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dungeoncraft
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e44aab6f5cbd42d1fc4614dfaad07a1889dd3812
dungeoncraft
/
art
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generated
T
History
Richard Zink
and
Claude Opus 5.5
7f57f64947
High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-11-08 01:09:11 +01:00
..
fx
High-res effects: explosions, smoke, bursts, impact stars, healing and glowing projectiles as flipbooks
2026-11-08 01:00:20 +01:00
gear
Generated gear parts (helmet, shoulder pieces, crown, cape, horns, plume) instead of drawn shapes
2026-11-08 00:11:47 +01:00
icons
High-res interface icons: tools, towers, traps, doors, spells, orders and siege
2026-11-07 23:41:08 +01:00
imp-sprite
Imp in 64x64 when close, 32x32 at normal zoom; detailed sprites in their own texture
2026-11-07 21:17:17 +01:00
portraits
Bestiary portraits in the high-res style: a painted pixel-art bust for every creature
2026-11-08 00:05:41 +01:00
soul-core-heart
Add generated soul core heart model
2026-11-07 20:31:08 +01:00
sprites
Walk, die and attack animations for all creatures (sheets, prompts and scripts)
2026-11-08 01:00:31 +01:00
textures
High-res ores with big outlined lumps that stand out from the earth, kept in their own colours; screenshot tool for the desktop build
2026-11-08 01:09:11 +01:00