Remove viewer debug line/state colours; app widget parity (chunking, near/far, occt-wasm)
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@@ -48,8 +48,8 @@ no external dependencies (except `highlight.js`, vendored in `lib/`).
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- **3D models**: `.step` / `.stp` / `.stl` files (as file notes, as inline attachments, or linked
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from text notes) render in an interactive three.js viewer (STEP via **occt-wasm**, OpenCASCADE
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V8, parsed in a non-blocking **module worker**). The viewer is **full-bleed** (~`100vw`) with a
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viewport-based height, drag to rotate / scroll to zoom, rounded 8px box, a loading progress bar,
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a caption showing `name · size · triangle count`, and a small debug line. Large meshes are
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viewport-based height, drag to rotate / scroll to zoom, rounded 8px box, a loading progress bar
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and a caption showing `name · size · triangle count`. Large meshes are
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split into `Uint16` chunks so mobile GPUs render them too (≈480k triangles for the demo
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battery module). See [docs/embed-3d-model.md](docs/embed-3d-model.md).
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- **3D viewer inside Trilium (app widget)**: the same viewer runs in the Trilium app itself
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