- defeated heroes are knocked out if the torture chamber has room; imps carry them in - torture drains HP over ~100 s; ~40% defect (paladins ~25%) and become own creatures - Jailer (6+ torture tiles): tanky melee that pulls enemies in with a chain - temple: creatures pray for mana (more than studying) and mood - Flame Priestess (6+ temple tiles): fireballs with splash, heals creatures and the Soul Core - tests: prisoner chain + defect rate, temple prayer + core healing Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>