Touch interface for phones and tablets; category toolbar for mouse and touch
- touch.rs: gesture recognition (tap, double tap, long press, drag, two-finger pan/pinch/rotate) - Touch mode: Auto (touch device or first touch) / On / Off in Settings -> Game - Larger interface factor on touch screens, top bar wraps, smaller minimap, fewer messages - Toolbar grouped into categories with pop-up rows and a menu button, also on the desktop - Long press shows information or drops held units; double tap with the hand slaps - Savegame name via the browser's text dialog when the name field is tapped - Touch help texts (EN/DE) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -65,6 +65,8 @@ An original dungeon management game (genre: dungeon building & defence) that run
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- Claim the **portal** → creatures: kobold, cave spider, shadow mage, stone ogre (depending on rooms)
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- **Needs**: sleep, food, wages (payday); unhappy creatures leave
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- **Hand**: left click picks up own units (max. 8) and unconscious heroes on own ground; right click drops them on own ground (prisoners onto a free torture place are locked up); Shift + left click slaps: backhand for own units (15 s +50% speed, −5% HP, a little mood, wakes sleepers), fist for heroes on own ground (15 damage, 1 s stun, 0.5 s cooldown)
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- **Toolbar by categories** (Dig, Hand, Rooms, Towers, Spells, Orders, Menu) for mouse and touch alike; categories with several tools open a row of tools
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- **Touch interface** (Auto / On / Off; auto = touch device or first touch): larger interface factor (about 2/3 of the device pixel ratio), top bar wraps onto several lines, gestures: tap = tool, drag = rectangle or pan, two fingers = pan / pinch zoom / twist rotate, long press = info or drop, double tap with the hand = slap; savegame names via the browser's text dialog
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- **Pixel-art mouse pointers**: pointing monster hand with the icon of the active tool; grabbing hand / fist for the hand tool; animated backhand and punch; the active tool is highlighted in the toolbar (pulsing frame and arrow)
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- **Spells** (mana): lightning, heal, summon Pit Imp
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- **Heroes**: knight, archer, priest, dwarf miner, paladin of light (they dig their way to the Soul Core)
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@@ -56,7 +56,7 @@ The soundtrack consists of FastTracker 2 modules in `assets/music/`, generated b
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| Right drag, WASD, arrows, screen edge | Move the camera |
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| Middle drag, Q/E, R/F | Rotate / tilt the camera |
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| Mouse wheel | Zoom |
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| 1–9, 0, X, V | Select a tool or spell |
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| 1–9, 0, X, V, K, J, B, C, T | Select a tool or spell |
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| P / Space | Pause |
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| M, +/- | Sound on/off, volume |
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| G | Tile outlines on/off |
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@@ -64,6 +64,22 @@ The soundtrack consists of FastTracker 2 modules in `assets/music/`, generated b
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All keys except Esc and the arrow keys can be changed in Settings → Keys.
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The toolbar groups the tools into categories (Dig, Hand, Rooms, Towers, Spells, Orders) plus a menu button; categories with several tools open a row above the toolbar. The keys select tools directly.
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### Touch (phones and tablets)
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The touch interface switches on automatically on touch devices or after the first touch (Settings → Game → Touch interface: Auto / On / Off). It uses a larger interface and these gestures:
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| Gesture | Action |
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|---|---|
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| Tap | Use the tool (hand: pick up a unit; spells, flag, towers: at that spot) |
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| Drag | Dig, rooms and sell: mark a rectangle; other tools: move the map |
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| Two fingers | Move the map, pinch to zoom, twist to rotate the camera |
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| Long press | Information about the spot; hand: drop the units there |
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| Double tap (hand) | Backhand own units / punch heroes on your ground |
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The savegame name is entered with the browser's text dialog when the name field is tapped.
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## Savegames
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When the game is served together with the savegame service (`server/`, started by `docker compose`), *Save Game* and *Load Game* open a list of savegames stored on the server: save under a new name (type it into the name field), overwrite, load or delete (overwrite and delete ask for a second click). The list is shared by everybody who can reach the game - protect a public installation, for example with a password on the reverse proxy.
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@@ -365,3 +365,21 @@ cloud.err_rate = Zu viele Anfragen - bitte einen Moment warten.
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cloud.err_full = Der Spielstand-Server ist voll.
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cloud.err_missing = Diesen Spielstand gibt es nicht mehr.
