Roadmap: giant mushrooms for wood underground, raising walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -31,12 +31,16 @@ Stone bridges over lava exist already (75 gold per tile).
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1. **Surface terrain** – grass, trees, paths, daylight and sky. Trees act like earth: imps fell
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them.
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2. **Wood** – a second resource from felled trees. Wooden bridges, doors, siege engines and room
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upgrades cost wood.
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3. **Fortresses above ground** – walls, towers, a gate, a clearing with torches.
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4. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers);
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2. **Wood** – a second resource. Above ground it comes from trees (plenty: a fortress is besieged
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there), underground from giant mushrooms in caves and by the water (scarce, slowly growing back,
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so few wooden doors down there). Wooden bridges, wooden doors, siege engines and room upgrades
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cost wood; iron and magic doors and stone bridges still cost gold.
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3. **Raising walls** – imps can raise a wall again on the player's own empty floor, for gold, so
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tunnels can be closed and doors placed where they matter.
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4. **Fortresses above ground** – walls, towers, a gate, a clearing with torches.
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5. **Siege weapons** – heroes bring battering rams (against doors) and catapults (against towers);
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the player builds his own siege engines in a workshop.
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5. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead
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6. **Missions** – the last mission of the main campaign (M30) and of the co-op campaign (M20) lead
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to the surface: the dungeon half lies in the rock (gold and more), the other half is a forest
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with the High Marshal's fortress to destroy. Free play and multiplayer get a map option
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"Surface". The map editor gets the new terrain.
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