Richard Zink
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8f31ff8839
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sun: halve disc size and add brightness gain
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2026-10-13 08:30:41 +02:00 |
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Richard Zink
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b5c0030192
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config: return to real time and disable debug simulations
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2026-10-13 08:28:24 +02:00 |
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Richard Zink
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86c72c2160
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meteor showers: test with 100 active debug meteors
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2026-10-13 08:23:19 +02:00 |
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Richard Zink
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36a8493b27
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meteor showers: use gl.canvas for meteor point size
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2026-10-13 08:20:03 +02:00 |
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Richard Zink
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4fcaa99969
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config: set day start time to 07:05
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2026-10-13 08:19:26 +02:00 |
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Richard Zink
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0f22aad650
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meteor showers: add debug shower and known radiant streaks
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2026-10-13 08:10:55 +02:00 |
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Richard Zink
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22e2bae5bd
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emergency: apply emergency blue tone variation in renderer
v1.0.0
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2026-10-13 07:50:31 +02:00 |
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Richard Zink
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16c26729c2
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emergency: vary emergency light blue tones
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2026-10-13 07:49:35 +02:00 |
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Richard Zink
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cb7925e4ed
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config: reduce emergency vehicles to 25
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2026-10-13 07:45:26 +02:00 |
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Richard Zink
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3a516fbce5
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emergency: prioritize longer emergency routes
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2026-10-13 07:44:54 +02:00 |
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Richard Zink
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6508abdd77
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emergency: scale emergency vehicles map-wide and strengthen flashing
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2026-10-13 07:41:22 +02:00 |
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Richard Zink
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3cbb6dfdd2
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config: increase emergency vehicle speed to 125 km/h
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2026-10-13 07:36:03 +02:00 |
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Richard Zink
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8ec1f535b4
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config: set renderScale to 0.5
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2026-10-13 07:35:20 +02:00 |
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Richard Zink
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f06c50409a
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emergency: select routes that pass near the start city
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2026-10-13 07:31:29 +02:00 |
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Richard Zink
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4cb1e3a704
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emergency: fix reversed route distance rebase
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2026-10-13 07:28:19 +02:00 |
|
Richard Zink
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f1dc1601a1
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config: increase car light brightness
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2026-10-13 07:27:17 +02:00 |
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Richard Zink
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d1d06b4fa5
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emergency: add route selection failure debug
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2026-10-13 07:26:31 +02:00 |
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Richard Zink
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122ca77106
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emergency: rebase reversed route distances
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2026-10-13 07:25:05 +02:00 |
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Richard Zink
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06a6f3cf71
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cars: halve density and bias traffic toward motorways
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2026-10-13 07:24:32 +02:00 |
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Richard Zink
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92bb9e651c
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emergency: widen route fallback and include motorway chains
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2026-10-13 07:21:06 +02:00 |
|
Richard Zink
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b8bdb842b4
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config: halve car density and reduce car light brightness
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2026-10-13 07:18:02 +02:00 |
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Richard Zink
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4ac48b188a
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car: cap road chain stitching to avoid Set overflow
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2026-10-13 07:14:19 +02:00 |
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Richard Zink
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03ae45e0e5
|
emergency: make emergency lights visible outside night
|
2026-10-13 07:08:20 +02:00 |
|
Richard Zink
|
4f5cae83c9
|
emergency: add vehicle debug output
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2026-10-13 07:02:22 +02:00 |
|
Richard Zink
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b80083c0f8
|
config: disable weather effects
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2026-10-13 07:01:19 +02:00 |
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Richard Zink
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febea9f1c5
|
contrails: fix CT2 shader precision mismatch
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2026-10-13 06:55:54 +02:00 |
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Richard Zink
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8f085e0db0
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emergency: randomize route selection near start city
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2026-10-13 06:52:39 +02:00 |
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Richard Zink
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a6c0418153
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config: disable weather and day simulation
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2026-10-13 06:49:58 +02:00 |
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Richard Zink
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fec1941e12
|
emergency: add nearest-city emergency vehicle routes
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2026-10-13 06:43:09 +02:00 |
|
Richard Zink
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6553d2fd1d
|
weather: add dynamic procedural snow cover
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2026-10-13 05:43:04 +02:00 |
|
Richard Zink
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92dd812072
|
weather: add wet road glow and light halos
|
2026-10-12 23:06:53 +02:00 |
|
Richard Zink
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fb113e2e2d
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weather: add lightning flashes during storms
|
2026-10-12 22:46:48 +02:00 |
|
Richard Zink
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e3ce9119fe
|
weather: add rain and snow screen overlays
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2026-10-12 22:37:45 +02:00 |
|
Richard Zink
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65e31a5302
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weather: add synthetic rain and snow simulation states
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2026-10-12 22:27:32 +02:00 |
|
Richard Zink
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2ad5d9f8f9
|
config: enable weather simulation test mode
|
2026-10-12 22:19:58 +02:00 |
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Richard Zink
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c769a6dff3
|
weather: fetch and expose precipitation and snowfall
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2026-10-12 22:15:16 +02:00 |
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Richard Zink
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e3250a34da
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cars: add time-based traffic profile with weekend and Sunday peaks
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2026-10-12 21:54:43 +02:00 |
|
Richard Zink
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19a2759685
|
config: set renderScale to native resolution
|
2026-10-12 21:46:12 +02:00 |
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Richard Zink
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e8ff7ee714
|
camera: bank the view when the flight path curves
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2026-10-12 21:23:54 +02:00 |
|
Richard Zink
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1fe214f403
|
clouds: retune weather coverage and make night follow weather
|
2026-10-12 21:19:57 +02:00 |
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Richard Zink
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d5fb1f12c4
|
docs: add render diagrams and complete config examples
|
2026-10-12 21:15:24 +02:00 |
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Richard Zink
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b9a77fbaa4
|
atmosphere: enable cloud shadows on terrain
|
2026-10-12 21:02:57 +02:00 |
|
Richard Zink
|
45e35982da
|
clouds: advect cloud field with Open-Meteo wind
|
2026-10-12 21:00:23 +02:00 |
|
Richard Zink
|
0d8a5f93d3
|
sky: add Keplerian planets as colored larger points
|
2026-10-12 20:51:41 +02:00 |
|
Richard Zink
|
dd36976712
|
contrails: rewrite shader with world-space wispy cloud noise
|
2026-10-12 20:29:25 +02:00 |
|
Richard Zink
|
b76b4fe4f2
|
contrails: raise alpha floor after rough shader
|
2026-10-12 20:23:29 +02:00 |
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Richard Zink
|
7e603d7677
|
contrails: rougher wispy shader with 2D fbm breakup
|
2026-10-12 20:21:59 +02:00 |
|
Richard Zink
|
c15351115f
|
cars: test tertiary and residential vehicle layer in a local window
|
2026-10-12 20:16:35 +02:00 |
|
Richard Zink
|
81791baa09
|
cars: allow sparse vehicle lights on remote side roads
|
2026-10-12 20:13:12 +02:00 |
|
Richard Zink
|
1f621d749a
|
cars: distribute lights by density and scale point size with render resolution
|
2026-10-12 20:08:42 +02:00 |
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