physical lighting, volumetric clouds, terrain shadows, pixel-art render scale
- atmosphere: physical terrain lighting (air mass, Rayleigh beam colour, skylight, moon, starlight floor), aerial perspective for terrain and cloud deck, configurable haze/albedo/ambient gains - clouds: march the deck in height instead of ray distance, IGN dither (no per-frame flicker), per-step height jitter, 4-octave fbm renormalised, softer density threshold, distance softening as a procedural mip, grazing path clamp, cloud shadows on the ground (cloudShadowDensity/ Floor/Ambient) and cloud haze factor - terrain: self-shadows from the elevation field (penumbra + shadow floor), soft mosaic rim (edgeFadeTiles), east/west axis corrected (+X = west) - lights: per-object twilight switching for cars, city dots and ground blocks - flights: contrail width 620 m, fade to zero by contrailFadeKm, aircraft size decoupled from trail width, count halved - render: CONFIG.renderScale with integer upscale + image-rendering: pixelated - data: nginx overpass proxy + cache, per-mirror cooldown ladder, ring-based cell ordering (disc fills evenly), settlements fetched before roads, interim chain persistence, two worker lanes (car/city) with progress logs - removed: NASA VIIRS night-lights layer (fetch, canvas, texture, uniforms)
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@@ -1,4 +1,5 @@
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FROM nginx:alpine
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COPY overpass-cache.conf /etc/nginx/conf.d/00-overpass-cache.conf
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COPY default.conf /etc/nginx/conf.d/default.conf
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COPY ash.css /usr/share/nginx/html/ash.css
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COPY gruvbox.css /usr/share/nginx/html/gruvbox.css
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+114
-21
@@ -191,21 +191,27 @@
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bottom: 2vh;
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color: var(--bone);
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||||
background: rgba(28, 27, 31, 0.7);
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padding: 1vh 1vw;
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||||
padding: 1vh 1em;
|
||||
border-radius: 0.6vh;
|
||||
z-index: 9999;
|
||||
font-size: clamp(10px, 1.2vh, 14px);
|
||||
/* Everything below is derived from vh (font-size) or em (which
|
||||
follows font-size), so the whole panel is one scale factor:
|
||||
grow the viewport and it grows, shrink it and it shrinks.
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No px floors - those were what made the content overflow the
|
||||
box in both directions on short screens. */
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||||
font-size: 1.5vh;
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||||
line-height: 1.4;
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||||
width: clamp(260px, min(33vh, 28vw), 40vw);
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width: min(32vh, 44vw);
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||||
display: flex;
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||||
flex-direction: column;
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||||
overflow-x: hidden;
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overflow-y: auto;
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align-items: stretch;
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}
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||||
@media (orientation: portrait) and (max-width: 700px) {
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#info-panel {
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width: 90vw;
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width: min(88vw, 46vh);
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}
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}
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#analog-clock {
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@@ -218,7 +224,7 @@
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#digital-clock {
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text-align: center;
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font-size: 1.3em;
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letter-spacing: 2px;
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letter-spacing: 0.12em;
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margin-bottom: 0.6vh;
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padding-bottom: 0.5vh;
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border-bottom: 1px solid rgba(230, 223, 209, 0.2);
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@@ -227,7 +233,7 @@
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.info-row {
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display: flex;
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align-items: center;
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gap: 0.6vw;
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gap: 0.5em;
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padding: 0.05vh 0;
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}
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.info-icon {
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@@ -246,7 +252,7 @@
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flex-grow: 1;
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display: flex;
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justify-content: space-between;
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gap: 0.6vw;
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gap: 0.5em;
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}
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.info-label {
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color: var(--icon);
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@@ -258,7 +264,7 @@
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.info-sub {
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color: var(--stone);
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font-size: 0.85em;
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margin-left: 4px;
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margin-left: 0.3em;
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}
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.weather-divider {
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height: 1px;
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@@ -268,7 +274,7 @@
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.weather-current {
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display: flex;
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align-items: center;
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gap: 0.8vw;
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gap: 0.7em;
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padding: 0.8vh 0 1vh 0;
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border-bottom: 1px solid rgba(230, 223, 209, 0.2);
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margin-bottom: 1vh;
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@@ -285,7 +291,7 @@
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display: flex;
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justify-content: space-between;
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align-items: baseline;
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gap: 1vw;
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gap: 0.8em;
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}
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.weather-location {
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font-size: 0.45em;
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@@ -329,7 +335,7 @@
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.weather-day-slots {
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display: flex;
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justify-content: space-between;
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gap: 0.3vw;
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gap: 0.3em;
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font-size: 0.9em;
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margin-top: 0.3vh;
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}
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@@ -583,8 +589,34 @@ var _maxFps = (window.CONFIG && typeof window.CONFIG.maxFps === 'number')
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? window.CONFIG.maxFps : 30;
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var _frameGap = _maxFps > 0 ? 1000 / _maxFps : 0;
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var _lastDraw = 0;
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// ---- Info panel auto-fit -------------------------------------------------
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// The panel box itself is viewport-sized (top/bottom 2vh) and every size
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// inside it is em/vh based, so a single font size scales the whole content.
