- src/xm.rs: FastTracker 2 XM and ProTracker MOD replayer (verified against libopenmpt) - src/audio.rs: music players with crossfade + effect voices, rendered on demand - src/sfx.rs: 29 synthesised chip sound effects - www/dc_plugin.js: AudioContext started on first input, streams samples from WASM - music follows the game: title, rotating build tracks, battle, gate assault, jingles - macroquad audio removed; all tests run natively with cargo test Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
121 lines
4.8 KiB
JavaScript
121 lines
4.8 KiB
JavaScript
// DungeonCraft browser plugin for miniquad: storage, file download/upload, save-on-leave, audio output.
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(function () {
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"use strict";
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var pending = null; // value handed over by dc_storage_get
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var file = null; // bytes of a file chosen via the file picker
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var cache = {}; // key -> string, persisted to localStorage when the page is hidden/closed
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function bytes(ptr, len) {
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return new Uint8Array(wasm_memory.buffer, ptr, len);
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}
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function str(ptr, len) {
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return new TextDecoder().decode(bytes(ptr, len));
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}
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function flushCache() {
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for (var k in cache) {
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try { window.localStorage.setItem(k, cache[k]); } catch (e) { }
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}
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}
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window.addEventListener("pagehide", flushCache);
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document.addEventListener("visibilitychange", function () {
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if (document.visibilityState === "hidden") flushCache();
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});
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// hidden <input type=file> for loading savegames
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var input = document.createElement("input");
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input.type = "file";
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input.accept = ".dcsave,.json,application/json";
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input.style.display = "none";
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input.addEventListener("change", function () {
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var f = input.files && input.files[0];
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if (!f) return;
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f.arrayBuffer().then(function (buf) { file = new Uint8Array(buf); });
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input.value = "";
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});
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document.addEventListener("DOMContentLoaded", function () { document.body.appendChild(input); });
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function register(importObject) {
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var env = importObject.env;
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env.dc_storage_get = function (kp, kl) {
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var v = null;
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try { v = window.localStorage.getItem(str(kp, kl)); } catch (e) { }
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if (v === null) { pending = null; return -1; }
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pending = new TextEncoder().encode(v);
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return pending.length;
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};
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env.dc_storage_take = function (ptr) {
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if (pending === null) return;
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bytes(ptr, pending.length).set(pending);
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pending = null;
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};
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env.dc_storage_set = function (kp, kl, vp, vl) {
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try { window.localStorage.setItem(str(kp, kl), str(vp, vl)); } catch (e) { }
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};
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env.dc_cache_set = function (kp, kl, vp, vl) {
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cache[str(kp, kl)] = str(vp, vl);
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};
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env.dc_download = function (np, nl, dp, dl) {
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var blob = new Blob([bytes(dp, dl).slice()], { type: "application/json" });
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var a = document.createElement("a");
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a.href = URL.createObjectURL(blob);
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a.download = str(np, nl);
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document.body.appendChild(a);
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a.click();
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setTimeout(function () { URL.revokeObjectURL(a.href); a.remove(); }, 1000);
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};
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env.dc_open_file = function () {
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file = null;
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input.click();
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};
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env.dc_file_poll = function () {
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return file === null ? -1 : file.length;
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};
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env.dc_file_take = function (ptr) {
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if (file === null) return;
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bytes(ptr, file.length).set(file);
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file = null;
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};
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}
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// ---- audio: the Rust mixer renders on demand (dc_audio_render), started by the first user input
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var actx = null;
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var stats = { frames: 0, peak: 0 };
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// diagnostics, e.g. for automated tests: state of the audio output
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window.dc_audio_stats = function () {
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return { state: actx ? actx.state : "not started", frames: stats.frames, peak: stats.peak };
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};
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function startAudio() {
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if (typeof wasm_exports === "undefined" || !wasm_exports.dc_audio_render) return;
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if (actx) {
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if (actx.state !== "running") actx.resume();
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return;
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}
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var AC = window.AudioContext || window.webkitAudioContext;
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if (!AC) return;
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actx = new AC();
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wasm_exports.dc_audio_init(actx.sampleRate);
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var node = actx.createScriptProcessor(2048, 0, 2);
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node.onaudioprocess = function (e) {
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var n = e.outputBuffer.length;
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var l = e.outputBuffer.getChannelData(0);
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var r = e.outputBuffer.getChannelData(1);
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var ptr = wasm_exports.dc_audio_render(n);
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if (!ptr) { l.fill(0); r.fill(0); return; }
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var buf = new Float32Array(wasm_memory.buffer, ptr, n * 2);
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var peak = 0;
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for (var i = 0; i < n; i++) {
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l[i] = buf[2 * i]; r[i] = buf[2 * i + 1];
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var a = Math.abs(l[i]); if (a > peak) peak = a;
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}
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stats.frames += n;
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stats.peak = Math.max(stats.peak * 0.9, peak);
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};
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node.connect(actx.destination);
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}
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["mousedown", "keydown", "touchstart"].forEach(function (ev) {
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window.addEventListener(ev, startAudio, true);
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});
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miniquad_add_plugin({ register_plugin: register, version: 1, name: "dungeoncraft" });
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})();
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