Shadow on receiving voxel from edge to center
This commit is contained in:
1 parent
e912721303
commit
5ae08e1368
1 file changed
+23
-23
+23
-23
@@ -198,46 +198,46 @@
|
||||
var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0;
|
||||
var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0;
|
||||
|
||||
var shadowOnRight = h - hLeftNeighbor;
|
||||
var shadowOnFront = h - hFrontNeighbor;
|
||||
var shadowFromRight = hLeftNeighbor - h;
|
||||
var shadowFromFront = hFrontNeighbor - h;
|
||||
|
||||
if (shadowOnRight > 0) {
|
||||
var shadowW = Math.min(shadowOnRight * 2, TILE);
|
||||
if (shadowFromRight > 0) {
|
||||
var shadowW = Math.min(shadowFromRight * 2, TILE);
|
||||
var tt = shadowW / TILE;
|
||||
var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
|
||||
var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
|
||||
var p1 = project((wx - TILE) + GAP/2 + shadowW, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT);
|
||||
var p2 = project((wx - TILE) + GAP/2 + shadowW, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT);
|
||||
var target2 = project((wx - TILE) + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
|
||||
var target3 = project((wx - TILE) + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
|
||||
var origin4 = project(wx + GAP/2 + shadowW, wy + TILE - GAP/2 - shadowW, h * HEIGHT_UNIT);
|
||||
var origin1 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
|
||||
|
||||
renderList.push({
|
||||
type: 'shadow',
|
||||
points: [
|
||||
{ x: target2[0], y: target2[1] },
|
||||
{ x: origin4[0], y: origin4[1] },
|
||||
{ x: p1[0], y: p1[1] },
|
||||
{ x: p2[0], y: p2[1] },
|
||||
{ x: origin1[0], y: origin1[1] }
|
||||
{ x: origin1[0], y: origin1[1] },
|
||||
{ x: target3[0], y: target3[1] }
|
||||
],
|
||||
depth: (wx - TILE) + wy + hLeftNeighbor + 0.999
|
||||
depth: (wx - TILE) + wy + h + 0.999
|
||||
});
|
||||
}
|
||||
|
||||
if (shadowOnFront > 0) {
|
||||
var shadowW = Math.min(shadowOnFront * 2, TILE);
|
||||
if (shadowFromFront > 0) {
|
||||
var shadowW = Math.min(shadowFromFront * 2, TILE);
|
||||
var tt = shadowW / TILE;
|
||||
var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
|
||||
var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
|
||||
var p1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT);
|
||||
var p2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - shadowW, hFrontNeighbor * HEIGHT_UNIT);
|
||||
var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
|
||||
var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2, h * HEIGHT_UNIT);
|
||||
var origin4 = project(wx + GAP/2 + shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
|
||||
var origin3 = project(wx + TILE - GAP/2 - shadowW, wy + GAP/2 + shadowW, h * HEIGHT_UNIT);
|
||||
|
||||
renderList.push({
|
||||
type: 'shadow',
|
||||
points: [
|
||||
{ x: origin4[0], y: origin4[1] },
|
||||
{ x: p1[0], y: p1[1] },
|
||||
{ x: p2[0], y: p2[1] },
|
||||
{ x: origin3[0], y: origin3[1] }
|
||||
{ x: target1[0], y: target1[1] },
|
||||
{ x: target2[0], y: target2[1] },
|
||||
{ x: origin3[0], y: origin3[1] },
|
||||
{ x: origin4[0], y: origin4[1] }
|
||||
],
|
||||
depth: wx + (wy + TILE) + hFrontNeighbor + 0.999
|
||||
depth: wx + (wy + TILE) + h + 0.999
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user