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cloud.err = Der Spielstand-Server meldet einen Fehler.
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# touch interface
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set.touch_ui = Touch-Oberfläche
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val.auto_state = Auto ({0})
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cat.dig = Graben
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cat.hand = Hand
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cat.rooms = Räume
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cat.towers = Türme
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cat.spells = Zauber
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cat.orders = Befehle
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cat.menu = Menü
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help.t_tap = Tippen: Werkzeug benutzen (Hand: Einheit aufheben; Zauber, Flagge, Türme: an der Stelle)
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help.t_drag = Ziehen: Graben, Räume und Verkaufen markieren ein Rechteck; sonst verschiebt es die Karte
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help.t_two = Zwei Finger: Karte verschieben, zusammenziehen zum Zoomen, drehen dreht die Kamera
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help.t_long = Lange drücken: Infos zur Stelle; Hand: Einheiten dort absetzen
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help.t_double = Doppelt tippen mit der Hand: Rückhand für eigene, Faust für Helden auf eigenem Gebiet
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help.t_tools = Werkzeugleiste: Kategorien öffnen eine Reihe Werkzeuge; die Menütaste öffnet das Pausemenü
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help.start_touch = Tippen zum Starten
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@@ -366,3 +366,21 @@ cloud.err_rate = Too many requests - please wait a moment.
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cloud.err_full = The savegame server is full.
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cloud.err_missing = This savegame no longer exists.
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cloud.err = The savegame server reported an error.
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# touch interface
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set.touch_ui = Touch interface
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val.auto_state = Auto ({0})
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cat.dig = Dig
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cat.hand = Hand
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cat.rooms = Rooms
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cat.towers = Towers
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cat.spells = Spells
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cat.orders = Orders
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cat.menu = Menu
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help.t_tap = Tap: use the tool (hand: pick up a unit; spells, flag, towers: at that spot)
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help.t_drag = Drag: dig, rooms and sell mark a rectangle; with other tools it moves the map
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help.t_two = Two fingers: move the map, pinch to zoom, twist to rotate the camera
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help.t_long = Long press: information about the spot; hand: drop the units there
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help.t_double = Double tap with the hand: backhand own units, punch heroes on your ground
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help.t_tools = Toolbar: categories open a row of tools; the menu button opens the pause menu
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help.start_touch = Tap to start
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+195
-47
@@ -14,6 +14,7 @@ mod settings;
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mod sfx;
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mod tracks;
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mod sound;
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mod touch;
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mod ui;
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mod xm;
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@@ -26,6 +27,7 @@ use menu::{Menu, MenuAction, Page};
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use render3d::{Cam, Overlay, R3d};
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use settings::{bindable_keys, Action, Settings};
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use sound::SoundBank;
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use touch::{Gesture, TouchInput};
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use ui::{hover_info, Tool, Ui, UiAction, TOOLS};
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const SETTINGS_KEY: &str = "dc.settings";
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@@ -54,6 +56,60 @@ struct Input {
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rdrag: bool,
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mlast: Option<(f32, f32)>, // middle button drag
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minimap_drag: bool,
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// touch
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tlast: Option<Vec2>, // last position of a one-finger pan (device pixels)
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touch_world: bool, // the current finger started on the game world
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inspect: Option<(f32, f32, f64)>, // long press: show information for this point (CSS pixels)
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}
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fn area_tool(t: Tool) -> bool {
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matches!(t, Tool::Dig | Tool::Room(_) | Tool::Sell)
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}
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// Use the active tool on the world at (mx, my) (CSS pixels): a click, or a tap on touch screens
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#[allow(clippy::too_many_arguments)]
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fn world_action(app: &mut App, ui: &mut Ui, r3d: &R3d, inp: &mut Input, mx: f32, my: f32, slap: bool, now: f64) {
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if app.game.state != 0 {
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return;
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}
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let tile = app.cam.pick_tile(&app.game.map, mx, my).map(|(x, z, _)| (x, z));
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let ground = app.cam.ground_point(mx, my);
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let (wx, wy) = (ground.x, ground.y);
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match (ui.tool, tile) {
