clouds: raise deck and reduce terrain exaggeration
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1 file changed
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@@ -143,8 +143,8 @@ window.CONFIG = {
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// World units (1 unit ~ 12.9 km). Keep 'top' below the lowest flight
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// World units (1 unit ~ 12.9 km). Keep 'top' below the lowest flight
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// altitude so aircraft fly above the deck.
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// altitude so aircraft fly above the deck.
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clouds: {
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clouds: {
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top: 0.9, // ~11.6 km
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top: 1.0, // ~12.9 km
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bottom: -0.3, // ~-3.9 km (deck base below the terrain)
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bottom: 0.0, // deck base at the terrain datum
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// levels listed here override the built-in defaults
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// levels listed here override the built-in defaults
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// (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather
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// (sunny 0.20, cloudy 0.70, stormy 0.80, night 0.45). Live weather
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@@ -233,7 +233,7 @@ window.CONFIG = {
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// height field the terrain shadows are cast against.
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// height field the terrain shadows are cast against.
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terrain: {
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terrain: {
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enabled: true, // false = flat plane (no DEM, no terrain shadows)
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enabled: true, // false = flat plane (no DEM, no terrain shadows)
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exaggeration: 8, // vertical scale (1 = real, nearly invisible here)
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exaggeration: 4, // vertical scale (1 = real, nearly invisible here)
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edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km)
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edgeFadeTiles: 4, // soft rim at the mosaic border, in tiles (~13 km)
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edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon
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edgeSkirtKm: 800, // coarse outer terrain pulled past the horizon
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edgeSkirtRings: 24, // coarse rings in the outer skirt
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edgeSkirtRings: 24, // coarse rings in the outer skirt
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