- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
5 lines
261 B
TOML
5 lines
261 B
TOML
# quad-snd (macroquad audio) imports JS functions from mq_js_bundle.js, and our own
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# plugin (www/dc_plugin.js) provides more. Newer Rust versions need --allow-undefined for that.
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[target.wasm32-unknown-unknown]
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rustflags = ["-C", "link-arg=--allow-undefined"]
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