Shadow from edges towards center, width based on height diff

This commit is contained in:
Richard Zink committed 2026-10-06 17:42:42 +02:00
1 parent f5ce558470
commit bc56236452
1 file changed
+14 -14
+14 -14
View File
@@ -193,19 +193,19 @@
}
if (h > 0) {
var hFrontNeighbor2 = heightMap[(wx + TILE) + ',' + wy] || 0;
var hBackNeighbor2 = heightMap[wx + ',' + (wy - TILE)] || 0;
var hRightNeighbor = heightMap[(wx + TILE) + ',' + wy] || 0;
var hLeftNeighbor = heightMap[wx + ',' + (wy - TILE)] || 0;
var shadowFront = hFrontNeighbor2 - h;
var shadowBack = hBackNeighbor2 - h;
var shadowFromRight = hRightNeighbor - h;
var shadowFromLeft = hLeftNeighbor - h;
if (shadowFront > 0) {
var shadowW = Math.min(shadowFront * 2, TILE);
if (shadowFromRight > 0) {
var shadowW = Math.min(shadowFromRight * 2, TILE);
var tt = shadowW / TILE;
var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
var topA = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
var topB = project(wx + TILE - GAP/2, wy + GAP/2 + (TILE - GAP) * tt, h * HEIGHT_UNIT);
var topA = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
shadows.push({
points: [
@@ -218,20 +218,20 @@
});
}
if (shadowBack > 0) {
var shadowW = Math.min(shadowBack * 2, TILE);
if (shadowFromLeft > 0) {
var shadowW = Math.min(shadowFromLeft * 2, TILE);
var tt = shadowW / TILE;
var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
var topA = project(wx + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
var topB = project(wx + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
var topA = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
var topB = project(wx + GAP/2, wy + GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
shadows.push({
points: [
{ x: top4[0], y: top4[1] },
{ x: top1[0], y: top1[1] },
{ x: topA[0], y: topA[1] },
{ x: topB[0], y: topB[1] },
{ x: top1[0], y: top1[1] }
{ x: top4[0], y: top4[1] }
],
depth: (wx + wy) + 1
});