config: test without terrain haze
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@@ -572,7 +572,7 @@ window.CONFIG = {
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maxAlpha: 0.55
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maxAlpha: 0.55
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},
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},
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terrainHaze: {
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terrainHaze: {
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enabled: true, // terrain-distance based haze on the ground
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enabled: false, // test: no terrain haze
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scaleHeightKm: 8.5, // exponential vertical falloff
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scaleHeightKm: 8.5, // exponential vertical falloff
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density: 0.22, // optical depth per world unit
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density: 0.22, // optical depth per world unit
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gain: 1.0, // overall multiplier
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gain: 1.0, // overall multiplier
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