config: set renderScale to 0.5
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@@ -74,7 +74,7 @@ window.CONFIG = {
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// and upscaled with image-rendering: pixelated, so it reads as pixel
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// and upscaled with image-rendering: pixelated, so it reads as pixel
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// art instead of a blurry rescale. The DOM UI stays crisp at any value.
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// art instead of a blurry rescale. The DOM UI stays crisp at any value.
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// 1 = native resolution (sharpest, most expensive).
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// 1 = native resolution (sharpest, most expensive).
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renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.25 4x
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renderScale: 0.5, // 1 native, 0.5 pixel-art 2x, 0.25 4x
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// Scene frame cap. All motion is time-based, so this only changes
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// Scene frame cap. All motion is time-based, so this only changes
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// smoothness, never speed. 0 = free running (vsync).
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// smoothness, never speed. 0 = free running (vsync).
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maxFps: 30, // 0 = free running
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maxFps: 30, // 0 = free running
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@@ -127,18 +127,20 @@ window.CONFIG = {
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// road chains and does not run a full routing engine.
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// road chains and does not run a full routing engine.
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emergencyVehicles: {
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emergencyVehicles: {
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enabled: true,
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enabled: true,
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count: 3,
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count: 100,
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speedKmh: 85,
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speedKmh: 85,
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minKm: 40,
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minKm: 40,
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maxKm: 80,
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maxKm: 80,
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rankMax: 1, // 0=city, 1=town
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rankMax: 1, // 0=city, 1=town
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color: [0.22, 0.55, 1.0],
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color: [0.22, 0.55, 1.0],
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flashHz: 2.2,
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flashHz: 3.2,
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nightOnly: false,
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nightOnly: false,
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bright: 1.35
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bright: 2.2,
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sizeScale: 1.8
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// emergencyVehicles: { enabled: false }
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// emergencyVehicles: { enabled: false }
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// emergencyVehicles: { count: 6, speedKmh: 110, minKm: 25, maxKm: 120 }
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// emergencyVehicles: { count: 6, speedKmh: 110, minKm: 25, maxKm: 120 }
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// emergencyVehicles: { color: [1.0, 0.18, 0.12], flashHz: 3.0 }
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// emergencyVehicles: { color: [1.0, 0.18, 0.12], flashHz: 3.0 }
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// emergencyVehicles: { count: 100, bright: 2.6, sizeScale: 2.2, flashHz: 4.0 }
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},
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},
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// ------------------------------------------------------------------
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// ------------------------------------------------------------------
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