mx, my);
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inp.rdrag = false;
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}
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if let Some((sx, sy)) = inp.rdown {
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if is_mouse_button_down(MouseButton::Right) {
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if (mx - sx).abs() + (my - sy).abs() > 5.0 {
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inp.rdrag = true;
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}
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if inp.rdrag {
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let a = cam.ground_point(inp.rlast.0, inp.rlast.1);
|
||
let b = cam.ground_point(mx, my);
|
||
cam.tx -= b.x - a.x;
|
||
cam.tz -= b.y - a.y;
|
||
}
|
||
inp.rlast = (mx, my);
|
||
}
|
||
}
|
||
if is_mouse_button_released(MouseButton::Right) {
|
||
if !inp.rdrag && !over_ui && app.game.state == 0 {
|
||
if inp.ldown.is_some() {
|
||
inp.ldown = None;
|
||
} else {
|
||
app.game.drop(wx, wy);
|
||
}
|
||
}
|
||
inp.rdown = None;
|
||
}
|
||
}
|
||
|
||
// ---------------- left button
|
||
if is_mouse_button_pressed(MouseButton::Left) {
|
||
if dialog {
|
||
match ui.click(ux, uy, &app.game) {
|
||
UiAction::SelectLanguage(code) => {
|
||
app.settings.language = code;
|
||
settings_changed = true;
|
||
ui.show_langsel = false;
|
||
}
|
||
UiAction::CloseHelp => ui.show_help = false,
|
||
_ => {}
|
||
}
|
||
} else if in_menu {
|
||
let from_title = menu.page == Some(Page::Title);
|
||
match menu.click(ux, uy, &mut app.settings, &cloud) {
|
||
MenuAction::SettingsChanged => settings_changed = true,
|
||
MenuAction::Resume => {}
|
||
MenuAction::NewGame => {
|
||
app.seed = next_seed(app.seed);
|
||
(app.game, app.cam) = new_game(app.seed, &app.settings);
|
||
app.game.hints = app.settings.hints;
|
||
menu.page = None;
|
||
ui.log.clear();
|
||
ui.show_help = true;
|
||
autosave_t = 0.0;
|
||
}
|
||
MenuAction::Continue => {
|
||
if let Some(s) = platform::storage_get(save::AUTOSAVE_KEY) {
|
||
app.load_bytes(s.as_bytes(), &mut ui, &mut menu, &mut r3d, now);
|
||
}
|
||
}
|
||
// with the savegame service: list on the server, otherwise savegame files
|
||
MenuAction::Load if cloud.available() => {
|
||
menu.open_saves(false, from_title, String::new());
|
||
cloud.refresh();
|
||
}
|
||
MenuAction::Save if cloud.available() => {
|
||
menu.open_saves(true, false, default_save_name(&app.game));
|
||
cloud.refresh();
|
||
}
|
||
MenuAction::Load | MenuAction::FileLoad => {
|
||
platform::open_file();
|
||
app.set_status(i18n::tr("save.choose"), now);
|
||
}
|
||
MenuAction::Save | MenuAction::FileSave => {
|
||
let name = save_file_name();
|
||
platform::download(&name, app.autosave_json().as_bytes());
|
||
app.set_status(i18n::trf("save.saved", &[name]), now);
|
||
}
|
||
MenuAction::CloudSave(id, name) => {
|
||
if cloud.save(id.as_deref(), &name, &app.autosave_json()) {
|
||
app.set_status(i18n::tr("saves.wait"), now);
|
||
}
|
||
}
|
||
MenuAction::CloudLoad(id) => {
|
||
if cloud.load(&id) {
|
||
app.set_status(i18n::tr("saves.wait"), now);
|
||
}
|
||
}
|
||
MenuAction::CloudDelete(id) => {
|
||
cloud.delete(&id);
|
||
}
