config: lower rain cloud coverage and render scale
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@@ -82,7 +82,7 @@ window.CONFIG = {
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// and upscaled with image-rendering: pixelated, so it reads as pixel
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// and upscaled with image-rendering: pixelated, so it reads as pixel
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// art instead of a blurry rescale. The DOM UI stays crisp at any value.
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// art instead of a blurry rescale. The DOM UI stays crisp at any value.
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// 1 = native resolution (sharpest, most expensive).
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// 1 = native resolution (sharpest, most expensive).
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renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
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renderScale: 0.5, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
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// Scene frame cap. All motion is time-based, so this only changes
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// Scene frame cap. All motion is time-based, so this only changes
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// smoothness, never speed. 0 = free running (vsync).
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// smoothness, never speed. 0 = free running (vsync).
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maxFps: 30, // 0 = free running
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maxFps: 30, // 0 = free running
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@@ -366,7 +366,7 @@ window.CONFIG = {
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// only ever reports sunny/cloudy/stormy, so the deck keeps that
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// only ever reports sunny/cloudy/stormy, so the deck keeps that
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// coverage through the night as well - 'night' is used by the weather
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// coverage through the night as well - 'night' is used by the weather
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// simulation (weatherSim: true) alone.
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// simulation (weatherSim: true) alone.
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density: { sunny: 0.25, cloudy: 0.50, rain: 0.75, snow: 0.65, stormy: 0.80 },
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density: { sunny: 0.25, cloudy: 0.50, rain: 0.45, snow: 0.65, stormy: 0.80 },
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// 'night' intentionally has no own density: it follows the last
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// 'night' intentionally has no own density: it follows the last
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// non-night weather density (sunny/cloudy/stormy).
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// non-night weather density (sunny/cloudy/stormy).
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// Cloud motion from Open-Meteo wind. Open-Meteo reports wind FROM
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// Cloud motion from Open-Meteo wind. Open-Meteo reports wind FROM
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