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animated_wallpaper/README.md
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# Animated Background
A browser-based animated desktop background: a WebGL flight scene over real
terrain, driven by the real sun, moon, stars and live weather. Designed to be
dropped into an iframe or kiosk browser and left running.
## Features
- **WebGL flight scene** (`vendor/clouds3d.js`): a 3D terrain mesh built from
real elevation data (Copernicus DEM), a raymarched volumetric cloud deck,
and a figure-eight flight path around the configured location with a
vertical bob inside the 15-35 km flight band.
- **One physical light model** shared by sky, clouds, contrails, aircraft and
ground: direct beam through a Kasten-Young air mass with Rayleigh, ozone and
aerosol extinction, diffuse skylight, moonlight, a starlight floor and aerial
perspective. Sun and moon come from the real positions (SunCalc) for
`CONFIG.location`, or from an accelerated 24 h simulation (`CONFIG.day`).
- **Theme-tinted lighting**: each theme may pull the physical colours toward
its own palette and set its own day/night exposure, without replacing the
physics (`window.THEMES[...].lighting`).
- **Shadows**: moving cloud shadows sampled from the same cloud field the sky
renders, plus terrain self-shadowing over the DEM height field.
- **Realistic night sky**: ~8700 stars from the Yale Bright Star Catalogue
(points sized by magnitude, coloured by temperature), rotated at the sidereal
rate for the site's latitude, a Milky Way band and a phase-correct moon.
- **Aircraft**: low-poly jets (CC0 model) on curved routes between real
airfields, with a destination rolled at every take-off, sun-lit silhouettes
and contrails by day, strobing position lights by night.
- **Night lights**: vehicle lights moving along the real road network (Overpass)
with correct driving side per country, and settlement lights from OSM place
nodes (bigger towns get more and brighter dots). Both fade in light by light
across twilight instead of switching as one block.
- **Live weather** (Open-Meteo): current conditions plus a 4-day forecast
widget; the weather code selects the cloud coverage and the colour mood.
- **Fully cached, offline-capable**: basemap tiles, the elevation grid, Overpass
road/place cells, the merged road chains and the decoded settlement list live
permanently in IndexedDB; the star catalogue is inlined. Once warm, the scene
renders fully offline (only weather is fetched live), and a 15-minute cycle
transparently retries anything that previously failed.
- **Pixel-art rendering option**: `CONFIG.renderScale` renders the 3D scene at
a fraction of the display size and upscales it in exact integer blocks with
`image-rendering: pixelated`, while the DOM UI stays crisp.
- **Location-aware**: set `CONFIG.location.lat/lon` and everything (flight
anchor, terrain tiles, sun/moon, weather, star rotation, traffic side) is
derived from it. Without a location, browser geolocation is tried, falling
back to the built-in default.
- Six UI languages, CSS-swappable colour themes, configurable clock format,
optional debug panel.
## Run with Docker (recommended)
```sh
docker compose up --build
```
Then open <http://localhost:58881/>.
The bundled nginx config (`default.conf`) is more than a file server:
- CORS proxies for the basemap styles (`/esri/streets/`, `/esri/imagery/`) and
the elevation tiles (`/terrarium/`).
- CORS proxies for the three Overpass mirrors (`/overpass/api/`,
`/overpass/coffee/`, `/overpass/mail/`) with a browser-like request, long
timeouts and a 30-day `proxy_cache` (`overpass-cache.conf`) that also serves
stale entries while a mirror is down. Public Overpass instances refuse or
mis-handle cross-origin POSTs, and they are flaky; the cache means a cell the
browser already paid for is never lost.
- `Cache-Control: no-store` for HTML and JS, so a changed `CONFIG` takes effect
on reload.
The proxies are a convenience, not a requirement: every data source is also
reachable directly from the browser (ESRI, the AWS elevation bucket and the
Overpass mirrors all answer cross-origin requests), and the page probes for
`/terrarium/` and `/esri/...` at start-up and switches to the proxy only when
this same-origin proxy actually exists. Running the files from any static
server therefore works as well - just without the nginx-side Overpass cache.
## Single-file build
`build.py` bundles everything into one self-contained HTML file: all scripts,
the star catalogue and every theme stylesheet are inlined, and theme switching
keeps working.