|
||
MenuAction::Help => ui.show_help = true,
|
||
MenuAction::MainMenu => {
|
||
if app.game.state == 0 {
|
||
platform::storage_set(save::AUTOSAVE_KEY, &app.autosave_json());
|
||
menu.has_autosave = true;
|
||
}
|
||
menu.page = Some(Page::Title);
|
||
}
|
||
MenuAction::None | MenuAction::Consumed => {}
|
||
}
|
||
} else {
|
||
match ui.click(ux, uy, &app.game) {
|
||
UiAction::SelectTool(t) => {
|
||
ui.tool = t;
|
||
app.game.sfx_ui(game::Sfx::Click);
|
||
}
|
||
UiAction::MinimapJump(x, y) => {
|
||
app.cam.tx = x;
|
||
app.cam.tz = y;
|
||
inp.minimap_drag = true;
|
||
}
|
||
UiAction::NewGame => {
|
||
app.seed = next_seed(app.seed);
|
||
(app.game, app.cam) = new_game(app.seed, &app.settings);
|
||
app.game.hints = app.settings.hints;
|
||
}
|
||
UiAction::CloseHelp | UiAction::SelectLanguage(_) | UiAction::Consumed => {}
|
||
UiAction::None => {
|
||
if app.game.state == 0 {
|
||
match (ui.tool, hover_tile) {
|
||
(Tool::Dig | Tool::Room(_) | Tool::Sell, Some(t)) => inp.ldown = Some(t),
|
||
(Tool::Hand, _) => {
|
||
let j = r3d.pick_ent(&app.game, &app.cam, mx, my, false);
|
||
if is_key_down(KeyCode::LeftShift) || is_key_down(KeyCode::RightShift) {
|
||
let kind = app.game.slap(j);
|
||
if kind > 0 {
|
||
ui.hand_anim = Some((kind, now));
|
||
}
|
||
} else {
|
||
app.game.pickup(j);
|
||
}
|
||
}
|
||
(Tool::Flag, Some((x, z))) => app.game.set_flag(x, z),
|
||
(Tool::Lightning, _) => app.game.lightning(wx, wy),
|
||
(Tool::Heal, _) => app.game.heal(wx, wy),
|
||
(Tool::Summon, _) => app.game.summon(wx, wy),
|
||
(Tool::Tower(k), Some((x, z))) => app.game.build_tower(k, x, z),
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if inp.minimap_drag {
|
||
if is_mouse_button_down(MouseButton::Left) && ui.minimap_contains(ux, uy) {
|
||
let (x, y) = ui.minimap_world(ux, uy);
|
||
app.cam.tx = x;
|
||
app.cam.tz = y;
|
||
} else if !is_mouse_button_down(MouseButton::Left) {
|
||
inp.minimap_drag = false;
|
||
}
|
||
}
|
||
if is_mouse_button_released(MouseButton::Left) {
|
||
if let Some((sx, sy)) = inp.ldown.take() {
|
||
if let (true, Some((ex, ey))) = (playing, hover_tile) {
|
||
match ui.tool {
|
||
Tool::Dig => {
|
||
let on = !app.game.map.t[idx(sx, sy)].marked;
|
||
app.game.mark_rect(sx, sy, ex, ey, on);
|
||
}
|
||
Tool::Room(r) => app.game.build_rect(r, sx, sy, ex, ey),
|
||
Tool::Sell => app.game.sell_rect(sx, sy, ex, ey),
|
||
_ => {}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
app.cam.tx = app.cam.tx.clamp(0.0, mw() as f32);
|
||
app.cam.tz = app.cam.tz.clamp(0.0, mh() as f32);
|
||
|
||
if settings_changed {
|
||
apply_settings(&app.settings, &mut r3d);
|
||
store_settings(&app.settings);
|
||
app.game.hints = app.settings.hints;
|
||
}
|
||
|
||
// ---------------- update (the world stands still while menus or dialogs are open)
|
||
if playing {
|
||
for _ in 0..(app.settings.game_speed.round().max(1.0) as usize) {
|
||
app.game.update(dt);
|
||
}
|
||
// autosave: snapshot for leaving the tab + regular autosave
|
||
if app.game.state == 0 {
|
||
cache_t += dt;
|
||
autosave_t += dt;
|
||
if cache_t >= AUTOSAVE_CACHE_EVERY {
|
||
cache_t = 0.0;
|
||
platform::cache_on_leave(save::AUTOSAVE_KEY, &app.autosave_json());
|
||
}
|
||