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// Binary search that font size until the content fills the box exactly:
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// no scrollbar at any viewport size, and the proportions never change.
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function fitInfoPanel() {
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var p = document.getElementById('info-panel');
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if (!p) return;
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var avail = p.clientHeight;
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if (!avail) return;
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var lo = 0.4, hi = 3.0;
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for (var i = 0; i < 9; i++) {
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var mid = (lo + hi) / 2;
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p.style.fontSize = mid + 'vh';
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if (p.scrollHeight <= avail + 1) lo = mid; else hi = mid;
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}
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p.style.fontSize = lo.toFixed(3) + 'vh';
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}
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var _fitTimer = null;
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function scheduleFitInfoPanel() {
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if (_fitTimer) clearTimeout(_fitTimer);
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_fitTimer = setTimeout(fitInfoPanel, 120);
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}
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sceneRender();
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window.addEventListener('resize', sceneRender);
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window.addEventListener('resize', scheduleFitInfoPanel);
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(function sceneLoop() {
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window._sceneRaf = requestAnimationFrame(sceneLoop);
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var t = performance.now();
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@@ -1316,6 +1348,13 @@ window.sunPalettes = [
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function updateClockAndEvents() {
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var now = new Date();
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// Simulated wall clock: with CONFIG.day.simulation the scene runs
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// a whole day in cycleSeconds, so the clock hands, the digital
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// readout and every sun/moon table follow the accelerated date
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// instead of the real one - the scene and the clock stay in step.
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// simNow() is the same accelerated date the weather/calendar
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// layer uses, so nothing drifts apart.
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if (DAY_SIM) now = simNow();
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// Calculate real day progress based on sun position
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// 0% = midnight, 50% = noon, 100% = next midnight
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@@ -1805,6 +1844,7 @@ window.weatherThemes = {
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function updateDebug(t, palette, sceneColors, themeName, realDayProgress) {
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var now = new Date();
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if (DAY_SIM) now = simNow();
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var hh = now.getHours(), mm = now.getMinutes(), ss = now.getSeconds();
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document.getElementById('dbg-time').textContent =
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(hh < 10 ? '0' : '') + hh + ':' + (mm < 10 ? '0' : '') + mm + ':' + (ss < 10 ? '0' : '') + ss;
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@@ -1948,6 +1988,12 @@ window.weatherThemes = {
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// bearing: 6:00 (t=0.25) = east (pi/2), 12:00 = south (pi),
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// 18:00 = west (3pi/2) -> bearing = 2*PI*t
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var _sunBearing = t * Math.PI * 2;
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// World frame (verified from the star frame and the terrain
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// mesh): +X points WEST, +Y up, +Z north. The star frame maps
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// RA=0 to +X and rotates it to due west after 6 h of sidereal
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// time, and the mesh samples the mosaic with u = 0.5 - x/size,
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// so east is -X. The east component therefore has to land on
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// -cos(alt)*sin(bearing).
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window.__currentSunDir = [
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-Math.cos(_alt) * Math.sin(_sunBearing),
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Math.sin(_alt),
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@@ -1957,9 +2003,10 @@ window.weatherThemes = {
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var _sunPos = SunCalc.getPosition(new Date(), SITE_LAT, SITE_LON);
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window.__currentSunAlt = _sunPos.altitude;
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window.__flightDow = new Date().getDay();
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// Unit vector towards the sun in world space (X east, Z north,
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// Y up). SunCalc azimuth is measured from south, clockwise ->
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// bearing from north = azimuth + PI.
