Wilder maps: rivers of water and lava across free maps (neutral bridges), natural caverns until about a quarter of every map is open

- caverns in free play and the campaign (mission pieces, fortresses, islands, sealed caves and dwarf caves stay untouched)
- caverns sometimes hold a pool of water or lava, veins in their walls, rarely a small treasure or a creature in chains to free
- rivers keep away from the start; test: open share, liquids and a hero path to the core
- standalone file in play/ rebuilt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-04 08:15:34 +01:00
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@@ -30,6 +30,7 @@ mod sound;
mod spells;
mod touch;
mod ui;
mod wilds;
mod xm;
use cloud::{Cloud, CloudEvent};