190 lines
6.0 KiB
HTML
190 lines
6.0 KiB
HTML
<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Wireframe Flight Background</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body { overflow: hidden; background: #000; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<canvas id="c"></canvas>
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<script>
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var c = document.getElementById('c');
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var ctx = c.getContext('2d');
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var W = 0, H = 0;
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function resize() {
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W = c.width = window.innerWidth;
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H = c.height = window.innerHeight;
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}
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window.addEventListener('resize', resize);
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resize();
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var offX = 0, offY = 0;
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function project(x, y, z) {
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var scale = 600 / (600 + z);
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var sx = (x - y) * scale + W / 2;
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var sy = ((x + y) * 0.5 - z) * scale + H / 2;
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return [sx, sy];
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}
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function generateTriangle(p1, p2, p3, water) {
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return { p1: p1, p2: p2, p3: p3, water: water, depth: (p1[2] + p2[2] + p3[2]) / 3 };
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}
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function getHeight(x, y) {
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var h = 0;
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h += Math.sin(x / 200) * 80;
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h += Math.cos(y / 200) * 80;
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h += Math.sin(x / 100 + y / 200) * 40;
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h += Math.cos(y / 100 - x / 200) * 30;
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return h;
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}
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var triangles = [];
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function generateLandscape() {
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triangles = [];
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var range = 25;
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var size = 100;
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for (var x = -range; x <= range; x++) {
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for (var y = -range; y <= range; y++) {
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var wx = x * size + offX;
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var wy = y * size + offY;
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var h1 = getHeight(wx, wy);
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var h2 = getHeight(wx + size, wy);
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var h3 = getHeight(wx + size, wy + size);
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var h4 = getHeight(wx, wy + size);
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var water = (h1 < 30 || h2 < 30 || h3 < 30 || h4 < 30);
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var p1 = [wx, h1, wy];
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var p2 = [wx + size, h2, wy];
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var p3 = [wx + size, h3, wy + size];
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var p4 = [wx, h4, wy + size];
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triangles.push(generateTriangle(p1, p2, p3, water));
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triangles.push(generateTriangle(p1, p3, p4, water));
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}
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}
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}
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function drawLandscape() {
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triangles.sort(function(a, b) { return b.depth - a.depth; });
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for (var i = 0; i < triangles.length; i++) {
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var t = triangles[i];
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var p1 = project(t.p1[0], t.p1[2], t.p1[1]);
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var p2 = project(t.p2[0], t.p2[2], t.p2[1]);
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var p3 = project(t.p3[0], t.p3[2], t.p3[1]);
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ctx.fillStyle = t.water ? 'rgba(0, 80, 200, 0.85)' : 'rgba(0, 160, 0, 0.85)';
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ctx.beginPath();
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ctx.moveTo(p1[0], p1[1]);
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ctx.lineTo(p2[0], p2[1]);
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ctx.lineTo(p3[0], p3[1]);
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ctx.closePath();
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ctx.fill();
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ctx.strokeStyle = t.water ? '#00ccff' : '#00ff66';
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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}
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var planeVertices = [];
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function initPlane() {
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planeVertices = [];
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var segs = 8, len = 60, rad = 6;
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for (var i = 0; i < segs; i++) {
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var a = (i / segs) * Math.PI * 2;
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planeVertices.push([Math.cos(a) * rad, 0, Math.sin(a) * rad]);
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}
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for (var i = 0; i < segs; i++) {
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var a = (i / segs) * Math.PI * 2;
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planeVertices.push([Math.cos(a) * rad, len, Math.sin(a) * rad]);
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}
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planeVertices.push([-40, 30, 0]);
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planeVertices.push([-40, 50, 0]);
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planeVertices.push([40, 50, 0]);
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planeVertices.push([40, 30, 0]);
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}
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var yawT = 0, rollT = 0, pitchT = 0;
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function drawPlane() {
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var yaw = Math.sin(Date.now() / 1500) * 0.3;
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var roll = Math.sin(Date.now() / 800) * 0.3;
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var pitch = Math.cos(Date.now() / 1000) * 0.2;
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var transformed = planeVertices.map(function(v) {
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var x = v[0], y = v[1], z = v[2];
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var cy = Math.cos(yaw), sy = Math.sin(yaw);
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var x1 = x * cy - z * sy;
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var z1 = x * sy + z * cy;
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var cr = Math.cos(roll), sr = Math.sin(roll);
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var x2 = x1 * cr - y * sr;
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var y1 = x1 * sr + y * cr;
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var cp = Math.cos(pitch), sp = Math.sin(pitch);
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var y2 = y1 * cp - z1 * sp;
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var z2 = y1 * sp + z1 * cp;
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return [x2, y2 + 120, z2 + 100];
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});
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ctx.strokeStyle = '#ff0000';
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ctx.lineWidth = 2;
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ctx.shadowBlur = 12;
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ctx.shadowColor = '#ff0000';
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for (var i = 0; i < transformed.length; i++) {
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var p = project(transformed[i][0], transformed[i][2], transformed[i][1]);
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ctx.fillStyle = '#ff0000';
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ctx.beginPath();
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ctx.arc(p[0], p[1], 3, 0, Math.PI * 2);
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ctx.fill();
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}
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for (var i = 0; i < transformed.length - 1; i++) {
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if (i >= 7 && i <= 10) continue;
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var p1 = project(transformed[i][0], transformed[i][2], transformed[i][1]);
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var p2 = project(transformed[i + 1][0], transformed[i + 1][2], transformed[i + 1][1]);
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ctx.beginPath();
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ctx.moveTo(p1[0], p1[1]);
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ctx.lineTo(p2[0], p2[1]);
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ctx.stroke();
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}
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for (var i = 7; i <= 10; i++) {
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var j = (i + 1 > 10) ? 7 : i + 1;
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var p1 = project(transformed[i][0], transformed[i][2], transformed[i][1]);
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var p2 = project(transformed[j][0], transformed[j][2], transformed[j][1]);
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ctx.beginPath();
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ctx.moveTo(p1[0], p1[1]);
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ctx.lineTo(p2[0], p2[1]);
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ctx.stroke();
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}
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ctx.shadowBlur = 0;
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}
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initPlane();
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function frame() {
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ctx.fillStyle = '#000';
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ctx.fillRect(0, 0, W, H);
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offX -= 1.5;
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offY -= 0.7;
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generateLandscape();
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drawLandscape();
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drawPlane();
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requestAnimationFrame(frame);
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}
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frame();
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</script>
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</body>
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</html> |