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// Unit vector towards the sun in world space. SunCalc azimuth
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// is measured from the south, positive towards the west, so
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// the compass bearing (0 = north, clockwise) is azimuth + PI.
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// World frame: +X = west, +Z = north, +Y = up -> east is -X.
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var _sunBearingR = _sunPos.azimuth + Math.PI;
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window.__currentSunDir = [
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-Math.cos(_sunPos.altitude) * Math.sin(_sunBearingR),
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@@ -1967,6 +2014,26 @@ window.weatherThemes = {
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Math.cos(_sunPos.altitude) * Math.cos(_sunBearingR)
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];
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}
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// ---- Local sidereal time -------------------------------------
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// Same formula SunCalc uses internally (Meeus): GMST in degrees
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// plus the observer's east longitude. This is what the star
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// frame has to follow - a solar day fraction is 3 min 56 s per
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// day off and has no absolute phase at all.
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var _sidD = (Date.now() - Date.UTC(2000, 0, 1, 12, 0, 0)) / 86400000;
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var _sidReal = (280.16 + 360.9856235 * _sidD + SITE_LON) * Math.PI / 180;
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if (DAY_SIM) {
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if (typeof window.__sidStart !== 'number') {
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window.__sidStart = _sidReal;
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window.__sidStartMs = Date.now();
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}
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// simulated days elapsed * sidereal rate (1.0027379 solar days
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// per sidereal day)
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var _sidDays = (Date.now() - window.__sidStartMs) / CYCLE;
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window.__currentSiderealRad = window.__sidStart + _sidDays * 2 * Math.PI * 1.0027379;
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} else {
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window.__currentSiderealRad = _sidReal;
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}
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// ---- Moon direction ------------------------------------------
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// Start elongation = real lunar phase (SunCalc: 0 new .. 0.5
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// full); in day simulation the elongation advances 360/29.53
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@@ -1985,11 +2052,30 @@ window.weatherThemes = {
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var _cx = _kp[1]*_sd[2] - _kp[2]*_sd[1];
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var _cy = _kp[2]*_sd[0] - _kp[0]*_sd[2];
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var _cz = _kp[0]*_sd[1] - _kp[1]*_sd[0];
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window.__currentMoonDir = [
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_sd[0]*_ecs + _cx*_esn + _kp[0]*_kdv*(1-_ecs),
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_sd[1]*_ecs + _cy*_esn + _kp[1]*_kdv*(1-_ecs),
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_sd[2]*_ecs + _cz*_esn + _kp[2]*_kdv*(1-_ecs)
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];
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if (DAY_SIM) {
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window.__currentMoonDir = [
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_sd[0]*_ecs + _cx*_esn + _kp[0]*_kdv*(1-_ecs),
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_sd[1]*_ecs + _cy*_esn + _kp[1]*_kdv*(1-_ecs),
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_sd[2]*_ecs + _cz*_esn + _kp[2]*_kdv*(1-_ecs)
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];
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// illuminated fraction straight from the elongation used above
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// (0 = new, 1 = full) so other layers can light themselves by it
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window.__currentMoonFrac = (1 - Math.cos(_elong)) * 0.5;
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} else {
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// Real mode: the geometric construction above keeps the moon on
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// the SUN's declination circle. The real moon leaves it by up to
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// 28.5 deg (obliquity 23.4 + lunar inclination 5.1), which puts
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// it in the wrong part of the sky. SunCalc solves the actual
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// lunar ephemeris, so use its altitude/azimuth directly.
