Wilder maps: rivers of water and lava across free maps (neutral bridges), natural caverns until about a quarter of every map is open
- caverns in free play and the campaign (mission pieces, fortresses, islands, sealed caves and dwarf caves stay untouched) - caverns sometimes hold a pool of water or lava, veins in their walls, rarely a small treasure or a creature in chains to free - rivers keep away from the start; test: open share, liquids and a hero path to the core - standalone file in play/ rebuilt Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
51814b8ac8
commit
2de0a1de8a
6 files changed
+198
-2
No files matched your search
@@ -30,6 +30,7 @@ mod sound;
|
||||
mod spells;
|
||||
mod touch;
|
||||
mod ui;
|
||||
mod wilds;
|
||||
mod xm;
|
||||
|
||||
use cloud::{Cloud, CloudEvent};
|
||||
|
||||
Reference in new issue
Block a user