Files
dungeoncraft/server/src/main.rs
T

528 lines
19 KiB
Rust

// DungeonCraft service: user accounts and savegames stored as files.
//
// The very first login creates the admin account with the entered name and password.
// The admin creates further users; every user can change the password and only sees
// the own savegames. Requests (except health and login) need "Authorization: Bearer <token>".
//
// GET /api/health -> "ok" (or "ok setup" while there is no user yet)
// POST /api/login -> {name, password} -> {token, name, admin}
// POST /api/logout
// GET /api/me -> {name, admin}
// GET /api/auth -> 204 when logged in (nginx auth_request for the standalone file)
// POST /api/password -> {old, new}
// GET /api/users -> admin: [{name, admin}]
// POST /api/users -> admin: {name, password}
// DELETE /api/users/{name} -> admin: delete a user and the savegames
// GET /api/saves -> own savegames (newest first)
// GET /api/saves/{id} -> savegame JSON
// POST /api/saves?name=.. -> store a new savegame (body = savegame JSON)
// PUT /api/saves/{id}?name= -> overwrite a savegame
// DELETE /api/saves/{id}
//
// Limits: 1 MB per savegame, 500 MB in total, 30 write requests and 20 login attempts per minute.
use argon2::Argon2;
use axum::{
body::Bytes,
extract::{DefaultBodyLimit, Path, Query, State},
http::{HeaderMap, StatusCode},
response::{IntoResponse, Response},
routing::{delete, get, post},
Json, Router,
};
use serde::{Deserialize, Serialize};
use std::{
collections::HashMap,
path::PathBuf,
sync::Arc,
time::{SystemTime, UNIX_EPOCH},
};
use tokio::sync::Mutex;
const MAX_SAVE: usize = 1024 * 1024;
const MAX_TOTAL: u64 = 500 * 1024 * 1024;
const WRITES_PER_MINUTE: usize = 30;
const LOGINS_PER_MINUTE: usize = 20;
#[derive(Clone, Serialize, Deserialize)]
struct User {
name: String,
salt: String, // hex
hash: String, // hex, argon2id
admin: bool,
}
#[derive(Clone)]
struct AppState {
dir: PathBuf,
users: Arc<Mutex<Vec<User>>>,
sessions: Arc<Mutex<HashMap<String, String>>>, // token -> user name
writes: Arc<Mutex<Vec<u64>>>,
logins: Arc<Mutex<Vec<u64>>>,
}
#[derive(Serialize, Deserialize, Clone)]
struct SaveInfo {
id: String,
name: String,
saved_at: u64,
size: usize,
map_w: u64,
map_h: u64,
wave: u64,
time: f64,
}
#[derive(Deserialize)]
struct NameQuery {
name: Option<String>,
}
#[derive(Deserialize)]
struct Credentials {
name: String,
password: String,
}
#[derive(Deserialize)]
struct PasswordChange {
old: String,
new: String,
}
fn now() -> u64 {
SystemTime::now().duration_since(UNIX_EPOCH).map(|d| d.as_secs()).unwrap_or(0)
}
fn now_nanos() -> u128 {
SystemTime::now().duration_since(UNIX_EPOCH).map(|d| d.as_nanos()).unwrap_or(0)
}
fn hex(b: &[u8]) -> String {
b.iter().map(|x| format!("{:02x}", x)).collect()
}
fn random_hex(n: usize) -> String {
let mut b = vec![0u8; n];
getrandom::getrandom(&mut b).expect("random numbers");
hex(&b)
}
fn hash_password(password: &str, salt: &str) -> String {
let mut out = [0u8; 32];
Argon2::default().hash_password_into(password.as_bytes(), salt.as_bytes(), &mut out).expect("argon2");
hex(&out)
}
// constant-time comparison of two hashes
fn same(a: &str, b: &str) -> bool {
a.len() == b.len() && a.bytes().zip(b.bytes()).fold(0u8, |acc, (x, y)| acc | (x ^ y)) == 0
}
fn valid_id(id: &str) -> bool {
!id.is_empty() && id.len() <= 40 && id.chars().all(|c| c.is_ascii_alphanumeric() || c == '-')
}
fn valid_user(name: &str) -> bool {
!name.is_empty() && name.len() <= 24 && name.chars().all(|c| c.is_ascii_alphanumeric() || c == '_' || c == '-')
