Files
dungeoncraft/www/sw.js
T
Richard ZinkandClaude Opus 5.5 44b938f0e5 Installable as an app (PWA): manifest, pixel-art icons, offline service worker
- manifest.webmanifest (full screen, any orientation), icons 192/512/maskable/apple-touch
- sw.js: network first, cache as offline fallback, the savegame API is never cached
- registered only over HTTPS or on localhost; nginx serves the manifest type
- README: installing, HTTPS requirement

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 11:41:29 +01:00

46 lines
1.3 KiB
JavaScript

// DungeonCraft service worker: makes the game installable and playable offline.
// Network first (updates arrive at once), the cache is the fallback when offline.
// The savegame service (/api/) is never cached.
const CACHE = "dungeoncraft-v1";
const CORE = [
"./",
"index.html",
"mq_js_bundle.js",
"dc_plugin.js",
"dungeoncraft.wasm",
"manifest.webmanifest",
"icons/icon-192.png",
"icons/icon-512.png",
];
self.addEventListener("install", (event) => {
event.waitUntil(caches.open(CACHE).then((c) => c.addAll(CORE)).then(() => self.skipWaiting()));
});
self.addEventListener("activate", (event) => {
event.waitUntil(
caches.keys()
.then((keys) => Promise.all(keys.filter((k) => k !== CACHE).map((k) => caches.delete(k))))
.then(() => self.clients.claim())
);
});
self.addEventListener("fetch", (event) => {
const req = event.request;
const url = new URL(req.url);
if (req.method !== "GET" || url.origin !== self.location.origin || url.pathname.includes("/api/")) {
return;
}
event.respondWith(
fetch(req)
.then((res) => {
if (res.ok) {
const copy = res.clone();
caches.open(CACHE).then((c) => c.put(req, copy));
}
return res;
})
.catch(() => caches.match(req).then((hit) => hit || caches.match("index.html")))
);
});