Shadow starts at adjacent edge of receiving voxel
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5ae08e1368
commit
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1 file changed
+18
-18
+18
-18
@@ -204,40 +204,40 @@
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if (shadowFromRight > 0) {
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if (shadowFromRight > 0) {
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var shadowW = Math.min(shadowFromRight * 2, TILE);
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var shadowW = Math.min(shadowFromRight * 2, TILE);
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var tt = shadowW / TILE;
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var tt = shadowW / TILE;
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var target2 = project((wx - TILE) + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var edge1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var target3 = project((wx - TILE) + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var edge4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var origin4 = project(wx + GAP/2 + shadowW, wy + TILE - GAP/2 - shadowW, h * HEIGHT_UNIT);
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var mid1 = project(wx + GAP/2 + shadowW, wy + TILE - GAP/2 - shadowW, h * HEIGHT_UNIT);
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var origin1 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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var mid2 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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renderList.push({
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renderList.push({
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type: 'shadow',
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type: 'shadow',
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points: [
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points: [
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{ x: target2[0], y: target2[1] },
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{ x: edge4[0], y: edge4[1] },
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{ x: origin4[0], y: origin4[1] },
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{ x: edge1[0], y: edge1[1] },
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{ x: origin1[0], y: origin1[1] },
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{ x: mid1[0], y: mid1[1] },
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{ x: target3[0], y: target3[1] }
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{ x: mid2[0], y: mid2[1] }
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],
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],
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depth: (wx - TILE) + wy + h + 0.999
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depth: wx + wy + h + 0.999
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});
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});
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}
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}
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if (shadowFromFront > 0) {
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if (shadowFromFront > 0) {
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var shadowW = Math.min(shadowFromFront * 2, TILE);
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var shadowW = Math.min(shadowFromFront * 2, TILE);
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var tt = shadowW / TILE;
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var tt = shadowW / TILE;
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var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
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var edge3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
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var edge4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var origin4 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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var mid1 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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var origin3 = project(wx + TILE - GAP/2 - shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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var mid2 = project(wx + TILE - GAP/2 - shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
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renderList.push({
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renderList.push({
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type: 'shadow',
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type: 'shadow',
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points: [
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points: [
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{ x: target1[0], y: target1[1] },
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{ x: edge4[0], y: edge4[1] },
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{ x: target2[0], y: target2[1] },
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{ x: edge3[0], y: edge3[1] },
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{ x: origin3[0], y: origin3[1] },
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{ x: mid2[0], y: mid2[1] },
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{ x: origin4[0], y: origin4[1] }
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{ x: mid1[0], y: mid1[1] }
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],
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],
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depth: wx + (wy + TILE) + h + 0.999
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depth: wx + wy + h + 0.999
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});
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});
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}
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}
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}
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}
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