```sh
python3 build.py # -> background-standalone.html
python3 build.py out.html # -> custom output path
python3 build.py --check # build to a temp file and verify, write nothing
```
`--check` fails if anything is left that would need a sibling file (an external
`<script src>` or a CSS `<link>`).
Runtime *data* is fetched at load, but from public sources only: ESRI basemap
tiles, the AWS elevation tiles and the Overpass mirrors are all CORS-enabled,
and Open-Meteo needs no key. So the built file runs on its own - from any
static server, and even opened directly via `file://`. Serving it from the
Docker image additionally gives the nginx proxies and the 30-day Overpass
cache, which is the gentlest option for the upstreams. If a source is
unreachable, the scene degrades instead of failing: an "OFFLINE"-labelled
ground grid in place of basemap tiles.
## Configuration
`config.js` is the reference: every key is documented in place, and unused
options are listed commented-out with example values. Most knobs are read every
frame, so editing the file and reloading is enough - no rebuild needed.
Groups:
| Group | What it controls |
| --- | --- |
| `theme`, `language`, `timeFormat`, `units`, `credits` | palette, UI language, clock format, °C/°F, attribution line |
| `debug` | debug panel (weather, shader counters, theme palette and lighting) |
| `renderScale`, `maxFps` | internal 3D resolution and frame cap |
| `location` | `lat`/`lon` (+ optional `label`) - everything geographic |
| `weatherSim`, `weatherSimInterval` | ignore the API and cycle the weather looks |
| `tiles` | basemap re-fetch interval (`expireDays`), tile-border debug overlay |
| `ground.style` | `'satellite'` (ESRI World_Imagery) or `'streets'` (ESRI World_Street_Map) |
| `orbit` | figure-eight path, `radiusKm`, direction, reorientation, `altBob` |
| `fog.distanceKm` | distance haze (0/false = off) |
| `clouds` | deck height (`top`/`bottom` in world units) and `density` per weather level |
| `flights` | aircraft count, altitudes, speeds, destination weights, contrails, night strobes |
| `terrain` | DEM mesh, `exaggeration`, `edgeFadeTiles`, `carLights`, `cityLights`, `wireframe` |
| `carLights` | road width, light sizes, lane separation, traffic range/fade, `trafficSide`, spacing, speed, density, brightness |
| `lights` | twilight switching window of every artificial light (`offDeg`, `onDeg`, `softDeg`) |
| `atmosphere` | turbidity, moon/star gains, night floor, albedo/sky/air gains, haze residual, cloud albedo and cloud haze, cloud shadows, terrain shadows |
| `stars` | star colour `tint` and `brightness` |
| `day` | `simulation`, `cycleSeconds`, `fixedTime` |
### World scale
1 world unit = one zoom-11 tile ≈ 12.9 km at 48.6°N. World axes are
`+X = west`, `+Y = up`, `+Z = north`; the camera flies the 15-35 km band
(`y ≈ 1.16-2.70`). Cloud deck heights, fog distance and orbit radius are all
expressed in these units or in km where noted.
### Themes and theme lighting
A theme is a stylesheet plus an optional lighting block:
```javascript
window.THEMES['mytheme'] = {
css: 'mytheme.css',
lighting: {
tint: 0.45, // 0 = pure physics, 1 = theme colour
sun: '#f2e3c0', // direct beam
sky: '#5e81ac', // skylight and horizon
air: '#81a1c1', // aerial perspective / haze
moon: '#d8e3ee', // moonlight
gain: 0.95, // day exposure
nightGain: 1.12 // night exposure
}
};
```
The physical model stays the base in every theme; `lighting` only shifts hues
and exposure. Omit `lighting` for a purely physical theme. The palette itself is
read from the CSS custom properties of the active stylesheet, so the scene and
the UI always agree.
### Debug switches
All off by default, all documented in `config.js`:
- `debug: 1` - debug panel (bottom left): weather state, sun/moon, shader
counters, the active theme palette and its lighting values.
- `tiles: { debug: true }` - bake tile borders, N/S and x/y labels into the
ground texture (orientation check).
- `terrain: { wireframe: true }` - draw the mesh edges.
- `ground: { style: 'streets' }` - labelled street map instead of satellite.
- `day: { simulation: true }` / `weatherSim: true` - deterministic day cycle and
weather cycle for comparing looks.
