Richard Zink
|
98e69da3b2
|
atmosphere: cap haze alpha to avoid hard horizon cut
|
2026-10-12 16:35:57 +02:00 |
|
Richard Zink
|
69a00b479b
|
atmosphere: add altitude-thinning distance haze
|
2026-10-12 16:24:11 +02:00 |
|
Richard Zink
|
7d75707e74
|
atmosphere: broaden bright sky band above horizon
|
2026-10-12 15:20:23 +02:00 |
|
Richard Zink
|
e9b47c5857
|
atmosphere: raise sky horizon color band
|
2026-10-12 15:18:11 +02:00 |
|
Richard Zink
|
a06f7038d8
|
atmosphere: make Rayleigh sky follow spherical Earth radius
|
2026-10-12 15:13:26 +02:00 |
|
Richard Zink
|
7329957658
|
atmosphere: add physical Rayleigh sky scattering
|
2026-10-12 15:08:59 +02:00 |
|
Richard Zink
|
629b1b6ab2
|
atmosphere: simulate Earth-Sun distance for solar irradiance
|
2026-10-12 15:06:13 +02:00 |
|
Richard Zink
|
185d9d2ff4
|
clouds: disable cloud shadows with old cloud shader removed
|
2026-10-12 15:00:34 +02:00 |
|
Richard Zink
|
06fb2f8d8f
|
clouds: remove old cloud raymarch shader pass
|
2026-10-12 15:00:08 +02:00 |
|
Richard Zink
|
20b47f5460
|
clouds: clip only against curved horizon, not detailed terrain
|
2026-10-12 14:57:32 +02:00 |
|
Richard Zink
|
cb847df3f5
|
clouds: intensify coverage, scale and detail
|
2026-10-12 14:55:32 +02:00 |
|
Richard Zink
|
8000c7be0e
|
clouds: reduce raymarch jitter and high-frequency boiling
|
2026-10-12 14:53:57 +02:00 |
|
Richard Zink
|
f25c7369cd
|
clouds: remove terrain-height march breaks causing holes
|
2026-10-12 14:51:49 +02:00 |
|
Richard Zink
|
661b59a295
|
clouds: raise deck and reduce terrain exaggeration
|
2026-10-12 14:49:52 +02:00 |
|
Richard Zink
|
624c2c6311
|
clouds: repair curved deck entry and terrain occlusion
|
2026-10-12 14:45:31 +02:00 |
|
Richard Zink
|
c546879b98
|
clouds: fix terrain clipping with curved occlusion
|
2026-10-12 14:36:29 +02:00 |
|
Richard Zink
|
d59df7f4d1
|
clouds: follow spherical Earth curvature
|
2026-10-12 14:30:26 +02:00 |
|
Richard Zink
|
c8fa1b3260
|
terrain: extend map with reduced-resolution outer height skirt
|
2026-10-12 14:16:06 +02:00 |
|
Richard Zink
|
4441619b8f
|
curvature: increase Earth exaggeration to 4.0
|
2026-10-12 14:07:43 +02:00 |
|
Richard Zink
|
d173f926e4
|
atmosphere: remove volumetric fog pass
|
2026-10-12 14:06:38 +02:00 |
|
Richard Zink
|
32132f33d1
|
curvature: enable spherical Earth config
|
2026-10-12 14:05:06 +02:00 |
|
Richard Zink
|
e78c6e86b6
|
curvature: bend terrain vertices to a spherical Earth
|
2026-10-12 14:04:29 +02:00 |
|
Richard Zink
|
f2a3a2172d
|
atmosphere: define EARTH_RADIUS_UNITS constant
|
2026-10-12 14:02:23 +02:00 |
|
Richard Zink
|
9a1efd5a59
|
atmosphere: define model uniform locations in init
|
2026-10-12 14:01:35 +02:00 |
|
Richard Zink
|
e47a39fa46
|
atmosphere: declare uEarthRadius in sky shader
|
2026-10-12 14:00:50 +02:00 |
|
Richard Zink
|
b9094ebd8b
|
atmosphere: add initial volumetric atmosphere shell
|
2026-10-12 13:59:59 +02:00 |
|
Richard Zink
|
1f925c6f68
|
README: textured moon disc and the enlarged sun/moon discs; note that the lunar map is inlined in the standalone build
|
2026-10-11 23:02:32 +02:00 |
|
Richard Zink
|
e005789ba8
|
config+docs: sun/moon/camera/day blocks, moon map attribution and cache manifest
|
2026-10-11 22:46:35 +02:00 |
|
Richard Zink
|
21f75e64ce
|
clock+camera: sun and moon always from the SunCalc ephemeris (sine-curve sun and ecliptic-elongation moon removed), virtual clock via startAt/speed, optional camera aim at the moon
|
2026-10-11 22:46:35 +02:00 |
|
Richard Zink
|
ee56f2a1c8
|
moon: real lunar map (CC BY 4.0) with correct near-side geometry - the old normal sign lit the far side, so the disc came out black; stars are now occluded by the disc, sun and moon discs drawn at 12x physical without changing surface brightness; build.py inlines the map as a data URI
|
2026-10-11 22:46:35 +02:00 |
|
Richard Zink
|
afc779e27e
|
README: document the geo/cells_v1 manifest and what it does for warm reloads
|
2026-10-11 21:36:26 +02:00 |
|
Richard Zink
|
efd4db47cb
|
geo: cell manifest geo/cells_v1 - cached road/place fast paths check one small record instead of reading every multi-megabyte raw cell
|
2026-10-11 21:34:52 +02:00 |
|
Richard Zink
|
2d78c7081c
|
clouds: coverage sunny 0.30 / cloudy 0.80 / stormy 0.92, dead 'night' override dropped (live weather never reports it)
|
2026-10-11 21:34:52 +02:00 |
|
Richard Zink
|
ede3d78717
|
flights: contrailChance back to 0.85 (1.00 was a test value)
|