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(Tool::Dig | Tool::Room(_) | Tool::Sell, Some(t)) => inp.ldown = Some(t),
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(Tool::Hand, _) => {
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let j = r3d.pick_ent(&app.game, &app.cam, mx, my, false);
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if slap {
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let kind = app.game.slap(j);
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if kind > 0 {
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ui.hand_anim = Some((kind, now));
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}
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} else {
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app.game.pickup(j);
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}
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}
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(Tool::Flag, Some((x, z))) => app.game.set_flag(x, z),
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(Tool::Lightning, _) => app.game.lightning(wx, wy),
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(Tool::Heal, _) => app.game.heal(wx, wy),
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(Tool::Summon, _) => app.game.summon(wx, wy),
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(Tool::Tower(k), Some((x, z))) => app.game.build_tower(k, x, z),
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_ => {}
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}
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}
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// Finish a selection rectangle at the tile under (mx, my)
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fn finish_rect(app: &mut App, tool: Tool, start: (i32, i32), mx: f32, my: f32) {
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let Some((ex, ey, _)) = app.cam.pick_tile(&app.game.map, mx, my) else { return };
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let (sx, sy) = start;
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match tool {
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Tool::Dig => {
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let on = !app.game.map.t[idx(sx, sy)].marked;
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app.game.mark_rect(sx, sy, ex, ey, on);
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}
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Tool::Room(r) => app.game.build_rect(r, sx, sy, ex, ey),
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Tool::Sell => app.game.sell_rect(sx, sy, ex, ey),
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_ => {}
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}
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}
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fn new_game(seed: u32, s: &Settings) -> (Game, Cam) {
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@@ -229,17 +285,44 @@ async fn main() {
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let (game, cam) = new_game(seed, &settings);
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let mut app = App { game, cam, settings, seed, status: None };
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app.game.hints = app.settings.hints;
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let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false };
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let mut inp = Input { ldown: None, rdown: None, rlast: (0.0, 0.0), rdrag: false, mlast: None, minimap_drag: false, tlast: None, touch_world: false, inspect: None };
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let mut touch = TouchInput::new();
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let mut auto_touch = platform::coarse_pointer(); // automatic mode: touch interface after a touch, desktop after a mouse click
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let mut autosave_t = 0.0f32;
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let mut cache_t = 0.0f32;
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loop {
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let dt = get_frame_time().min(0.1);
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let now = get_time();
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let (mx, my) = mouse_position(); // CSS pixels (3D picking)
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let (ux, uy) = ui::mouse(); // device pixels (interface)
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let mut settings_changed = false;
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// ---------------- touch or mouse: which interface is active
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// (with the touch interface touches are no longer turned into mouse events)
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simulate_mouse_with_touch(app.settings.touch_ui == 2);
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let gestures = if app.settings.touch_ui == 2 { Vec::new() } else { touch.update(now, ui.tool == Tool::Hand && !menu.open()) };
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if !touches().is_empty() {
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auto_touch = true;
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} else if app.settings.touch_ui != 2 && (is_mouse_button_pressed(MouseButton::Left) || is_mouse_button_pressed(MouseButton::Right)) {
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auto_touch = false;
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}
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let touch_mode = match app.settings.touch_ui {
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1 => true,
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2 => false,
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_ => auto_touch,
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};
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ui::set_touch(touch_mode);
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if touch_mode {
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// the pointer is the finger, or the position of this frame's gesture
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let gpos = gestures.iter().rev().find_map(|g| match *g {
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Gesture::Press(p) | Gesture::Tap(p) | Gesture::Release(p) | Gesture::LongPress(p) | Gesture::DoubleTap(p) => Some(p),
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_ => None,
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});
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let p = touch.finger().or(gpos).unwrap_or(vec2(-1e5, -1e5));
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ui::set_pointer(p.x, p.y);
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}
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let (ux, uy) = ui::mouse(); // device pixels (interface)
