Roadmap: giant mushrooms for wood underground, raising walls

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 20:53:33 +01:00
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@@ -31,12 +31,16 @@ Stone bridges over lava exist already (75 gold per tile).
1. **Surface terrain** – grass, trees, paths, daylight and sky. Trees act like earth: imps fell
them.
2. **Wood** – a second resource from felled trees. Wooden bridges, doors, siege engines and room
upgrades cost wood.
3. **Fortresses above ground** – walls, towers, a gate, a clearing with torches.
4. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers);
2. **Wood** – a second resource. Above ground it comes from trees (plenty: a fortress is besieged
there), underground from giant mushrooms in caves and by the water (scarce, slowly growing back,
so few wooden doors down there). Wooden bridges, wooden doors, siege engines and room upgrades
cost wood; iron and magic doors and stone bridges still cost gold.
3. **Raising walls** – imps can raise a wall again on the player's own empty floor, for gold, so
tunnels can be closed and doors placed where they matter.
4. **Fortresses above ground** – walls, towers, a gate, a clearing with torches.
5. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers);
the player builds his own siege engines in a workshop.
5. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead
6. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead
to the surface: the dungeon half lies in the rock (gold and more), the other half is a forest
with the High Marshal's fortress to destroy. Free play and multiplayer get a map option
"Surface". The map editor gets the new terrain.