Commit Graph
185 Commits
Author SHA1 Message Date
Richard Zink 5ce027fd5d config: disable overpass proxy probe by default 2026-10-13 11:12:46 +02:00
Richard Zink c0c612c0cc fix: use relative proxy paths under subpath 2026-10-13 11:02:43 +02:00
Richard Zink 33d89683ef clouds: lower deck and fade near-camera cloud clipping 2026-10-13 08:47:56 +02:00
Richard Zink 6f19b34900 flights: draw two narrow engine contrails and raise beacon 2026-10-13 08:42:37 +02:00
Richard Zink 6b375ea983 sun: add configurable warm corona glow 2026-10-13 08:33:03 +02:00
Richard Zink 8f31ff8839 sun: halve disc size and add brightness gain 2026-10-13 08:30:41 +02:00
Richard Zink 86c72c2160 meteor showers: test with 100 active debug meteors 2026-10-13 08:23:19 +02:00
Richard Zink 36a8493b27 meteor showers: use gl.canvas for meteor point size 2026-10-13 08:20:03 +02:00
Richard Zink 0f22aad650 meteor showers: add debug shower and known radiant streaks 2026-10-13 08:10:55 +02:00
Richard Zink 22e2bae5bd emergency: apply emergency blue tone variation in renderer 2026-10-13 07:50:31 +02:00
Richard Zink 3a516fbce5 emergency: prioritize longer emergency routes 2026-10-13 07:44:54 +02:00
Richard Zink 6508abdd77 emergency: scale emergency vehicles map-wide and strengthen flashing 2026-10-13 07:41:22 +02:00
Richard Zink f06c50409a emergency: select routes that pass near the start city 2026-10-13 07:31:29 +02:00
Richard Zink 4cb1e3a704 emergency: fix reversed route distance rebase 2026-10-13 07:28:19 +02:00
Richard Zink d1d06b4fa5 emergency: add route selection failure debug 2026-10-13 07:26:31 +02:00
Richard Zink 122ca77106 emergency: rebase reversed route distances 2026-10-13 07:25:05 +02:00
Richard Zink 06a6f3cf71 cars: halve density and bias traffic toward motorways 2026-10-13 07:24:32 +02:00
Richard Zink 92bb9e651c emergency: widen route fallback and include motorway chains 2026-10-13 07:21:06 +02:00
Richard Zink 4ac48b188a car: cap road chain stitching to avoid Set overflow 2026-10-13 07:14:19 +02:00
Richard Zink 03ae45e0e5 emergency: make emergency lights visible outside night 2026-10-13 07:08:20 +02:00
Richard Zink 4f5cae83c9 emergency: add vehicle debug output 2026-10-13 07:02:22 +02:00
Richard Zink febea9f1c5 contrails: fix CT2 shader precision mismatch 2026-10-13 06:55:54 +02:00
Richard Zink 8f085e0db0 emergency: randomize route selection near start city 2026-10-13 06:52:39 +02:00
Richard Zink fec1941e12 emergency: add nearest-city emergency vehicle routes 2026-10-13 06:43:09 +02:00
Richard Zink 6553d2fd1d weather: add dynamic procedural snow cover 2026-10-13 05:43:04 +02:00
Richard Zink 92dd812072 weather: add wet road glow and light halos 2026-10-12 23:06:53 +02:00
Richard Zink fb113e2e2d weather: add lightning flashes during storms 2026-10-12 22:46:48 +02:00
Richard Zink e3ce9119fe weather: add rain and snow screen overlays 2026-10-12 22:37:45 +02:00
Richard Zink 65e31a5302 weather: add synthetic rain and snow simulation states 2026-10-12 22:27:32 +02:00
Richard Zink e3250a34da cars: add time-based traffic profile with weekend and Sunday peaks 2026-10-12 21:54:43 +02:00
Richard Zink e8ff7ee714 camera: bank the view when the flight path curves 2026-10-12 21:23:54 +02:00
Richard Zink 1fe214f403 clouds: retune weather coverage and make night follow weather 2026-10-12 21:19:57 +02:00
Richard Zink d5fb1f12c4 docs: add render diagrams and complete config examples 2026-10-12 21:15:24 +02:00
Richard Zink 45e35982da clouds: advect cloud field with Open-Meteo wind 2026-10-12 21:00:23 +02:00
Richard Zink 0d8a5f93d3 sky: add Keplerian planets as colored larger points 2026-10-12 20:51:41 +02:00
Richard Zink dd36976712 contrails: rewrite shader with world-space wispy cloud noise 2026-10-12 20:29:25 +02:00
Richard Zink b76b4fe4f2 contrails: raise alpha floor after rough shader 2026-10-12 20:23:29 +02:00
Richard Zink 7e603d7677 contrails: rougher wispy shader with 2D fbm breakup 2026-10-12 20:21:59 +02:00
Richard Zink c15351115f cars: test tertiary and residential vehicle layer in a local window 2026-10-12 20:16:35 +02:00
Richard Zink 81791baa09 cars: allow sparse vehicle lights on remote side roads 2026-10-12 20:13:12 +02:00
Richard Zink 1f621d749a cars: distribute lights by density and scale point size with render resolution 2026-10-12 20:08:42 +02:00
Richard Zink 50c96ceae4 contrails: add jagged edges and restore 5 minute lifetime 2026-10-12 19:52:23 +02:00
Richard Zink 1da34c913b contrails: implement simple robust contrail ribbon pass 2026-10-12 19:50:02 +02:00
Richard Zink adad36881a contrails: restore renderer and add debug strength floor 2026-10-12 19:42:29 +02:00
Richard Zink 01203b361a contrails: force high visibility for debugging 2026-10-12 19:41:54 +02:00
Richard Zink ce74fa5f6a contrails: disable depth test so exaggerated terrain does not hide them 2026-10-12 19:30:11 +02:00
Richard Zink b7764ad03f flights: render aircraft and contrails after clouds 2026-10-12 19:24:20 +02:00
Richard Zink 4748adc0a1 curvature: bend roads, city lights, flights and contrails 2026-10-12 19:08:50 +02:00
Richard Zink 60758b1168 clouds: raise weather coverage floor so clouds stay visible 2026-10-12 18:57:12 +02:00
Richard Zink b65936d44d clouds: tune cloud coverage by weather density 2026-10-12 18:55:47 +02:00