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let (mx, my) = if touch_mode { (ux / ui::dpr(), uy / ui::dpr()) } else { mouse_position() }; // CSS pixels (3D picking)
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// ---------------- savegame files: file picker result or dropped onto the window
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let mut incoming: Option<Vec<u8>> = platform::take_file();
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for f in get_dropped_files() {
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@@ -294,7 +377,8 @@ async fn main() {
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menu.finish_capture();
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}
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}
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draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, now);
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let p = mouse_position();
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draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, p, false, now);
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next_frame().await;
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continue;
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}
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@@ -386,7 +470,7 @@ async fn main() {
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move_cam(pan, 0.0, cam);
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}
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let edge = 6.0;
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if keys.edge_scroll && mx >= 0.0 && my >= 0.0 && mx < screen_width() && my < screen_height() {
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if keys.edge_scroll && !touch_mode && mx >= 0.0 && my >= 0.0 && mx < screen_width() && my < screen_height() {
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if mx < edge {
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move_cam(-pan, 0.0, cam);
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} else if mx > screen_width() - edge {
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@@ -411,7 +495,7 @@ async fn main() {
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if is_key_down(key(Action::TiltDown)) {
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cam.pitch -= rot * 0.6;
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}
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if is_mouse_button_down(MouseButton::Middle) {
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if is_mouse_button_down(MouseButton::Middle) && !touch_mode {
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if let Some((lx, ly)) = inp.mlast {
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let inv = if keys.invert_mouse { -1.0 } else { 1.0 };
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cam.yaw -= (mx - lx) * 0.008 * keys.rotate_speed * inv;
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@@ -431,6 +515,22 @@ async fn main() {
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cam.tx += before.x - after.x;
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cam.tz += before.y - after.y;
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}
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// touch: two fingers move, zoom and rotate the camera
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for g in &gestures {
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if let Gesture::Camera { center, pan, zoom, rotate } = *g {
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let d = ui::dpr();
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let a = cam.ground_point((center.x - pan.x) / d, (center.y - pan.y) / d);
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let b = cam.ground_point(center.x / d, center.y / d);
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cam.tx -= b.x - a.x;
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cam.tz -= b.y - a.y;
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let before = cam.ground_point(center.x / d, center.y / d);
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cam.zoom = (cam.zoom / zoom.max(0.01)).clamp(6.0, 45.0);
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cam.yaw += rotate; // the scene turns with the fingers
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let after = cam.ground_point(center.x / d, center.y / d);
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cam.tx += before.x - after.x;
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cam.tz += before.y - after.y;
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}
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}
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// right button: drag = pan, click = drop
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if is_mouse_button_pressed(MouseButton::Right) {
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inp.rdown = Some((mx, my));
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@@ -463,8 +563,13 @@ async fn main() {
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}
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}
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// ---------------- left button
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if is_mouse_button_pressed(MouseButton::Left) {
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// ---------------- left button (touch: a finger touching the interface)
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let pressed = if touch_mode { gestures.iter().any(|g| matches!(g, Gesture::Press(_))) } else { is_mouse_button_pressed(MouseButton::Left) };
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if touch_mode && pressed {
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inp.touch_world = playing && !over_ui;
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inp.inspect = None;
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}
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if pressed {
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if dialog {
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match ui.click(ux, uy, &app.game) {
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UiAction::SelectLanguage(code) => {
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@@ -525,6 +630,11 @@ async fn main() {
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MenuAction::CloudDelete(id) => {
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cloud.delete(&id);
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}
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MenuAction::EditName => {
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if let Some(n) = platform::prompt(&i18n::tr("saves.name"), &menu.save_name) {
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menu.save_name = n.chars().filter(|c| !c.is_control()).take(40).collect();
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}
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}
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MenuAction::Help => ui.show_help = true,
