- generator: leitmotif as scale degrees, keys/modes, augmentation, diminution, inversion, fragment sequences, accompaniment and drum styles; hand-written title 2, boss themes, victory 2 - organ, bell, choir, sub bass, tom, crash, harp, timpani; 8-bit samples, unused instruments stripped - src/tracks.rs generated with categories; music director with boss themes and room moods - all pieces validated with libopenmpt; notes checked to stay in key Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
43 lines
3.0 KiB
Rust
43 lines
3.0 KiB
Rust
// Generated by tools/compose_music.py - do not edit.
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// All music modules with their category (see audio::Category).
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use crate::audio::Category;
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pub const TRACKS: [(&str, Category, &[u8]); 35] = [
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("title", Category::Title, include_bytes!("../assets/music/title.xm")),
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("title2", Category::Title, include_bytes!("../assets/music/title2.xm")),
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("build1", Category::Build, include_bytes!("../assets/music/build1.xm")),
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("build2", Category::Build, include_bytes!("../assets/music/build2.xm")),
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("build3", Category::Build, include_bytes!("../assets/music/build3.xm")),
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("build4", Category::Build, include_bytes!("../assets/music/build4.xm")),
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("build5", Category::Build, include_bytes!("../assets/music/build5.xm")),
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("build6", Category::Build, include_bytes!("../assets/music/build6.xm")),
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("build7", Category::Build, include_bytes!("../assets/music/build7.xm")),
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("build8", Category::Build, include_bytes!("../assets/music/build8.xm")),
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("build9", Category::Build, include_bytes!("../assets/music/build9.xm")),
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("build10", Category::Build, include_bytes!("../assets/music/build10.xm")),
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("build11", Category::Build, include_bytes!("../assets/music/build11.xm")),
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("build12", Category::Build, include_bytes!("../assets/music/build12.xm")),
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("build13", Category::Build, include_bytes!("../assets/music/build13.xm")),
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("build14", Category::Build, include_bytes!("../assets/music/build14.xm")),
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("build15", Category::Build, include_bytes!("../assets/music/build15.xm")),
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("battle1", Category::Battle, include_bytes!("../assets/music/battle1.xm")),
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("battle3", Category::Battle, include_bytes!("../assets/music/battle3.xm")),
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("battle4", Category::Battle, include_bytes!("../assets/music/battle4.xm")),
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("battle5", Category::Battle, include_bytes!("../assets/music/battle5.xm")),
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("battle6", Category::Battle, include_bytes!("../assets/music/battle6.xm")),
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("battle7", Category::Battle, include_bytes!("../assets/music/battle7.xm")),
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("battle8", Category::Battle, include_bytes!("../assets/music/battle8.xm")),
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("battle2", Category::Assault, include_bytes!("../assets/music/battle2.xm")),
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("assault2", Category::Assault, include_bytes!("../assets/music/assault2.xm")),
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("assault3", Category::Assault, include_bytes!("../assets/music/assault3.xm")),
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("assault4", Category::Assault, include_bytes!("../assets/music/assault4.xm")),
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("boss_paladin", Category::BossPaladin, include_bytes!("../assets/music/boss_paladin.xm")),
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("boss_warden", Category::BossWarden, include_bytes!("../assets/music/boss_warden.xm")),
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("mood_torture", Category::Torture, include_bytes!("../assets/music/mood_torture.xm")),
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("mood_temple", Category::Temple, include_bytes!("../assets/music/mood_temple.xm")),
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("victory", Category::Victory, include_bytes!("../assets/music/victory.xm")),
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("victory2", Category::Victory, include_bytes!("../assets/music/victory2.xm")),
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("defeat", Category::Defeat, include_bytes!("../assets/music/defeat.xm")),
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];
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