if autosave_t >= AUTOSAVE_EVERY {
|
||
autosave_t = 0.0;
|
||
platform::storage_set(save::AUTOSAVE_KEY, &app.autosave_json());
|
||
menu.has_autosave = true;
|
||
}
|
||
}
|
||
}
|
||
let hear = app.cam.zoom * 1.2;
|
||
let (right, _) = app.cam.ground_axes();
|
||
for ev in app.game.events.drain(..) {
|
||
sounds.play(ev, vec2(app.cam.tx, app.cam.tz), right, hear, now);
|
||
}
|
||
let on_title = menu.page == Some(Page::Title) || matches!(menu.page, Some(Page::Settings { from_title: true, .. }) | Some(Page::KeyCapture { from_title: true, .. }) | Some(Page::NewGame));
|
||
music.update(&app.game, on_title, (app.cam.tx, app.cam.tz));
|
||
for m in app.game.msgs.drain(..) {
|
||
ui.log.push((m, now));
|
||
}
|
||
|
||
draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, now);
|
||
next_frame().await
|
||
}
|
||
}
|
||
|
||
#[allow(clippy::too_many_arguments)]
|
||
fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut Menu, cloud: &Cloud, inp: &Input, now: f64) {
|
||
let (mx, my) = mouse_position();
|
||
let (ux, uy) = ui::mouse();
|
||
let blocked = menu.open() || ui.show_help || ui.show_langsel;
|
||
let over_ui = blocked || ui.over_ui(ux, uy);
|
||
let hover_tile = app.cam.pick_tile(&app.game.map, mx, my).map(|(x, z, _)| (x, z));
|
||
let ground = app.cam.ground_point(mx, my);
|
||
clear_background(Color::from_rgba(4, 3, 5, 255));
|
||
let (color, radius) = match ui.tool {
|
||
Tool::Dig => (Color::new(1.0, 0.85, 0.3, 1.0), None),
|
||
Tool::Hand => (Color::new(0.9, 0.75, 0.6, 1.0), None),
|
||
Tool::Room(_) => (Color::new(0.4, 0.85, 1.0, 1.0), None),
|
||
Tool::Sell => (Color::new(1.0, 0.5, 0.3, 1.0), None),
|
||
Tool::Flag => (Color::new(1.0, 0.3, 0.3, 1.0), None),
|
||
Tool::Lightning => (Color::new(1.0, 1.0, 0.6, 1.0), Some((ground.x, ground.y, 1.6))),
|
||
Tool::Heal => (Color::new(0.4, 1.0, 0.5, 1.0), Some((ground.x, ground.y, 2.55))),
|
||
Tool::Summon => (Color::new(0.8, 0.5, 1.0, 1.0), None),
|
||
Tool::Tower(_) => (Color::new(1.0, 0.6, 0.25, 1.0), None),
|
||
};
|
||
let ov = Overlay {
|
||
hover: if over_ui { None } else { hover_tile.filter(|&(x, z)| inb(x, z)) },
|
||
rect: inp.ldown.and_then(|(sx, sy)| hover_tile.map(|(ex, ey)| (sx, sy, ex.clamp(0, mw() as i32 - 1), ey.clamp(0, mh() as i32 - 1)))),
|
||
color,
|
||
radius: if over_ui { None } else { radius },
|
||
high: ui.tool == Tool::Dig,
|
||
};
|
||
r3d.draw(&app.game, gfx, &app.cam, now, &ov);
|
||
let title_screen = matches!(
|
||
menu.page,
|
||
Some(Page::Title) | Some(Page::Settings { from_title: true, .. }) | Some(Page::KeyCapture { from_title: true, .. })
|
||
);
|
||
if !title_screen {
|
||
let info = if over_ui {
|
||
Vec::new()
|
||
} else {
|
||
let ent = r3d.pick_ent(&app.game, &app.cam, mx, my, false);
|
||
hover_info(&app.game, ent, hover_tile)
|
||
};
|
||
ui.draw(&app.game, gfx, &app.cam, &app.settings, &info, now);
|
||
} else {
|
||
ui.rects.clear();
|
||
}
|
||
if app.status.as_ref().map_or(false, |(_, t)| now - t > 4.0) {
|
||
app.status = None;
|
||
}
|
||
menu.draw(gfx, &app.settings, app.status.as_ref().map(|(s, _)| s.as_str()), cloud);
|
||
if !menu.open() || ui.show_help || ui.show_langsel {
|
||
ui.draw_dialogs(&app.game, gfx);
|
||
}
|
||
ui.draw_cursor(gfx, &app.game, now, blocked);
|
||
}
|