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var _moonPos = SunCalc.getMoonPosition(new Date(), SITE_LAT, SITE_LON);
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var _moonBearingR = _moonPos.azimuth + Math.PI;
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window.__currentMoonDir = [
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-Math.cos(_moonPos.altitude) * Math.sin(_moonBearingR),
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Math.sin(_moonPos.altitude),
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Math.cos(_moonPos.altitude) * Math.cos(_moonBearingR)
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];
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window.__currentMoonFrac = SunCalc.getMoonIllumination(new Date()).fraction;
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}
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var __skyHex = '#' + ('00000' + c.sky.toString(16)).slice(-6);
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if (__skyHex !== window.__lastSkyHex) {
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window.__lastSkyHex = __skyHex;
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@@ -2104,6 +2190,7 @@ window.weatherThemes = {
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if (window.BackgroundCache) {
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window.BackgroundCache.put('meta/geolabel', { value: name });
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}
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scheduleFitInfoPanel();
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||||
}
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})
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.catch(function() { /* ignore errors */ });
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@@ -2214,7 +2301,10 @@ window.weatherThemes = {
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window.BackgroundCache.put('meta/weather', { json: data });
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}
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currentWeatherCode = data.current.weather_code;
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setWeatherTheme(getWeatherThemeName(currentWeatherCode));
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// while the weather sim runs it owns the theme - a live
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// poll must not override the configured test weather
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if (!__weatherSimActive)
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setWeatherTheme(getWeatherThemeName(currentWeatherCode));
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updateWeatherDisplay();
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})
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.catch(function(err) {
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@@ -2227,7 +2317,8 @@ window.weatherThemes = {
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weatherData = rec.json;
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window.__weatherStale = true;
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currentWeatherCode = rec.json.current.weather_code;
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setWeatherTheme(getWeatherThemeName(currentWeatherCode));
|
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if (!__weatherSimActive)
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setWeatherTheme(getWeatherThemeName(currentWeatherCode));
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updateWeatherDisplay();
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}
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});
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@@ -2356,11 +2447,13 @@ window.weatherThemes = {
|
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'</div>';
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}
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document.getElementById('weather-forecast').innerHTML = forecastHtml;
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fitInfoPanel();
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}
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// Update weather every 15 minutes
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applyI18n();
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populateDebugSelects();
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fitInfoPanel();
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// Apply debug flag from CONFIG
|
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var debugEl = document.getElementById('debug-panel');
|
||||
if (debugEl && !(window.CONFIG && window.CONFIG.debug)) {
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||||
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@@ -86,7 +86,9 @@ window.CONFIG = {
|
||||
// Internal 3D resolution scale (0.3..1, default 1). Lower values
|
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// render the clouds/map shader at reduced resolution and upscale
|
||||
// via CSS - use it if fps is low (GPU-bound) despite a quiet CPU.
|
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renderScale: 1,
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// 1 = native. 0.5 = a quarter of the pixels (half width, half height),
|
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// upscaled 2x as hard blocks; the DOM UI on top stays crisp.
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renderScale: 0.5,
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||||
// WebGL scene frame cap (default 30; 0 = free-running/vsync). All
|
||||
// scene motion is time-based, so the cap only changes smoothness.
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maxFps: 30,
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@@ -95,7 +97,10 @@ window.CONFIG = {
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lat: 48.5667,
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lon: 13.4319
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},
|
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weatherSim: true,
|
||||
// weatherSim: true = Szenario-Wetter statt Open-Meteo (A/B-Durchlauf
|
||||
// aller Wetterstufen alle weatherSimInterval ms). false = echtes
|
||||
// Wetter von Open-Meteo.
|
||||
weatherSim: false,
|
||||
weatherSimInterval: 30000,
|
||||
// All downloads (basemap tiles, elevation grid, weather JSON, geo
|
||||
// label) stay in IndexedDB permanently and are never re-fetched once
|
||||
@@ -104,13 +109,13 @@ window.CONFIG = {
|
||||
expireDays: null,
|
||||
// true = draw tile borders + N/S + x/y coords into the ground
|
||||
// texture (debug orientation). Off = clean map.
|
||||
debug: false
|
||||
debug: true
|
||||
},
|
||||
// Ground imagery: 'satellite' = ESRI World_Imagery (aerial, no
|
||||
// labels), 'streets' = ESRI World_Street_Map (with place names).
|
||||
// Both cached permanently (separate cache prefix per style).
|
||||
ground: {
|
||||
style: 'satellite'
|
||||
style: 'streets'
|
||||
},
|
||||
// Figure-eight course around location (lat/lon); the crossing point
|
||||
// sits exactly on the coordinate. null/removed = straight flight.
