clouds: raise weather coverage floor so clouds stay visible

This commit is contained in:
Richard Zink committed 2026-10-12 18:57:12 +02:00
1 parent b65936d44d
commit 60758b1168
2 files changed
+3 -3

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+1 -1
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@@ -152,7 +152,7 @@ window.CONFIG = {
// only ever reports sunny/cloudy/stormy, so the deck keeps that
// coverage through the night as well - 'night' is used by the weather
// simulation (weatherSim: true) alone.
density: { sunny: 0.12, cloudy: 0.60, stormy: 0.95, night: 0.35 }
density: { sunny: 0.30, cloudy: 0.70, stormy: 1.00, night: 0.45 }
// density: { sunny: 0.05, cloudy: 0.9, stormy: 1.0, night: 0.2 }
},
+2 -2
View File
@@ -685,8 +685,8 @@ var FRAG_SRC = [
'float stepSize = (tExit - tEnter) / 24.0;',
'float t = tEnter + stepSize * 0.5;',
'float coverage = clamp(uDensity, 0.0, 1.0);',
'float baseThresh = mix(0.72, 0.22, coverage);',
'float densityGain = mix(0.25, 1.0, coverage);',
'float baseThresh = mix(0.62, 0.20, coverage);',
'float densityGain = mix(0.45, 1.0, coverage);',
'float sunUp = smoothstep(-0.20, 0.05, uSunAlt);',
'float cosT = dot(rd, uSunDir);',
'float phase = 0.30 + 0.70 * pow(max(0.0, cosT), 2.5);',