}
fn clean_name(n: Option<String>) -> String {
let n: String = n.unwrap_or_default().chars().filter(|c| !c.is_control()).take(60).collect();
if n.trim().is_empty() {
"Savegame".into()
} else {
n.trim().to_string()
}
}
fn err(code: StatusCode, msg: &str) -> Response {
(code, msg.to_string()).into_response()
}
async fn limited(list: &Mutex<Vec<u64>>, max: usize) -> bool {
let mut w = list.lock().await;
let t = now();
w.retain(|&x| t - x < 60);
if w.len() >= max {
return true;
}
w.push(t);
false
}
impl AppState {
fn user_dir(&self, name: &str) -> PathBuf {
self.dir.join("users").join(name)
}
async fn store_users(&self) {
let users = self.users.lock().await;
let _ = tokio::fs::write(self.dir.join("users.json"), serde_json::to_vec_pretty(&*users).unwrap_or_default()).await;
}
async fn store_sessions(&self) {
let s = self.sessions.lock().await;
let _ = tokio::fs::write(self.dir.join("sessions.json"), serde_json::to_vec(&*s).unwrap_or_default()).await;
}
// the user behind the request's token
async fn auth(&self, headers: &HeaderMap) -> Result<User, Response> {
let token = headers
.get("authorization")
.and_then(|v| v.to_str().ok())
.and_then(|v| v.strip_prefix("Bearer "))
.map(|t| t.trim().to_string())
.ok_or_else(|| err(StatusCode::UNAUTHORIZED, "login needed"))?;
let name = self.sessions.lock().await.get(&token).cloned().ok_or_else(|| err(StatusCode::UNAUTHORIZED, "login needed"))?;
self.users.lock().await.iter().find(|u| u.name == name).cloned().ok_or_else(|| err(StatusCode::UNAUTHORIZED, "login needed"))
}
async fn admin(&self, headers: &HeaderMap) -> Result<User, Response> {
let u = self.auth(headers).await?;
if u.admin {
Ok(u)
} else {
Err(err(StatusCode::FORBIDDEN, "admins only"))
}
}
async fn new_session(&self, name: &str) -> String {
let token = random_hex(32);
self.sessions.lock().await.insert(token.clone(), name.to_string());
self.store_sessions().await;
token
}
}
async fn total_size(dir: &PathBuf) -> u64 {
// all savegames of all users
let mut total = 0;
let mut stack = vec![dir.clone()];
while let Some(d) = stack.pop() {
if let Ok(mut rd) = tokio::fs::read_dir(&d).await {
while let Ok(Some(e)) = rd.next_entry().await {
if let Ok(m) = e.metadata().await {
if m.is_dir() {
stack.push(e.path());
} else {
total += m.len();
}
}
}
}
}
total
}
async fn health(State(st): State<AppState>) -> &'static str {
if st.users.lock().await.is_empty() {
"ok setup"
} else {
"ok"
}
}
async fn login(State(st): State<AppState>, Json(c): Json<Credentials>) -> Response {
if limited(&st.logins, LOGINS_PER_MINUTE).await {
return err(StatusCode::TOO_MANY_REQUESTS, "too many attempts");
}
let name = c.name.trim().to_string();
if !valid_user(&name) || c.password.len() < 4 {
return err(StatusCode::BAD_REQUEST, "invalid name or password too short");
}
let mut users = st.users.lock().await;
let user = if users.is_empty() {
// first login: this becomes the admin account
let salt = random_hex(16);
let u = User { name: name.clone(), hash: hash_password(&c.password, &salt), salt, admin: true };
users.push(u.clone());
drop(users);
st.store_users().await;
migrate_shared_saves(&st, &name).await;
u
} else {
let Some(u) = users.iter().find(|u| u.name == name).cloned() else {
return err(StatusCode::UNAUTHORIZED, "wrong name or password");
};
drop(users);
if !same(&hash_password(&c.password, &u.salt), &u.hash) {
return err(StatusCode::UNAUTHORIZED, "wrong name or password");
}
u
};
let token = st.new_session(&user.name).await;
Json(serde_json::json!({ "token": token, "name": user.name, "admin": user.admin })).into_response()
