- Service: accounts with Argon2 password hashes and session tokens; the first login creates the admin (shared savegames of before move to the admin); the admin creates and deletes users; everybody can change the password; savegames are stored and listed per user - Game: login page before the title (only when the service is reachable), with licence and repository link; account page (password, logout; users for the admin); text fields with Tab/Enter, masked passwords, browser dialog on touch screens; long status messages wrap - Download Standalone: DungeonCraft.html with the game embedded (built in the Docker image, served to logged-in users via nginx auth_request); works from file:// without server and opens downloaded savegames - Without the service (standalone, local files) there is no login, savegame files as before Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
889 B
Nginx Configuration File
30 lines
889 B
Nginx Configuration File
server {
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listen 80;
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root /usr/share/nginx/html;
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index index.html;
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# test build: always reload fresh files
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add_header Cache-Control "no-cache";
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location / {
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try_files $uri $uri/ =404;
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}
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# installable app (PWA)
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location ~ \.webmanifest$ {
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default_type application/manifest+json;
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try_files $uri =404;
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}
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# the standalone file only for logged-in users (checked by the service)
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location /standalone/ {
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auth_request /api/auth;
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try_files $uri =404;
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}
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# savegame service (server/). Resolved at request time, so the game still starts without it;
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# the game then falls back to savegame files.
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location /api/ {
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resolver 127.0.0.11 valid=10s ipv6=off;
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set $saves http://saves:8080;
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proxy_pass $saves;
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client_max_body_size 2m;
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proxy_read_timeout 15s;
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}
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}
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