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animated_wallpaper/assets/index.html
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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Wireframe Flight Background</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { overflow: hidden; background: #000; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
var c = document.getElementById('c');
var ctx = c.getContext('2d');
var W = 0, H = 0;
function resize() {
W = c.width = window.innerWidth;
H = c.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
var offX = 0, offZ = 0;
function project(x, y, z) {
var fov = 800;
var scale = fov / (fov + z);
var isoX = y - x;
var isoY = ((x + y) * 0.5) - z;
var sx = isoX * scale + W / 2;
var sy = isoY * scale + H / 2;
return [sx, sy];
}
function getHeight(x, z) {
var h = 0;
h += Math.sin(x / 200) * 60;
h += Math.cos(z / 200) * 60;
h += Math.sin(x / 100 + z / 200) * 30;
h += Math.cos(z / 100 - x / 200) * 25;
return h;
}
var triangles = [];
function generateLandscape() {
triangles = [];
var range = 25;
var size = 100;
for (var x = -range; x <= range; x++) {
for (var z = -range; z <= range; z++) {
var wx = x * size + offX;
var wz = z * size + offZ;
var h1 = getHeight(wx, wz);
var h2 = getHeight(wx + size, wz);
var h3 = getHeight(wx + size, wz + size);
var h4 = getHeight(wx, wz + size);
var water = (h1 < 30 || h2 < 30 || h3 < 30 || h4 < 30);
var p1 = [wx, h1, wz];
var p2 = [wx + size, h2, wz];
var p3 = [wx + size, h3, wz + size];
var p4 = [wx, h4, wz + size];
triangles.push({ p1: p1, p2: p2, p3: p3, water: water, depth: (p1[2] + p2[2] + p3[2]) / 3 });
triangles.push({ p1: p1, p2: p3, p3: p4, water: water, depth: (p1[2] + p3[2] + p4[2]) / 3 });
}
}
}
function drawLandscape() {
triangles.sort(function(a, b) { return b.depth - a.depth; });
for (var i = 0; i < triangles.length; i++) {
var t = triangles[i];
var p1 = project(t.p1[0], t.p1[1], t.p1[2]);
var p2 = project(t.p2[0], t.p2[1], t.p2[2]);
var p3 = project(t.p3[0], t.p3[1], t.p3[2]);
if (p1[1] < -200 || p1[1] > H + 200) continue;
ctx.fillStyle = t.water ? 'rgba(0, 80, 200, 0.85)' : 'rgba(0, 160, 0, 0.85)';
ctx.beginPath();
ctx.moveTo(p1[0], p1[1]);
ctx.lineTo(p2[0], p2[1]);
ctx.lineTo(p3[0], p3[1]);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = t.water ? '#00ccff' : '#00ff66';
ctx.lineWidth = 1;
ctx.stroke();
}
}
function drawHorizon() {
var hY = H / 2 - 50;
ctx.strokeStyle = 'rgba(255, 200, 100, 0.3)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(0, hY);
ctx.lineTo(W, hY);
ctx.stroke();
}
var planeVertices = [];
function initPlane() {
planeVertices = [];
var segs = 8, len = 60, rad = 6;
for (var i = 0; i < segs; i++) {
var a = (i / segs) * Math.PI * 2;
planeVertices.push([Math.cos(a) * rad, 0, Math.sin(a) * rad]);
}
for (var i = 0; i < segs; i++) {
var a = (i / segs) * Math.PI * 2;
planeVertices.push([Math.cos(a) * rad, len, Math.sin(a) * rad]);
}
planeVertices.push([-40, 30, 0]);
planeVertices.push([-40, 50, 0]);
planeVertices.push([40, 50, 0]);
planeVertices.push([40, 30, 0]);
}
function drawPlane() {
var yaw = -0.4;
var roll = 0;
var pitch = 0.15;
var transformed = planeVertices.map(function(v) {
var x = v[0], y = v[1], z = v[2];
var cy = Math.cos(yaw), sy = Math.sin(yaw);
var x1 = x * cy - z * sy;
var z1 = x * sy + z * cy;
var cr = Math.cos(roll), sr = Math.sin(roll);
var x2 = x1 * cr - y * sr;
var y1 = x1 * sr + y * cr;
var cp = Math.cos(pitch), sp = Math.sin(pitch);
var y2 = y1 * cp - z1 * sp;
var z2 = y1 * sp + z1 * cp;
return [x2, y2 + 120, z2 + 100];
});
ctx.strokeStyle = '#ff0000';
ctx.lineWidth = 2;
ctx.shadowBlur = 12;
ctx.shadowColor = '#ff0000';
for (var i = 0; i < transformed.length; i++) {
var p = project(transformed[i][0], transformed[i][1], transformed[i][2]);
ctx.fillStyle = '#ff0000';
ctx.beginPath();
ctx.arc(p[0], p[1], 3, 0, Math.PI * 2);
ctx.fill();
}
for (var i = 0; i < 7; i++) {
var p1 = project(transformed[i][0], transformed[i][1], transformed[i][2]);
var p2 = project(transformed[i + 1][0], transformed[i + 1][1], transformed[i + 1][2]);
ctx.beginPath();
ctx.moveTo(p1[0], p1[1]);
ctx.lineTo(p2[0], p2[1]);
ctx.stroke();
}
ctx.beginPath();
var pFirst = project(transformed[0][0], transformed[0][1], transformed[0][2]);
var pLast = project(transformed[7][0], transformed[7][1], transformed[7][2]);
ctx.moveTo(pFirst[0], pFirst[1]);
ctx.lineTo(pLast[0], pLast[1]);
ctx.stroke();
for (var i = 8; i <= 11; i++) {
var j = (i + 1 > 11) ? 8 : i + 1;
var p1 = project(transformed[i][0], transformed[i][1], transformed[i][2]);
var p2 = project(transformed[j][0], transformed[j][1], transformed[j][2]);
ctx.beginPath();
ctx.moveTo(p1[0], p1[1]);
ctx.lineTo(p2[0], p2[1]);
ctx.stroke();
}
for (var i = 12; i <= 15; i++) {
var j = (i + 1 > 15) ? 12 : i + 1;
var p1 = project(transformed[i][0], transformed[i][1], transformed[i][2]);
var p2 = project(transformed[j][0], transformed[j][1], transformed[j][2]);
ctx.beginPath();
ctx.moveTo(p1[0], p1[1]);
ctx.lineTo(p2[0], p2[1]);
ctx.stroke();
}
ctx.shadowBlur = 0;
}
initPlane();
function frame() {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, W, H);
offX -= 1.5;
offZ -= 0.7;
generateLandscape();
drawLandscape();
drawHorizon();
drawPlane();
requestAnimationFrame(frame);
}
frame();
</script>
</body>
</html>