# `ash-wallpaper.sh` — guide Turns a color photo into an **Ash** wallpaper: the image is reduced to Ash-tinted greys, while warm *ember/gold* highlights (sunsets, fire, lamps, skin tones) are selectively kept — the "Pleasantville" effect. ## Quick start ```sh tools/ash-wallpaper.sh photo.jpg # -> photo-ash.png (dark base) PRESET=light tools/ash-wallpaper.sh photo.jpg # -> light Ash base ``` Requirements: ImageMagick 6.9+ or 7 (`convert` / `magick`). 4K input takes ~1s. All knobs are environment variables read once per run — tune one, rerun, compare. ## How it works 1. **Hue band** — the photo's HSL hue channel is thresholded: pixels with `hue ≤ HUE_MAX` or `hue ≥ HUE_MIN` form the "warm" band (reds, oranges, golds; the wrap-around at HUE_MIN catches pure crimson reds). 2. **Saturation gate** — inside that band, a saturation ramp decides how much of the pixel survives: nothing below `SAT_MIN`, everything from `SAT_MAX`. This is what keeps dull, near-grey warmish pixels as ash. 3. **Softening** — the combined mask is blurred, then re-sharpened with `SENSITIVITY` so highlights fade into the greys instead of showing hard cut-out edges. 4. **Base** — a desaturated copy is tinted along the Ash grey ramp (`BASE_LO` shadows → `BASE_HI` highlights). 5. **Composite** — the original photo, with saturation multiplied by `EMBER_BOOST`, is laid over the base through the mask. ## Parameters | Variable | Default | Meaning | |---|---|---| | `PRESET` | `dark` | Grey ramp of the base. `dark` = `#100f12 → #f3ede1` (void→chalk), `light` = `#b7ae98 → #f2ecdf` (stone→paper). | | `HUE_MAX` | `13%` | Upper edge of the warm band, in percent of the hue circle (360°). `13%` ≈ 47°, so reds, orange, ember and gold survive; yellows from ≈47° and all greens/blues fall out. | | `HUE_MIN` | `94%` | Lower edge of the wrap-around band (`≥ 338°`). Catches deep crimson/cherry reds whose hue sits just below 360°. | | `SAT_MIN` | `12%` | Saturation (HSL) below which a pixel becomes full grey, no matter its hue. Raise to make the image more monochrome (e.g. muted/desaturated photos: `18–25%`). | | `SAT_MAX` | `45%` | Saturation at which the highlight is fully kept. Pastel skies/candle-lit scenes peak below 45% — lower it (`25–35%`) to let soft colour through; raise it (`55–70%`) to keep only the most saturated embers. | | `SENSITIVITY` | `8x45%` | `-sigmoidal-contrast` applied to the mask: `contrast x midpoint`. Higher contrast → crisper, more cut-out-looking highlights; lower (e.g. `3x50%`) → dreamier, feathered bleed. The midpoint shifts the whole mask: `>50%` = only the most certain warm pixels, `<50%` = more generous. | | `EMBER_BOOST` | `130` | Saturation multiplier (%) on the surviving pixels, so the remaining embers read against all that ash. `100` = untouched colours, `160+` = intense glow. Applied to *all* channels of those pixels, so already-saturated fire can clip — reduce if it looks neon. | | `BASE_LO` / `BASE_HI` | from preset | Exact endpoints of the grey ramp. Any colour works, e.g. `BASE_LO=#1c1b1f BASE_HI=#e6dfd1` for a flatter panel→bone ramp. | ### Where the Ash palette sits in the hue wheel For reference when widening/narrowing the band (hue in IM percent ≈ degrees/360): | Colour | Hex | Hue | In band at defaults? | |---|---|---|---| | blood | `#c15c46` | 11° (3%) | ✅ | | rust | `#a86a48` | 21° (6%) | ✅ | | ember | `#e0914f` | 27° (8%) | ✅ | | gold | `#d6b46a` | 41° (11%) | ✅ | | pure yellow | — | 60° (17%) | ❌ (needs `HUE_MAX=17%`) | | moss | `#8f9a5c` | 69° (19%) | ❌ | | steel | `#7c9aa1` | 187° (52%) | ❌ | | rot | `#b47e99` | 330° (92%) | ❌ (needs `HUE_MIN=88%` — usually you *don't* want this) | | violet | `#a585ac` | 292° (81%) | ❌ | ## Recipes ```sh # Warm sunset landscape, keep the drama (dark preset is the default) tools/ash-wallpaper.sh sunset.jpg # Night city: street lamps are soft yellow-orange, need a wider + softer gate HUE_MAX=17% SAT_MIN=8% SAT_MAX=60% SENSITIVITY=4x50% tools/ash-wallpaper.sh city.jpg # Portrait: only eyes/lips/warm skin glow, everything else ash SAT_MIN=18% EMBER_BOOST=150 tools/ash-wallpaper.sh portrait.jpg # Almost pure grey with faint traces of ember SAT_MIN=20% SAT_MAX=70% EMBER_BOOST=100 tools/ash-wallpaper.sh photo.jpg # Light-themed desktop PRESET=light tools/ash-wallpaper.sh beach.jpg ``` ## Batch generation ```sh for f in ~/Pictures/vacation/*.jpg; do tools/ash-wallpaper.sh "$f" done ``` ## Using the results Drop the generated files into the theme or user backgrounds folder — Omarchy cycles through them with `Super+Ctrl+Space`: ```sh mkdir -p ~/.config/omarchy/backgrounds/ash-dark cp photo-ash.png ~/.config/omarchy/backgrounds/ash-dark/ ``` ## Troubleshooting - **Highlights cut with hard edges** → lower the `SENSITIVITY` contrast (first number), e.g. `4x45%`. - **A warm object disappears** → its hue is outside the band (check the table above) or its saturation is below `SAT_MIN`. - **Grey areas look slightly tinted/brown** → those pixels are just inside the band; raise `SAT_MIN`. - **Fire/embers look clipped and neon** → lower `EMBER_BOOST` towards 100. - **Image too bright/dark after tinting** → adjust `BASE_LO`/`BASE_HI` instead of editing the photo.