config: lower rain cloud coverage and render scale

This commit is contained in:
Richard Zink committed 2026-10-14 06:36:21 +02:00
1 parent 5deab893da
commit 9e2c7d1207
1 file changed
+2 -2
+2 -2
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@@ -82,7 +82,7 @@ window.CONFIG = {
// and upscaled with image-rendering: pixelated, so it reads as pixel
// art instead of a blurry rescale. The DOM UI stays crisp at any value.
// 1 = native resolution (sharpest, most expensive).
renderScale: 1, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
renderScale: 0.5, // 1 native, 0.5 pixel-art 2x, 0.4/0.33 cheaper
// Scene frame cap. All motion is time-based, so this only changes
// smoothness, never speed. 0 = free running (vsync).
maxFps: 30, // 0 = free running
@@ -366,7 +366,7 @@ window.CONFIG = {
// only ever reports sunny/cloudy/stormy, so the deck keeps that
// coverage through the night as well - 'night' is used by the weather
// simulation (weatherSim: true) alone.
density: { sunny: 0.25, cloudy: 0.50, rain: 0.75, snow: 0.65, stormy: 0.80 },
density: { sunny: 0.25, cloudy: 0.50, rain: 0.45, snow: 0.65, stormy: 0.80 },
// 'night' intentionally has no own density: it follows the last
// non-night weather density (sunny/cloudy/stormy).
// Cloud motion from Open-Meteo wind. Open-Meteo reports wind FROM