## URL hash parameters
`http://host:58881/#flight=N&fetch=S`
- `flight=N|NE|E|SE|S|SW|W|NW` - heading of the straight flight corridor (used
when `CONFIG.orbit` is disabled)
- `fetch=N|NE|E|SE|S|SW|W|NW` - direction the tile mosaic is prefetched ahead of
the camera
## Time format tokens
```
YYYY 4-digit year (2026) MM month 01-12 (10)
DD day 01-31 (07) HH hour 00-23 (14)
mm minute 00-59 (35) ss second 00-59 (22)
sss millisecond 000-999 (456) a am/pm (pm)
A AM/PM (PM)
MMM month short name (Oct, Okt, Ott, ...)
MMMM month full name (October, Oktober, ...)
DDD weekday short name (Mon, Mo, Lu, ...)
dddd weekday full name (Monday, Montag, ...) lowercase!
Any other character is emitted verbatim (so a literal T in ISO-8601
needs no special token).
\n newline \t tab \\ literal backslash
```
## Caches
Everything is stored in IndexedDB, database `background-tiles`, store `tiles`:
| Key pattern | Content |
| --- | --- |
| `sat/{z}/{x}/{y}` / `{z}/{x}/{y}` | basemap tiles, kept per style so satellite and street maps cache separately |
| `elev/...` | decoded elevation grid cells |
| `geo/mw11/...`, `geo/mw_e/...`, `geo/sec10/...` | Overpass road cells (motorway network and side roads) |
| `geo/place_...` | Overpass place-node cells |
| `geo/roadchains_v1` | merged road polylines (rebuilt only when a cell is re-fetched) |
| `geo/placecache_v1` | decoded settlement list |
| `geo/airports_v1` | airfield list used by the aviation layer |
The star catalogue is not cached: `build.py` inlines `vendor/stars.json` into
`window.__starsData`. Weather is the only thing fetched live on every load.
Cached data is never re-fetched unless `CONFIG.tiles.expireDays` is set. To
start clean, delete the `background-tiles` database in the browser.
## Adding a language
Add the key under the new language code in `i18n.js`:
```javascript
window.TRANSLATIONS['Sunrise']['xx'] = 'MyTranslation';
```
## Files
```
.
├── background.html the page (UI, weather, day/night driver, debug panel)
├── config.js user-facing configuration + window.THEMES
├── i18n.js translation strings (en/de/it/es/fr/ru)
├── ash.css default colour theme
├── gruvbox.css alternative colour theme
├── nord.css alternative colour theme
├── vendor/
│ ├── clouds3d.js WebGL scene renderer (sky, clouds, terrain, lights)
│ ├── suncalc.js sun/moon positions - ISC (SunCalc by mourner)
│ ├── plane3d.js low-poly aircraft model - CC0
│ ├── stars.json Yale Bright Star Catalogue subset
│ └── LICENSE per-library license attributions
├── default.conf nginx: port 58881, CORS proxies, cache headers
├── overpass-cache.conf nginx proxy_cache_path for the Overpass cache
├── build.py single-file HTML bundler (see "Single-file build")
├── Dockerfile builds the nginx:alpine image
├── docker-compose.yml one-service Compose file
└── LICENSE MIT (application code)
```
## Licenses & data attribution
- **Background application code**: MIT (see `LICENSE`)
- **SunCalc** (vendored): ISC - <https://github.com/mourner/suncalc>
- **Aircraft model** (`vendor/plane3d.js`): CC0
- **Open-Meteo** (weather API): CC BY 4.0 - <https://open-meteo.com/>
- **ESRI** basemaps (`World_Imagery`, `World_Street_Map`) served through the
bundled proxy: Esri, its licensors and contributors -
<https://www.esri.com/en-us/legal/acknowledgmentsandstandards>
- **OpenStreetMap** (Overpass road and place data): ODbL -
<https://www.openstreetmap.org/copyright>
- **Copernicus DEM** (terrain, via Mapzen/TILEZEN terrarium tiles): open data -
<https://registry.opendata.aws/terrain-tiles/>
- **Yale Bright Star Catalogue** (star positions, via `vendor/stars.json`)
- **OpenStreetMap Nominatim** (reverse geocoding): ODbL -
<https://nominatim.org/release/>