Screenshot scene with upgraded rooms

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-05 23:51:11 +01:00
1 parent 9b49bc2c9d
commit 1e6a5645a1
1 file changed
+14
+14
View File
@@ -209,4 +209,18 @@ fn export_scenes() {
let ex = (0..mw() as i32).find(|&x| g.map.sky(idx(x, mid))).unwrap_or(60);
run(&mut g, 1.0);
save("surface", &mut g, ex as f32 + 6.0, mid as f32, 24.0, 0.0, false);
// room levels: a lair at level 3, a treasury at level 2 next to plain rooms
let mut g = Game::new(11, 80, 64);
let (cx, cy) = g.map.core;
g.gold = 50000.0;
open(&mut g, cx - 9, cy - 8, cx + 11, cy + 9);
g.build_rect(1, cx - 8, cy - 7, cx - 4, cy - 3);
g.build_rect(0, cx + 5, cy - 7, cx + 9, cy - 4);
g.build_rect(2, cx - 8, cy + 4, cx - 3, cy + 8);
g.set_room_level(1, 3);
g.set_room_level(0, 2);
g.place_all_torches();
run(&mut g, 1.0);
save("room-levels", &mut g, cx as f32 + 1.5, cy as f32 - 2.0, 16.0, 0.0, false);
}