clouds: raise cloud top to 20 km and disable terrain occlusion for test
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@@ -144,7 +144,7 @@ window.CONFIG = {
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// altitude so aircraft fly above the deck.
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// altitude so aircraft fly above the deck.
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clouds: {
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clouds: {
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enabled: true,
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enabled: true,
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top: 1.0, // ~12.9 km
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top: 1.55, // ~20 km test deck
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bottom: -0.2, // ~-2.6 km (deck base slightly below terrain)
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bottom: -0.2, // ~-2.6 km (deck base slightly below terrain)
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// Coverage per weather level, 0 = clear, 1 = overcast. Only the
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// levels listed here override the built-in defaults
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// levels listed here override the built-in defaults
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Vendored
+1
-1
@@ -6855,7 +6855,7 @@ window.clouds3dRender = function(target) {
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gl.activeTexture(gl.TEXTURE7);
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gl.activeTexture(gl.TEXTURE7);
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gl.bindTexture(gl.TEXTURE_2D, terrainDistTex || null);
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gl.bindTexture(gl.TEXTURE_2D, terrainDistTex || null);
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gl.uniform1i(s.uTerrainDistTex, 7);
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gl.uniform1i(s.uTerrainDistTex, 7);
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gl.uniform1f(s.uTerrainDistOk, (terrainDistOk && terrainDistTex) ? 1.0 : 0.0);
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gl.uniform1f(s.uTerrainDistOk, 0.0); // test: clouds ignore terrain occlusion
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.DEPTH_TEST);
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gl.depthMask(false);
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gl.depthMask(false);
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gl.enable(gl.BLEND);
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gl.enable(gl.BLEND);
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