Shadow from edges towards center, width based on height diff
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f5ce558470
commit
bc56236452
1 file changed
+14
-14
+14
-14
@@ -193,19 +193,19 @@
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}
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if (h > 0) {
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var hFrontNeighbor2 = heightMap[(wx + TILE) + ',' + wy] || 0;
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var hBackNeighbor2 = heightMap[wx + ',' + (wy - TILE)] || 0;
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var hRightNeighbor = heightMap[(wx + TILE) + ',' + wy] || 0;
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var hLeftNeighbor = heightMap[wx + ',' + (wy - TILE)] || 0;
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var shadowFront = hFrontNeighbor2 - h;
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var shadowBack = hBackNeighbor2 - h;
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var shadowFromRight = hRightNeighbor - h;
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var shadowFromLeft = hLeftNeighbor - h;
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if (shadowFront > 0) {
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var shadowW = Math.min(shadowFront * 2, TILE);
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if (shadowFromRight > 0) {
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var shadowW = Math.min(shadowFromRight * 2, TILE);
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var tt = shadowW / TILE;
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var top2 = project(wx + TILE - GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top3 = project(wx + TILE - GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var topA = project(wx + TILE - GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
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var topB = project(wx + TILE - GAP/2, wy + GAP/2 + (TILE - GAP) * tt, h * HEIGHT_UNIT);
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var topA = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var topB = project(wx + TILE - GAP/2 - (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
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shadows.push({
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points: [
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@@ -218,20 +218,20 @@
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});
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}
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if (shadowBack > 0) {
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var shadowW = Math.min(shadowBack * 2, TILE);
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if (shadowFromLeft > 0) {
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var shadowW = Math.min(shadowFromLeft * 2, TILE);
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var tt = shadowW / TILE;
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var top1 = project(wx + GAP/2, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var top4 = project(wx + GAP/2, wy + GAP/2, h * HEIGHT_UNIT);
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var topA = project(wx + GAP/2 + (TILE - GAP) * tt, wy + TILE - GAP/2, h * HEIGHT_UNIT);
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var topB = project(wx + GAP/2 + (TILE - GAP) * tt, wy + GAP/2, h * HEIGHT_UNIT);
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var topA = project(wx + GAP/2, wy + TILE - GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
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var topB = project(wx + GAP/2, wy + GAP/2 - (TILE - GAP) * tt, h * HEIGHT_UNIT);
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shadows.push({
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points: [
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{ x: top4[0], y: top4[1] },
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{ x: top1[0], y: top1[1] },
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{ x: topA[0], y: topA[1] },
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{ x: topB[0], y: topB[1] },
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{ x: top1[0], y: top1[1] }
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{ x: top4[0], y: top4[1] }
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],
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depth: (wx + wy) + 1
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});
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