Calm plane, smoother terrain

This commit is contained in:
Richard Zink committed 2026-10-06 16:40:18 +02:00
1 parent 7ce1789c73
commit 3f60f306be
1 file changed
+7 -7
+7 -7
View File
@@ -39,10 +39,10 @@
function getHeight(x, y) { function getHeight(x, y) {
var h = 0; var h = 0;
h += Math.sin(x / 200) * 80; h += Math.sin(x / 300) * 50;
h += Math.cos(y / 200) * 80; h += Math.cos(y / 300) * 50;
h += Math.sin(x / 100 + y / 200) * 40; h += Math.sin(x / 150 + y / 300) * 25;
h += Math.cos(y / 100 - x / 200) * 30; h += Math.cos(y / 150 - x / 300) * 20;
return h; return h;
} }
@@ -114,9 +114,9 @@
var yawT = 0, rollT = 0, pitchT = 0; var yawT = 0, rollT = 0, pitchT = 0;
function drawPlane() { function drawPlane() {
var yaw = Math.sin(Date.now() / 1500) * 0.3; var yaw = Math.sin(Date.now() / 3000) * 0.1;
var roll = Math.sin(Date.now() / 800) * 0.3; var roll = Math.sin(Date.now() / 2500) * 0.08;
var pitch = Math.cos(Date.now() / 1000) * 0.2; var pitch = Math.cos(Date.now() / 2800) * 0.05;
var transformed = planeVertices.map(function(v) { var transformed = planeVertices.map(function(v) {
var x = v[0], y = v[1], z = v[2]; var x = v[0], y = v[1], z = v[2];