|
||||
@@ -145,7 +150,7 @@ window.CONFIG = {
|
||||
enabled: true,
|
||||
altitudeKm: 14, // cruise altitude
|
||||
climbKm: 100, // climb/descent run to/from cruise altitude
|
||||
count: 84, // max simultaneous aircraft
|
||||
count: 21, // max simultaneous aircraft
|
||||
speedKmh: 850, // mean ground speed
|
||||
speedVar: 0.18, // +/- deviation (0..0.5)
|
||||
minLegKm: 60, // shortest leg (no taxi hops)
|
||||
@@ -154,20 +159,28 @@ window.CONFIG = {
|
||||
wHub: 4, // destination weights: hub / airfield / strip
|
||||
wField: 2,
|
||||
wStrip: 1,
|
||||
contrailChance: 0.6, // share of aircraft with a persistent trail
|
||||
contrailChance: 0.85, // share of aircraft with a persistent trail
|
||||
contrailStartKm: 6, // trail formation altitude
|
||||
contrailLifeS: 300, // trail visibility duration
|
||||
contrailWidthM: 310 // full trail width
|
||||
contrailWidthM: 620, // full trail width
|
||||
// trails fade out completely by this distance (start is 35% of it)
|
||||
contrailFadeKm: 100,
|
||||
// Night strobes. Size shrinks with distance but never below
|
||||
// lightPx, and never grows past lightMaxPx for a jet right above.
|
||||
// The white strobe is a double flash: two equal flashes
|
||||
// blinkGapS apart, then blinkPeriodS - blinkGapS - blinkFlashS
|
||||
// of darkness (1.4 - 0.16 - 0.08 = 1.16 s pause).
|
||||
lightPx: 7,
|
||||
lightMaxPx: 16,
|
||||
lightBoost: 9,
|
||||
blinkPeriodS: 1.4,
|
||||
blinkGapS: 0.16,
|
||||
blinkFlashS: 0.08
|
||||
},
|
||||
// 3D ground from real elevation data (Copernicus DEM, terrarium
|
||||
// tiles). enabled: false = flat plane. exaggeration: vertical
|
||||
// elevation scale (1 = real, nearly invisible; default 8).
|
||||
// wireframe: true = overlay mesh edges as orange lines (debug).
|
||||
// nightLights: NASA VIIRS city-lights layer, cross-faded into the
|
||||
// day map over ~1 h after sunset (dark ground, glowing cities).
|
||||
// One-time fetch (~49 tiles), cached permanently. false = no light
|
||||
// overlay; at night the normal texture stays much brighter (only
|
||||
// gently dimmed).
|
||||
// carLights: moving lights on the real road network (OSM/Overpass
|
||||
// curves, additive over the terrain at night). JSON once, cached.
|
||||
// cityLights: settlement lights - OSM place nodes (city/town/
|
||||
@@ -176,13 +189,127 @@ window.CONFIG = {
|
||||
// brighter dots. One Overpass query, cached permanently.
|
||||
// Data (c) OpenStreetMap contributors, ODbL.
|
||||
terrain: {
|
||||
// soft rim at the mosaic border, in tiles (1 tile ~ 13 km)
|
||||
edgeFadeTiles: 4,
|
||||
enabled: true,
|
||||
exaggeration: 8,
|
||||
wireframe: false,
|
||||
nightLights: false,
|
||||
// How far the day map is dimmed at full night: 0 = pitch black,
|
||||
// 1 = unchanged. Only affects night; the day map is untouched.
|
||||
// (The NASA VIIRS city-lights layer was removed; city lights come
|
||||
// from OSM place nodes via cityLights.)
|
||||
nightDim: 0.22,
|
||||
carLights: true,
|
||||
cityLights: true
|
||||
},
|
||||
// Car lights on the real road network (on/off stays in terrain.carLights).
|
||||
// Two layers now: a thin road line (bandPx / bandBrightness) and one
|
||||
// round point sprite per vehicle (minPx..maxPx), same idea as the city
|
||||
// dots' gl_PointSize floor. laneM is the real distance between the two
|
||||
// traffic directions, so they split close to the camera and merge into
|
||||
// one line far away instead of drifting apart with the camera distance.
|
||||
// dashM: mean vehicle spacing (secondary roads use dashM * 2.8).
|
||||
// speed: multiplier on the real driving speed (motorway ~120 km/h,
|
||||
// secondary ~70 km/h at dashM spacing).
|
||||
carLights: {
|
||||
roadWidthM: 24, // real carriageway width of the road line
|
||||
bandPx: 1.2, // pixel floor for the road line
|
||||
bandBrightness: 0.10, // road line glow (points are the main layer)
|
||||
minPx: 3.6, // guaranteed vehicle light diameter
|
||||
maxPx: 10, // ceiling for a light right above the camera
|
||||
boost: 5, // extra light size close to the camera
|
||||
laneM: 8, // real distance between the two directions
|
||||
lanePx: 2.6, // screen floor for that distance, so the two
|
||||
// directions never collapse into one stream
|
||||
// Traffic lives on a disc around the configured location: roads
|
||||
// outside rangeKm carry no vehicles. fadeKm / fadeSpanKm are the
|
||||
// distance fade belonging to that disc (start, and how far past it
|
||||
// until nothing is left) - keep them at or beyond rangeKm so the
|
||||
// region never ends in a hard cut.
