Pixel-accurate shadow casting from upper-right
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aace700e1e
commit
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1 file changed
+27
-8
+27
-8
@@ -184,15 +184,34 @@
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hBack = level;
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}
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var inShadow = false;
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var sunDirX = wx + TILE;
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var sunDirY = wy - TILE;
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var sunH = heightMap[sunDirX + ',' + sunDirY] || 0;
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if (sunH >= level) {
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inShadow = true;
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}
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drawTile(wx, wy, level, true, hRight, hBack, false);
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}
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}
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drawTile(wx, wy, level, true, hRight, hBack, inShadow);
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for (var i = 0; i < tiles.length; i++) {
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var t = tiles[i];
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var wx = t.x, wy = t.y, h = t.h;
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for (var level = 1; level <= h; level++) {
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var sunX = wx + TILE;
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var sunY = wy - TILE;
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var sunH = heightMap[sunX + ',' + sunY] || 0;
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if (sunH > level) {
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, level * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, level * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
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var top4 = project(wx + GAP/2, wy + GAP/2, level * HEIGHT_UNIT);
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.beginPath();
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ctx.moveTo(top1[0], top1[1]);
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ctx.lineTo(top2[0], top2[1]);
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ctx.lineTo(top3[0], top3[1]);
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ctx.lineTo(top4[0], top4[1]);
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ctx.closePath();
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ctx.fill();
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}
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}
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}
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}
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