}
// savegames of the time before user accounts belong to the admin
async fn migrate_shared_saves(st: &AppState, admin: &str) {
let target = st.user_dir(admin);
let _ = tokio::fs::create_dir_all(&target).await;
if let Ok(mut rd) = tokio::fs::read_dir(&st.dir).await {
while let Ok(Some(e)) = rd.next_entry().await {
let p = e.path();
let ext = p.extension().and_then(|x| x.to_str()).unwrap_or("");
let fname = p.file_name().and_then(|x| x.to_str()).unwrap_or("").to_string();
if (ext == "json" || ext == "meta") && fname != "users.json" && fname != "sessions.json" {
let _ = tokio::fs::rename(&p, target.join(&fname)).await;
}
}
}
}
async fn logout(State(st): State<AppState>, headers: HeaderMap) -> Response {
if let Some(t) = headers.get("authorization").and_then(|v| v.to_str().ok()).and_then(|v| v.strip_prefix("Bearer ")) {
st.sessions.lock().await.remove(t.trim());
st.store_sessions().await;
}
StatusCode::NO_CONTENT.into_response()
}
async fn me(State(st): State<AppState>, headers: HeaderMap) -> Response {
match st.auth(&headers).await {
Ok(u) => Json(serde_json::json!({ "name": u.name, "admin": u.admin })).into_response(),
Err(r) => r,
}
}
async fn auth_check(State(st): State<AppState>, headers: HeaderMap) -> Response {
match st.auth(&headers).await {
Ok(_) => StatusCode::NO_CONTENT.into_response(),
Err(r) => r,
}
}
async fn change_password(State(st): State<AppState>, headers: HeaderMap, Json(c): Json<PasswordChange>) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
if !same(&hash_password(&c.old, &u.salt), &u.hash) {
return err(StatusCode::FORBIDDEN, "wrong password");
}
if c.new.len() < 4 {
return err(StatusCode::BAD_REQUEST, "password too short");
}
{
let mut users = st.users.lock().await;
if let Some(x) = users.iter_mut().find(|x| x.name == u.name) {
x.salt = random_hex(16);
x.hash = hash_password(&c.new, &x.salt);
}
}
st.store_users().await;
StatusCode::NO_CONTENT.into_response()
}
async fn list_users(State(st): State<AppState>, headers: HeaderMap) -> Response {
if let Err(r) = st.admin(&headers).await {
return r;
}
let users = st.users.lock().await;
Json(users.iter().map(|u| serde_json::json!({ "name": u.name, "admin": u.admin })).collect::<Vec<_>>()).into_response()
}
async fn create_user(State(st): State<AppState>, headers: HeaderMap, Json(c): Json<Credentials>) -> Response {
if let Err(r) = st.admin(&headers).await {
return r;
}
let name = c.name.trim().to_string();
if !valid_user(&name) || c.password.len() < 4 {
return err(StatusCode::BAD_REQUEST, "invalid name or password too short");
}
{
let mut users = st.users.lock().await;
if users.iter().any(|u| u.name == name) {
return err(StatusCode::CONFLICT, "user exists");
}
let salt = random_hex(16);
users.push(User { name: name.clone(), hash: hash_password(&c.password, &salt), salt, admin: false });
}
st.store_users().await;
StatusCode::CREATED.into_response()
}
async fn delete_user(State(st): State<AppState>, headers: HeaderMap, Path(name): Path<String>) -> Response {
let admin = match st.admin(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
if name == admin.name || !valid_user(&name) {
return err(StatusCode::BAD_REQUEST, "cannot delete this user");
}
st.users.lock().await.retain(|u| u.name != name);
st.sessions.lock().await.retain(|_, n| *n != name);
st.store_users().await;
st.store_sessions().await;
let _ = tokio::fs::remove_dir_all(st.user_dir(&name)).await;
StatusCode::NO_CONTENT.into_response()
}
