Render shadow per tile in sorted order

This commit is contained in:
Richard Zink committed 2026-10-06 17:28:49 +02:00
1 parent 78b39eab9d
commit 36cfd8c67d
1 file changed
+1 -6
+1 -6
View File
@@ -186,11 +186,6 @@
drawTile(wx, wy, level, true, hRight, hBack, false);
}
}
for (var i = 0; i < tiles.length; i++) {
var t = tiles[i];
var wx = t.x, wy = t.y, h = t.h;
for (var level = 1; level <= h; level++) {
var sunX = wx + TILE;
@@ -203,7 +198,7 @@
var top3 = project(wx + TILE - GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
var top4 = project(wx + GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
ctx.beginPath();
ctx.moveTo(top1[0], top1[1]);
ctx.lineTo(top2[0], top2[1]);