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dungeoncraft
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dungeoncraft
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Richard Zink
and
Claude Opus 5.5
76f3b3c7b2
Pixel art style coarser: 270 world rows
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-11-07 20:53:28 +01:00
..
img
Bestiary pictures the right way up (PNG export writes rows bottom up)
2026-11-04 07:53:39 +01:00
screenshots
Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
2026-11-05 23:36:19 +01:00
BALANCE.md
Balance: easy AI stays smaller; balance runs documented
2026-11-06 15:34:03 +01:00
CAMPAIGN_EDITOR.md
Editor: remove tiles from painted zones, scrollable zone list
2026-11-05 21:28:38 +01:00
MISSION_SCRIPTING.md
Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
2026-11-06 13:29:44 +01:00
MULTIPLAYER.md
Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
2026-11-06 08:18:09 +01:00
ROADMAP.md
Pixel art style coarser: 270 world rows
2026-11-07 20:53:28 +01:00