async fn list(State(st): State<AppState>, headers: HeaderMap) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
let mut out: Vec<SaveInfo> = Vec::new();
if let Ok(mut rd) = tokio::fs::read_dir(st.user_dir(&u.name)).await {
while let Ok(Some(e)) = rd.next_entry().await {
let p = e.path();
if p.extension().and_then(|x| x.to_str()) == Some("meta") {
if let Ok(b) = tokio::fs::read(&p).await {
if let Ok(info) = serde_json::from_slice::<SaveInfo>(&b) {
out.push(info);
}
}
}
}
}
out.sort_by(|a, b| b.saved_at.cmp(&a.saved_at));
Json(out).into_response()
}
async fn get_save(State(st): State<AppState>, headers: HeaderMap, Path(id): Path<String>) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
match tokio::fs::read(st.user_dir(&u.name).join(format!("{}.json", id))).await {
Ok(b) => ([("content-type", "application/json")], b).into_response(),
Err(_) => err(StatusCode::NOT_FOUND, "not found"),
}
}
async fn store(st: &AppState, user: &User, id: String, name: Option<String>, body: Bytes) -> Response {
if body.len() > MAX_SAVE {
return err(StatusCode::PAYLOAD_TOO_LARGE, "savegame too large");
}
if limited(&st.writes, WRITES_PER_MINUTE).await {
return err(StatusCode::TOO_MANY_REQUESTS, "too many requests");
}
if total_size(&st.dir).await + body.len() as u64 > MAX_TOTAL {
return err(StatusCode::INSUFFICIENT_STORAGE, "storage full");
}
let v: serde_json::Value = match serde_json::from_slice(&body) {
Ok(v) => v,
Err(_) => return err(StatusCode::BAD_REQUEST, "not JSON"),
};
if v.get("format").and_then(|f| f.as_str()) != Some("dungeoncraft-save") {
return err(StatusCode::BAD_REQUEST, "not a DungeonCraft savegame");
}
let game = &v["game"];
let info = SaveInfo {
id: id.clone(),
name: clean_name(name),
saved_at: now(),
size: body.len(),
map_w: game["map"]["w"].as_u64().unwrap_or(64),
map_h: game["map"]["h"].as_u64().unwrap_or(64),
wave: game["wave"].as_u64().unwrap_or(0),
time: game["time"].as_f64().unwrap_or(0.0),
};
let dir = st.user_dir(&user.name);
let _ = tokio::fs::create_dir_all(&dir).await;
let ok = tokio::fs::write(dir.join(format!("{}.json", id)), &body).await.is_ok()
&& tokio::fs::write(dir.join(format!("{}.meta", id)), serde_json::to_vec(&info).unwrap_or_default()).await.is_ok();
if !ok {
return err(StatusCode::INTERNAL_SERVER_ERROR, "write failed");
}
Json(info).into_response()
}
async fn create(State(st): State<AppState>, headers: HeaderMap, Query(q): Query<NameQuery>, body: Bytes) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
let id = format!("{}-{:04x}", now(), (now_nanos() % 0xffff) as u16);
store(&st, &u, id, q.name, body).await
}
async fn overwrite(State(st): State<AppState>, headers: HeaderMap, Path(id): Path<String>, Query(q): Query<NameQuery>, body: Bytes) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
store(&st, &u, id, q.name, body).await
}
async fn delete_save(State(st): State<AppState>, headers: HeaderMap, Path(id): Path<String>) -> Response {
let u = match st.auth(&headers).await {
Ok(u) => u,
Err(r) => return r,
};
if !valid_id(&id) {
return err(StatusCode::BAD_REQUEST, "bad id");
}
if limited(&st.writes, WRITES_PER_MINUTE).await {
return err(StatusCode::TOO_MANY_REQUESTS, "too many requests");
}
let dir = st.user_dir(&u.name);
let _ = tokio::fs::remove_file(dir.join(format!("{}.json", id))).await;
let _ = tokio::fs::remove_file(dir.join(format!("{}.meta", id))).await;
StatusCode::NO_CONTENT.into_response()
}
// Maintenance: "dungeoncraft-saves set-password <name> <password>" sets a user's password
// (stop the service first or restart it afterwards; the user's sessions end).
