config: native render scale, more cars and flights
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@@ -82,7 +82,7 @@ window.CONFIG = {
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// and upscaled with image-rendering: pixelated, so it reads as pixel
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// art instead of a blurry rescale. The DOM UI stays crisp at any value.
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// 1 = native resolution (sharpest, most expensive).
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renderScale: 0.4, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
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renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
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// Scene frame cap. All motion is time-based, so this only changes
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// smoothness, never speed. 0 = free running (vsync).
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maxFps: 30, // 0 = free running
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@@ -421,7 +421,7 @@ window.CONFIG = {
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enabled: true, // false removes aircraft and contrails
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altitudeKm: 14, // cruise altitude
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climbKm: 100, // climb/descent run to and from cruise
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count: 21, // simultaneous aircraft (max 240)
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count: 25, // simultaneous aircraft (max 240)
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speedKmh: 850, // mean ground speed
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speedVar: 0.18, // +/- speed deviation (0..0.5)
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minLegKm: 60, // shortest leg (no taxi hops)
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@@ -518,7 +518,7 @@ window.CONFIG = {
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spreadKm: 45, // gaussian sigma around the motorway network
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spreadFloor: 0.30, // share that far side roads keep
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speed: 1.0, // flow speed multiplier
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density: 0.25, // vehicle density multiplier
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density: 0.33, // vehicle density multiplier
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brightness: 1.0, // vehicle light intensity
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motorwayDensity: 0.95, // share of the density budget on motorways/trunk
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sideDensity: 0.35, // share of the density budget on primary/secondary/tertiary
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