|
||||
rangeKm: 200,
|
||||
fadeKm: 150,
|
||||
fadeSpanKm: 60,
|
||||
// 'auto' = side of the road taken from location (lat/lon): left in
|
||||
// the UK, Japan, Australia, India, Southern Africa, ... and right
|
||||
// everywhere else. Set 'left' or 'right' to force it.
|
||||
trafficSide: 'auto',
|
||||
dashM: 620, // mean vehicle spacing on motorways
|
||||
// Traffic spread around the motorway network (gaussian): peak on the
|
||||
// motorway itself, thinning with distance to the nearest one.
|
||||
// spreadKm = sigma, spreadFloor = share that far side roads keep.
|
||||
spreadKm: 45,
|
||||
spreadFloor: 0.30,
|
||||
speed: 1.0, // flow speed multiplier
|
||||
density: 1.0, // vehicle density multiplier
|
||||
brightness: 1.3 // vehicle light intensity
|
||||
},
|
||||
// Headlights and house lights do not ignite at once: every single
|
||||
// light gets its own sun-altitude threshold between offDeg (nothing
|
||||
// lit) and onDeg (everything lit), drawn per vehicle / per city block.
|
||||
// offDeg +5 deg is roughly 30 min before sunset here, onDeg -6 deg is
|
||||
// civil twilight. In the morning the same thresholds switch the lights
|
||||
// off again as the sun climbs.
|
||||
lights: {
|
||||
offDeg: 5,
|
||||
onDeg: -6,
|
||||
softDeg: 1.2
|
||||
},
|
||||
// Physical lighting: direct beam from a Kasten-Young air mass with
|
||||
// Rayleigh + ozone + aerosol extinction, diffuse skylight and moonlight
|
||||
// from the same model. terrainLighting: 'palette' switches back to the
|
||||
// old hand-painted hillshade. turbidity scales the aerosol load,
|
||||
// moonGain the moonlight strength, nightFloor the darkest skylight
|
||||
// (airglow + starlight), albedoTint is the theme's share on surfaces.
|
||||
atmosphere: {
|
||||
terrainLighting: 'physical',
|
||||
turbidity: 1.0,
|
||||
// moonlight strength; scales the direct term AND the diffuse sky
|
||||
// lift, both with the illuminated fraction (new moon -> none)
|
||||
moonGain: 0.60,
|
||||
// stylised starlight + airglow floor on a dark night (real
|
||||
// integrated starlight is ~1e-6 of daylight and would be invisible)
|
||||
starGain: 0.18,
|
||||
// extra share on the ground. The product is the starlit floor and
|
||||
// must stay below the skylight at sunset, otherwise the night would
|
||||
// be brighter than the moment of sunset. Moonlight (moonGain) is
|
||||
// what lifts a night above that floor.
|
||||
starGainGround: 0.4,
|
||||
nightFloor: 0.10,
|
||||
// cloud albedo in physical mode: theme hue kept, brightness comes
|
||||
// from the light model (the night palette alone would double-darken)
|
||||
cloudBrightness: 1.0,
|
||||
// moving cloud patches darken the ground beneath them (the terrain
|
||||
// samples the same cloud field as the sky pass)
|
||||
cloudShadows: true,
|
||||
cloudShadowDensity: 1.8, // optical depth through the deck
|
||||
cloudShadowFloor: 0.06, // darkest shade under a thick cloud
|
||||
cloudShadowAmbient: 0.65, // share of the skylight a cloud also blocks
|
||||
// ridges occlude the sun for the ground behind them (march over the
|
||||
// same height field the mesh was built from)
|
||||
terrainShadows: true,
|
||||
// brightness a fully shadowed slope keeps (0 = pitch black, 1 = off)
|
||||
terrainShadowFloor: 0.42,
|
||||
// how much of the ground haze applies to the cloud deck (clouds sit
|
||||
// above most of the air that causes it)
|
||||
cloudHaze: 0.22,
|
||||
albedoGain: 1.0,
|
||||
// share of the daylight column that the distance fog / horizon takes,
|
||||
// and the diffuse skylight share on surfaces
|
||||
skyGain: 0.45,
|
||||
// Aerial perspective in physical mode: the terrain is attenuated by
|
||||
// exp(-tau) and the scattered light of the same air column is added.