fn set_password_cli(dir: &std::path::Path, name: &str, password: &str) {
let path = dir.join("users.json");
let mut users: Vec<User> = std::fs::read(&path).ok().and_then(|b| serde_json::from_slice(&b).ok()).unwrap_or_default();
let Some(u) = users.iter_mut().find(|u| u.name == name) else {
eprintln!("no user {}", name);
std::process::exit(1);
};
u.salt = random_hex(16);
u.hash = hash_password(password, &u.salt);
std::fs::write(&path, serde_json::to_vec_pretty(&users).unwrap_or_default()).expect("write users.json");
let spath = dir.join("sessions.json");
let mut sessions: HashMap<String, String> = std::fs::read(&spath).ok().and_then(|b| serde_json::from_slice(&b).ok()).unwrap_or_default();
sessions.retain(|_, n| n != name);
let _ = std::fs::write(&spath, serde_json::to_vec(&sessions).unwrap_or_default());
println!("password of {} set", name);
}
#[tokio::main]
async fn main() {
let dir = PathBuf::from(std::env::var("SAVE_DIR").unwrap_or_else(|_| "/data".into()));
let args: Vec<String> = std::env::args().collect();
if args.get(1).map(|s| s.as_str()) == Some("set-password") && args.len() == 4 {
set_password_cli(&dir, &args[2], &args[3]);
return;
}
tokio::fs::create_dir_all(dir.join("users")).await.expect("data directory");
let users: Vec<User> = tokio::fs::read(dir.join("users.json")).await.ok().and_then(|b| serde_json::from_slice(&b).ok()).unwrap_or_default();
let sessions: HashMap<String, String> = tokio::fs::read(dir.join("sessions.json")).await.ok().and_then(|b| serde_json::from_slice(&b).ok()).unwrap_or_default();
let state = AppState {
dir,
users: Arc::new(Mutex::new(users)),
sessions: Arc::new(Mutex::new(sessions)),
writes: Arc::new(Mutex::new(Vec::new())),
logins: Arc::new(Mutex::new(Vec::new())),
};
let app = Router::new()
.route("/api/health", get(health))
.route("/api/login", post(login))
.route("/api/logout", post(logout))
.route("/api/me", get(me))
.route("/api/auth", get(auth_check))
.route("/api/password", post(change_password))
.route("/api/users", get(list_users).post(create_user))
.route("/api/users/{name}", delete(delete_user))
.route("/api/saves", get(list).post(create))
.route("/api/saves/{id}", get(get_save).put(overwrite).delete(delete_save))
.layer(DefaultBodyLimit::max(MAX_SAVE + 1024))
.with_state(state);
let addr = std::env::var("LISTEN").unwrap_or_else(|_| "0.0.0.0:8080".into());
let listener = tokio::net::TcpListener::bind(&addr).await.expect("bind");
println!("DungeonCraft service on {}", addr);
axum::serve(listener, app).await.expect("server");
}