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animated_wallpaper/assets/index.html
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HTML

<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Isometric Voxel Terrain</title>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { overflow: hidden; background: #000; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="c"></canvas>
<script>
var c = document.getElementById('c');
var ctx = c.getContext('2d');
var W, H;
var TILE = 32;
var HEIGHT_UNIT = 6;
function resize() {
W = c.width = window.innerWidth;
H = c.height = window.innerHeight;
}
window.addEventListener('resize', resize);
resize();
var angle = Math.PI / 6;
var cosA = Math.cos(angle);
var sinA = Math.sin(angle);
function project(x, y, z) {
var scale = 1;
var isoX = (x - y) * cosA * scale;
var isoY = ((x + y) * sinA - z) * scale;
var sx = isoX + W / 2;
var sy = isoY + H / 2;
return [sx, sy];
}
function getHeight(x, y, time) {
var h = 0;
h += Math.sin(x * 0.03 + time * 0.5) * 3;
h += Math.cos(y * 0.03 + time * 0.4) * 3;
h += Math.sin(x * 0.05 + y * 0.03 + time * 0.3) * 1.5;
h += Math.cos(y * 0.05 - x * 0.03 + time * 0.6) * 1;
return Math.round(h);
}
function isWater(h) {
return h <= -2;
}
var time = 0;
var tiles = [];
function generateTiles() {
tiles = [];
var rangeX = Math.ceil(W / (TILE * cosA * 2)) + 2;
var rangeY = Math.ceil(H / (TILE * sinA * 2)) + 2;
for (var x = -rangeX; x <= rangeX; x++) {
for (var y = -rangeY; y <= rangeY; y++) {
var wx = x * TILE;
var wy = y * TILE;
var h = getHeight(wx, wy, time);
tiles.push({ x: wx, y: wy, h: h });
}
}
}
function drawTiles() {
tiles.sort(function(a, b) {
return ((a.x + a.y) - (b.x + b.y));
});
var heightMap = {};
for (var i = 0; i < tiles.length; i++) {
var t = tiles[i];
heightMap[t.x + ',' + t.y] = t.h;
}
for (var i = 0; i < tiles.length; i++) {
var t = tiles[i];
var wx = t.x, wy = t.y, h = t.h;
var water = isWater(h);
var hLeft = heightMap[(wx - TILE) + ',' + wy] || 0;
var hRight = heightMap[(wx + TILE) + ',' + wy] || 0;
var hFront = heightMap[wx + ',' + (wy - TILE)] || 0;
var hBack = heightMap[wx + ',' + (wy + TILE)] || 0;
var topColor = water ? '#2299dd' : '#33aa33';
var leftColor = water ? '#1166aa' : '#226622';
var rightColor = water ? '#0d4477' : '#114411';
var top1 = project(wx, wy + TILE, h * HEIGHT_UNIT);
var top2 = project(wx + TILE, wy + TILE, h * HEIGHT_UNIT);
var top3 = project(wx + TILE, wy, h * HEIGHT_UNIT);
var top4 = project(wx, wy, h * HEIGHT_UNIT);
ctx.fillStyle = topColor;
ctx.beginPath();
ctx.moveTo(top1[0], top1[1]);
ctx.lineTo(top2[0], top2[1]);
ctx.lineTo(top3[0], top3[1]);
ctx.lineTo(top4[0], top4[1]);
ctx.closePath();
ctx.fill();
if (hLeft < h) {
ctx.fillStyle = leftColor;
ctx.beginPath();
ctx.moveTo(top4[0], top4[1]);
ctx.lineTo(top1[0], top1[1]);
ctx.lineTo(top1[0], top1[1] + (h - hLeft) * HEIGHT_UNIT);
ctx.lineTo(top4[0], top4[1] + (h - hLeft) * HEIGHT_UNIT);
ctx.closePath();
ctx.fill();
}
if (hBack < h) {
ctx.fillStyle = rightColor;
ctx.beginPath();
ctx.moveTo(top3[0], top3[1]);
ctx.lineTo(top4[0], top4[1]);
ctx.lineTo(top4[0], top4[1] + (h - hBack) * HEIGHT_UNIT);
ctx.lineTo(top3[0], top3[1] + (h - hBack) * HEIGHT_UNIT);
ctx.closePath();
ctx.fill();
}
}
}
function applyLighting(color, factor) {
var r = parseInt(color.substr(1, 2), 16);
var g = parseInt(color.substr(3, 2), 16);
var b = parseInt(color.substr(5, 2), 16);
r = Math.floor(r * factor);
g = Math.floor(g * factor);
b = Math.floor(b * factor);
return 'rgb(' + r + ',' + g + ',' + b + ')';
}
function frame() {
ctx.fillStyle = '#001020';
ctx.fillRect(0, 0, W, H);
time += 0.02;
generateTiles();
drawTiles();
requestAnimationFrame(frame);
}
frame();
</script>
</body>
</html>