|
||||
// airGain scales the Rayleigh airlight (blue-biased), hazeResidual
|
||||
// is how much of the surface survives at the full fog distance
|
||||
// (0.3 = distant ground keeps 30 % of its own colour).
|
||||
airGain: 0.55,
|
||||
hazeResidual: 0.30
|
||||
},
|
||||
// Star colour: every catalogue star gets its real blackbody tint, mixed
|
||||
// towards white by this factor. 0 = pure white points, 1 = full colour.
|
||||
stars: {
|
||||
tint: 0.10, // 90 % white + 10 % of the star's real colour
|
||||
brightness: 1.6 // overall glow of the catalogue points
|
||||
},
|
||||
// Day simulation: true = a full 24 h cycle runs in cycleSeconds
|
||||
// (sun rises east, culminates south, sets west).
|
||||
// false = real sun/moon positions via SunCalc.
|
||||
@@ -190,16 +317,23 @@ window.CONFIG = {
|
||||
// that time of day (moving objects, clouds, cars and the weather
|
||||
// sim keep running unaffected); null/omitted = the clock advances.
|
||||
day: {
|
||||
// simulation: true runs a full 24 h cycle in cycleSeconds.
|
||||
// 60 s = one simulated day per minute of wall time (one simulated
|
||||
// hour every 2.5 s). The analog clock and the sun/moon tables follow
|
||||
// the simulated date.
|
||||
simulation: true,
|
||||
cycleSeconds: 20,
|
||||
fixedTime: '20:30'
|
||||
cycleSeconds: 60,
|
||||
fixedTime: null
|
||||
},
|
||||
// Cloud deck in world units (1 unit ~ 12.9 km at zoom 11; flight
|
||||
// band 15-35 km = y ~ 1.16-2.70). Keep the top below the lowest
|
||||
// flight altitude.
|
||||
clouds: {
|
||||
top: 0.9,
|
||||
bottom: -0.3
|
||||
bottom: -0.3,
|
||||
// per weather level (0 = clear, 1 = overcast); overrides the built-in
|
||||
// sunny 0.20 / cloudy 0.70 / stormy 0.80 / night 0.45
|
||||
density: { stormy: 0.80 }
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
@@ -5,9 +5,17 @@ server {
|
||||
index background.html;
|
||||
|
||||
location / {
|
||||
add_header Cache-Control "no-store, must-revalidate" always;
|
||||
try_files $uri $uri/ =404;
|
||||
}
|
||||
|
||||
# Page, config and scripts must never come out of a stale browser
|
||||
# cache: without this a changed CONFIG (new location, layer toggles)
|
||||
# keeps rendering the previous setup until a hard reload.
|
||||
location ~* \.(js|html)$ {
|
||||
add_header Cache-Control "no-store, must-revalidate" always;
|
||||
}
|
||||
|
||||
# The background page runs as an iframe on other origins; a stray
|
||||
# favicon request must not log 404s.
|
||||
location = /favicon.ico {
|
||||
@@ -55,6 +63,83 @@ server {
|
||||
add_header Access-Control-Allow-Origin "*" always;