2026-10-11 18:44:28 +02:00 |
|
Richard Zink
|
6d21b37e8f
|
progress logs behind CONFIG.debug, CONFIG.antialias + high-performance context, cheaper cloud sampling (skip far detail octave and redundant self-shading probe), brighter night contrails via CONFIG.flights.contrailNight, window.__flightDbg counters, real sun/moon by default
|
2026-10-11 18:42:48 +02:00 |
|
Richard Zink
|
113e4c522d
|
airliner mesh is generated in-repo: tools/plane_gen.py writes vendor/plane3d.js (480 tris, CC0, same unit extent as the old Grab3D derivative); attribution updated
|
2026-10-11 18:42:48 +02:00 |
|
Richard Zink
|
499c00d8b1
|
standalone without our server: basemap and DEM load from the CORS-enabled upstreams, same-origin proxy only when a probe proves it exists; drop dead kumi.systems mirror
|
2026-10-11 16:02:10 +02:00 |
|
Richard Zink
|
3395ac8f8e
|
docs + nginx: full README rewrite (config reference, caches, theme lighting, attribution), drop unused carto/topo proxies, drop obsolete compose version key
|
2026-10-11 15:39:42 +02:00 |
|
Richard Zink
|
4369afd3ef
|
lighting: remove the palette terrain model - physics is the only lighting, themes tint it through THEMES[theme].lighting; debug panel shows the active palette and its tint/gain; credits no longer claim VIIRS
|
2026-10-11 15:39:42 +02:00 |
|
Richard Zink
|
f26ac6c0ce
|
build.py: actually apply the inlined scripts, accept window.THEMES objects, drop the theme stylesheet link, verify only real script/link tags
|
2026-10-11 15:39:42 +02:00 |
|
Richard Zink
|
6eb25bdd03
|
physical lighting, volumetric clouds, terrain shadows, pixel-art render scale
- atmosphere: physical terrain lighting (air mass, Rayleigh beam colour,
skylight, moon, starlight floor), aerial perspective for terrain and
cloud deck, configurable haze/albedo/ambient gains
- clouds: march the deck in height instead of ray distance, IGN dither
(no per-frame flicker), per-step height jitter, 4-octave fbm renormalised,
softer density threshold, distance softening as a procedural mip,
grazing path clamp, cloud shadows on the ground (cloudShadowDensity/
Floor/Ambient) and cloud haze factor
- terrain: self-shadows from the elevation field (penumbra + shadow floor),
soft mosaic rim (edgeFadeTiles), east/west axis corrected (+X = west)
- lights: per-object twilight switching for cars, city dots and ground blocks
- flights: contrail width 620 m, fade to zero by contrailFadeKm, aircraft
size decoupled from trail width, count halved
- render: CONFIG.renderScale with integer upscale + image-rendering: pixelated
- data: nginx overpass proxy + cache, per-mirror cooldown ladder, ring-based
cell ordering (disc fills evenly), settlements fetched before roads,
interim chain persistence, two worker lanes (car/city) with progress logs
- removed: NASA VIIRS night-lights layer (fetch, canvas, texture, uniforms)
|
2026-10-11 15:04:21 +02:00 |
|
Richard Zink
|
cd460ec100
|
city lights: report buildMs in __cityDbg (measured: 17.5k places -> 46.7k points in 1.5ms)
|
2026-10-10 14:30:32 +02:00 |
|
Richard Zink
|
75dc5ed5b9
|
overpass: drop dead kumi.systems mirror (500 + no CORS) from endpoint ladder
|
2026-10-10 13:46:49 +02:00 |
|
Richard Zink
|
73d5c3f6a7
|
settlements: drop costly relation tier from place query (timed whole cells out), 3 mirror rounds with jitter, per-cell progress log; verified live: 1747 places -> 3855 lights
|
2026-10-10 13:37:35 +02:00 |
|
Richard Zink
|
aebe311e32
|
cache derived geometry: merged road chains + settlement list persisted with cell fingerprints; two-tier best-first road stitching (raw-node headings, permissive interchange pass); fast path skips all raw parsing on unchanged data
|
2026-10-10 13:15:03 +02:00 |
|
Richard Zink
|
99b29f216a
|
config: freeze sim clock at 20:30 (evening rush plateau)
|
2026-10-10 11:50:07 +02:00 |
|
Richard Zink
|
26bd5bbc59
|
contrails: keep visible at night as dimmed moonlit streaks (42% of night ramp); city debug counter + pending-terrain log
|
2026-10-10 11:50:07 +02:00 |
|
Richard Zink
|
a23cf85223
|
config: translate all source comments to English (i18n data strings unchanged)
|
2026-10-10 11:16:11 +02:00 |
|
Richard Zink
|
1879a6912a
|
contrails: distance-scaled ribbon width (sub-pixel fix), brighter head, far longer visible range
|
2026-10-10 11:12:38 +02:00 |
|
Richard Zink
|
4ecef21729
|
config.maxFps: scene frame-rate cap (default 30, 0 = free; motion stays time-based)
|
2026-10-10 11:04:44 +02:00 |
|