clouds: raise cloud top to 20 km and disable terrain occlusion for test

This commit is contained in:
Richard Zink committed 2026-10-12 18:17:16 +02:00
1 parent 6802f83d1d
commit de7850d6db
2 files changed
+2 -2

No files matched your search

+1 -1
View File
@@ -144,7 +144,7 @@ window.CONFIG = {
// altitude so aircraft fly above the deck.
clouds: {
enabled: true,
top: 1.0, // ~12.9 km
top: 1.55, // ~20 km test deck
bottom: -0.2, // ~-2.6 km (deck base slightly below terrain)
// Coverage per weather level, 0 = clear, 1 = overcast. Only the
// levels listed here override the built-in defaults
+1 -1
View File
@@ -6855,7 +6855,7 @@ window.clouds3dRender = function(target) {
gl.activeTexture(gl.TEXTURE7);
gl.bindTexture(gl.TEXTURE_2D, terrainDistTex || null);
gl.uniform1i(s.uTerrainDistTex, 7);
gl.uniform1f(s.uTerrainDistOk, (terrainDistOk && terrainDistTex) ? 1.0 : 0.0);
gl.uniform1f(s.uTerrainDistOk, 0.0); // test: clouds ignore terrain occlusion
gl.disable(gl.DEPTH_TEST);
gl.depthMask(false);
gl.enable(gl.BLEND);