UI in device pixels on the character grid with fixed integer font sizes, ASCII bars; 3D render scale for a pixel look
- text only at 1x/2x/4x times an integer interface factor (auto or 1-4 in the settings) - high DPI rendering, own 2D camera in device pixels, mouse converted - toolbar buttons 6 columns, integer icon scale, minimap integer pixels per tile - all bars (top bar, unit/tower/gate HP) as CP437 block characters - 3D world optionally rendered at 1/2, 1/3, 1/4 and upscaled with nearest filtering Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -333,3 +333,6 @@ dir.s = Süden
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dir.sw = Südwesten
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dir.w = Westen
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dir.nw = Nordwesten
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val.auto = Auto ({0}x)
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set.render_scale = 3D-Auflösung
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@@ -334,3 +334,6 @@ dir.s = south
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dir.sw = south-west
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dir.w = west
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dir.nw = north-west
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val.auto = Auto ({0}x)
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set.render_scale = 3D resolution
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