clouds: raise weather coverage floor so clouds stay visible
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@@ -152,7 +152,7 @@ window.CONFIG = {
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// only ever reports sunny/cloudy/stormy, so the deck keeps that
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// coverage through the night as well - 'night' is used by the weather
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// simulation (weatherSim: true) alone.
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density: { sunny: 0.12, cloudy: 0.60, stormy: 0.95, night: 0.35 }
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density: { sunny: 0.30, cloudy: 0.70, stormy: 1.00, night: 0.45 }
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// density: { sunny: 0.05, cloudy: 0.9, stormy: 1.0, night: 0.2 }
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},
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Vendored
+2
-2
@@ -685,8 +685,8 @@ var FRAG_SRC = [
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'float stepSize = (tExit - tEnter) / 24.0;',
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'float t = tEnter + stepSize * 0.5;',
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'float coverage = clamp(uDensity, 0.0, 1.0);',
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'float baseThresh = mix(0.72, 0.22, coverage);',
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'float densityGain = mix(0.25, 1.0, coverage);',
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'float baseThresh = mix(0.62, 0.20, coverage);',
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'float densityGain = mix(0.45, 1.0, coverage);',
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'float sunUp = smoothstep(-0.20, 0.05, uSunAlt);',
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'float cosT = dot(rd, uSunDir);',
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'float phase = 0.30 + 0.70 * pow(max(0.0, cosT), 2.5);',
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