config: native render scale, more cars and flights

This commit is contained in:
Richard Zink committed 2026-10-13 20:39:17 +02:00
1 parent 5364348b21
commit 2f67eeabd3
1 file changed
+3 -3
+3 -3
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@@ -82,7 +82,7 @@ window.CONFIG = {
// and upscaled with image-rendering: pixelated, so it reads as pixel
// art instead of a blurry rescale. The DOM UI stays crisp at any value.
// 1 = native resolution (sharpest, most expensive).
renderScale: 0.4, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
// Scene frame cap. All motion is time-based, so this only changes
// smoothness, never speed. 0 = free running (vsync).
maxFps: 30, // 0 = free running
@@ -421,7 +421,7 @@ window.CONFIG = {
enabled: true, // false removes aircraft and contrails
altitudeKm: 14, // cruise altitude
climbKm: 100, // climb/descent run to and from cruise
count: 21, // simultaneous aircraft (max 240)
count: 25, // simultaneous aircraft (max 240)
speedKmh: 850, // mean ground speed
speedVar: 0.18, // +/- speed deviation (0..0.5)
minLegKm: 60, // shortest leg (no taxi hops)
@@ -518,7 +518,7 @@ window.CONFIG = {
spreadKm: 45, // gaussian sigma around the motorway network
spreadFloor: 0.30, // share that far side roads keep
speed: 1.0, // flow speed multiplier
density: 0.25, // vehicle density multiplier
density: 0.33, // vehicle density multiplier
brightness: 1.0, // vehicle light intensity
motorwayDensity: 0.95, // share of the density budget on motorways/trunk
sideDensity: 0.35, // share of the density budget on primary/secondary/tertiary