|
||||
}
|
||||
|
||||
# CORS proxy for Overpass (road, place and airport queries). The public
|
||||
# mirrors answer cross-origin POSTs without Access-Control-Allow-Origin
|
||||
# (or refuse outright), so the app talks to same-origin paths here and
|
||||
# nginx forwards with a browser-like request. Overpass timeouts are long:
|
||||
# a busy instance needs more than the default 60 s.
|
||||
# URL format: /overpass/<mirror>/interpreter (mirror: api | coffee | mail)
|
||||
location ^~ /overpass/api/ {
|
||||
# Host in a variable so the resolver directive applies: with a literal
|
||||
# host nginx resolves at config time and tried AAAA records, which the
|
||||
# container cannot reach (101 Network unreachable) and which then
|
||||
# disabled the upstream for a while.
|
||||
resolver 1.1.1.1 8.8.8.8 ipv6=off valid=300s;
|
||||
set $overpass_api_host "overpass-api.de";
|
||||
proxy_pass https://$overpass_api_host/api/;
|
||||
proxy_ssl_server_name on;
|
||||
proxy_set_header Host overpass-api.de;
|
||||
proxy_set_header Origin "https://overpass-api.de";
|
||||
proxy_set_header Referer "https://overpass-api.de/api/interpreter";
|
||||
proxy_set_header User-Agent "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36";
|
||||
proxy_connect_timeout 15s; proxy_send_timeout 120s; proxy_read_timeout 120s;
|
||||
# A cell that answered once is kept for 30 days and served even while
|
||||
# the mirror is down (stale), so a flaky instance cannot undo progress
|
||||
# the browser already paid for.
|
||||
proxy_cache overpass;
|
||||
proxy_cache_key "$scheme$host$request_uri$request_body";
|
||||
proxy_cache_methods POST;
|
||||
proxy_cache_valid 200 30d;
|
||||
proxy_cache_lock on;
|
||||
proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
|
||||
add_header X-Cache $upstream_cache_status always;
|
||||
add_header Access-Control-Allow-Origin "*" always;
|
||||
}
|
||||
location ^~ /overpass/coffee/ {
|
||||
resolver 1.1.1.1 8.8.8.8 ipv6=off valid=300s;
|
||||
set $overpass_coffee_host "overpass.private.coffee";
|
||||
proxy_pass https://$overpass_coffee_host/api/;
|
||||
proxy_ssl_server_name on;
|
||||
proxy_set_header Host overpass.private.coffee;
|
||||
proxy_set_header Origin "https://overpass.private.coffee";
|
||||
proxy_set_header Referer "https://overpass.private.coffee/api/interpreter";
|
||||
proxy_set_header User-Agent "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36";
|
||||
proxy_connect_timeout 15s; proxy_send_timeout 120s; proxy_read_timeout 120s;
|
||||
# A cell that answered once is kept for 30 days and served even while
|
||||
# the mirror is down (stale), so a flaky instance cannot undo progress
|
||||
# the browser already paid for.
|
||||
proxy_cache overpass;
|
||||
proxy_cache_key "$scheme$host$request_uri$request_body";
|
||||
proxy_cache_methods POST;
|
||||
proxy_cache_valid 200 30d;
|
||||
proxy_cache_lock on;
|
||||
proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
|
||||
add_header X-Cache $upstream_cache_status always;
|
||||
add_header Access-Control-Allow-Origin "*" always;
|
||||
}
|
||||
location ^~ /overpass/mail/ {
|
||||
resolver 1.1.1.1 8.8.8.8 ipv6=off valid=300s;
|
||||
set $overpass_mail_host "maps.mail.ru";
|
||||
proxy_pass https://$overpass_mail_host/osm/tools/overpass/api/;
|
||||
proxy_ssl_server_name on;
|
||||
proxy_set_header Host maps.mail.ru;
|
||||
proxy_set_header Origin "https://maps.mail.ru";
|
||||
proxy_set_header Referer "https://maps.mail.ru/osm/tools/overpass/api/interpreter";
|
||||
proxy_set_header User-Agent "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36";
|
||||
proxy_connect_timeout 15s; proxy_send_timeout 120s; proxy_read_timeout 120s;
|
||||
# A cell that answered once is kept for 30 days and served even while
|
||||
# the mirror is down (stale), so a flaky instance cannot undo progress
|
||||
# the browser already paid for.
|
||||
proxy_cache overpass;
|
||||
proxy_cache_key "$scheme$host$request_uri$request_body";
|
||||
proxy_cache_methods POST;
|
||||
proxy_cache_valid 200 30d;
|
||||
proxy_cache_lock on;
|
||||
proxy_cache_use_stale error timeout updating http_500 http_502 http_503 http_504;
|
||||
add_header X-Cache $upstream_cache_status always;
|
||||
add_header Access-Control-Allow-Origin "*" always;
|
||||
}
|
||||
|
||||
# CORS preflight handler
|
||||
location ~* \.(png|jpg)$ {
|
||||
if ($request_method = 'OPTIONS') {
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
proxy_cache_path /var/cache/nginx/overpass levels=1:2 keys_zone=overpass:20m max_size=2g inactive=30d use_temp_path=off;
|
||||
Vendored
+2228
-758
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user