Shadow falls on lower neighbor in light direction
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59077670ba
commit
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1 file changed
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+26
-26
@@ -195,49 +195,49 @@
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if (h > 0) {
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if (h > 0) {
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var hRightNeighbor = heightMap[(wx + TILE) + ',' + wy] || 0;
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var hLeftNeighbor = heightMap[(wx - TILE) + ',' + wy] || 0;
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var hBackNeighbor = heightMap[wx + ',' + (wy - TILE)] || 0;
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var hFrontNeighbor = heightMap[wx + ',' + (wy + TILE)] || 0;
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var shadowFromRight = hRightNeighbor - h;
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var shadowOnRight = h - hLeftNeighbor;
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var shadowFromBack = hBackNeighbor - h;
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var shadowOnFront = h - hFrontNeighbor;
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if (shadowFromRight > 0) {
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if (shadowOnRight > 0) {
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var shadowW = Math.min(shadowFromRight * 2, TILE);
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var shadowW = Math.min(shadowOnRight * 4, TILE);
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var tt = shadowW / TILE;
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var tt = shadowW / TILE;
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var target2 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, hLeftNeighbor * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var target3 = project((wx - TILE) + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, hLeftNeighbor * HEIGHT_UNIT);
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var topA = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var origin1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
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var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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renderList.push({
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renderList.push({
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type: 'shadow',
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type: 'shadow',
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points: [
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points: [
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{ x: top2[0], y: top2[1] },
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{ x: origin4[0], y: origin4[1] },
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{ x: topA[0], y: topA[1] },
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{ x: target2[0], y: target2[1] },
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{ x: topB[0], y: topB[1] },
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{ x: target3[0], y: target3[1] },
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{ x: top3[0], y: top3[1] }
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{ x: origin1[0], y: origin1[1] }
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],
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],
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depth: wx + wy + 0.999
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depth: (wx - TILE) + wy + hLeftNeighbor + 0.999
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});
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});
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}
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}
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if (shadowFromBack > 0) {
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if (shadowOnFront > 0) {
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var shadowW = Math.min(shadowFromBack * 2, TILE);
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var shadowW = Math.min(shadowOnFront * 4, TILE);
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var tt = shadowW / TILE;
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var tt = shadowW / TILE;
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var target1 = project(wx + GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT);
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var target2 = project(wx + TILE - GAP/2, (wy + TILE) - GAP/2 - (TILE - GAP) * tt, hFrontNeighbor * HEIGHT_UNIT);
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var topA = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
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var origin3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var topB = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
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var origin4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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renderList.push({
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renderList.push({
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type: 'shadow',
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type: 'shadow',
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points: [
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points: [
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{ x: top1[0], y: top1[1] },
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{ x: origin4[0], y: origin4[1] },
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{ x: topA[0], y: topA[1] },
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{ x: target2[0], y: target2[1] },
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{ x: topB[0], y: topB[1] },
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{ x: target1[0], y: target1[1] },
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{ x: top2[0], y: top2[1] }
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{ x: origin3[0], y: origin3[1] }
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],
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],
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depth: wx + wy + 0.999
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depth: wx + (wy + TILE) + hFrontNeighbor + 0.999
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});
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});
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}
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}
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}
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}
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