meteor showers: use gl.canvas for meteor point size
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@@ -6538,7 +6538,7 @@ function drawMeteorShower(gl, proj, view, sunAlt) {
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gl.enableVertexAttribArray(meteorUniforms.a1);
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gl.enableVertexAttribArray(meteorUniforms.a1);
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gl.vertexAttribPointer(meteorUniforms.a1, 4, gl.FLOAT, false, 32, 16);
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gl.vertexAttribPointer(meteorUniforms.a1, 4, gl.FLOAT, false, 32, 16);
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gl.uniformMatrix4fv(meteorUniforms.mvp, false, mvp);
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gl.uniformMatrix4fv(meteorUniforms.mvp, false, mvp);
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gl.uniform1f(meteorUniforms.sizeScale, canvas.height / 900);
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gl.uniform1f(meteorUniforms.sizeScale, (gl.canvas && gl.canvas.height ? gl.canvas.height : 900) / 900);
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.DEPTH_TEST);
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gl.depthMask(false);
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gl.depthMask(false);
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gl.enable(gl.BLEND);
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gl.enable(gl.BLEND);
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