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MenuAction::MainMenu => {
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if app.game.state == 0 {
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@@ -551,55 +661,86 @@ async fn main() {
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(app.game, app.cam) = new_game(app.seed, &app.settings);
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app.game.hints = app.settings.hints;
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}
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UiAction::OpenMenu => menu.page = Some(Page::Pause),
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UiAction::CloseHelp | UiAction::SelectLanguage(_) | UiAction::Consumed => {}
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UiAction::None => {
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if app.game.state == 0 {
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match (ui.tool, hover_tile) {
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(Tool::Dig | Tool::Room(_) | Tool::Sell, Some(t)) => inp.ldown = Some(t),
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(Tool::Hand, _) => {
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let j = r3d.pick_ent(&app.game, &app.cam, mx, my, false);
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if is_key_down(KeyCode::LeftShift) || is_key_down(KeyCode::RightShift) {
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let kind = app.game.slap(j);
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if kind > 0 {
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ui.hand_anim = Some((kind, now));
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}
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} else {
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app.game.pickup(j);
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}
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}
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(Tool::Flag, Some((x, z))) => app.game.set_flag(x, z),
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(Tool::Lightning, _) => app.game.lightning(wx, wy),
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(Tool::Heal, _) => app.game.heal(wx, wy),
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(Tool::Summon, _) => app.game.summon(wx, wy),
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(Tool::Tower(k), Some((x, z))) => app.game.build_tower(k, x, z),
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_ => {}
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if touch_mode {
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// touch: area tools start their rectangle, everything else acts on the tap
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if area_tool(ui.tool) && app.game.state == 0 {
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inp.ldown = hover_tile;
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}
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} else {
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let slap = is_key_down(KeyCode::LeftShift) || is_key_down(KeyCode::RightShift);
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world_action(&mut app, &mut ui, &r3d, &mut inp, mx, my, slap, now);
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}
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}
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}
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}
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}
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let held = if touch_mode { touch.finger().is_some() } else { is_mouse_button_down(MouseButton::Left) };
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if inp.minimap_drag {
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if is_mouse_button_down(MouseButton::Left) && ui.minimap_contains(ux, uy) {
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if held && ui.minimap_contains(ux, uy) {
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let (x, y) = ui.minimap_world(ux, uy);
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app.cam.tx = x;
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app.cam.tz = y;
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} else if !is_mouse_button_down(MouseButton::Left) {
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} else if !held {
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inp.minimap_drag = false;
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}
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}
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if is_mouse_button_released(MouseButton::Left) {
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if let Some((sx, sy)) = inp.ldown.take() {
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if let (true, Some((ex, ey))) = (playing, hover_tile) {
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match ui.tool {
|
||||
Tool::Dig => {
|
||||
let on = !app.game.map.t[idx(sx, sy)].marked;
|
||||
app.game.mark_rect(sx, sy, ex, ey, on);
|
||||
}
|
||||
Tool::Room(r) => app.game.build_rect(r, sx, sy, ex, ey),
|
||||
Tool::Sell => app.game.sell_rect(sx, sy, ex, ey),
|
||||
_ => {}
|
||||
|
||||
// ---------------- touch gestures on the game world
|
||||
if touch_mode {
|
||||
let d = ui::dpr();
|
||||
for g in &gestures {
|
||||
match *g {
|
||||
Gesture::Cancel => {
|
||||
inp.ldown = None;
|
||||
inp.tlast = None;
|
||||
}
|
||||
Gesture::Tap(p) | Gesture::DoubleTap(p) if playing && !ui.over_ui(p.x, p.y) => {
|
||||
if !area_tool(ui.tool) {
|
||||
let slap = matches!(g, Gesture::DoubleTap(_));
|
||||
world_action(&mut app, &mut ui, &r3d, &mut inp, p.x / d, p.y / d, slap, now);
|
||||
}
|
||||
}
|
||||
Gesture::LongPress(p) if playing && inp.touch_world => {
|
||||
inp.ldown = None;
|
||||
if ui.tool == Tool::Hand && !app.game.hand.is_empty() {
|
||||
let gp = app.cam.ground_point(p.x / d, p.y / d);
|
||||
app.game.drop(gp.x, gp.y);
|
||||
} else {
|
||||
inp.inspect = Some((p.x / d, p.y / d, now));
|
||||
}
|
||||
}
|
||||
Gesture::DragStart(p) if playing && inp.touch_world && inp.ldown.is_none() => inp.tlast = Some(p),
|
||||
Gesture::DragMove(p) => {
|
||||
if let Some(l) = inp.tlast {
|
||||
let a = app.cam.ground_point(l.x / d, l.y / d);
|
||||
let b = app.cam.ground_point(p.x / d, p.y / d);
|
||||
app.cam.tx -= b.x - a.x;
|
||||
app.cam.tz -= b.y - a.y;
|
||||
inp.tlast = Some(p);
|
||||
}
|
||||
}
|
||||
Gesture::Release(p) => {
|
||||
inp.tlast = None;
|
||||
if let Some(start) = inp.ldown.take() {
|
||||
if playing && inp.touch_world {
|
||||
finish_rect(&mut app, ui.tool, start, p.x / d, p.y / d);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
if inp.inspect.map_or(false, |(_, _, t)| now - t > 6.0) {
|
||||
inp.inspect = None;
|
||||
}
|
||||
}
|
||||
if !touch_mode && is_mouse_button_released(MouseButton::Left) {
|
||||
if let Some(start) = inp.ldown.take() {
|
||||
if playing {
|
||||
finish_rect(&mut app, ui.tool, start, mx, my);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -643,15 +784,20 @@ async fn main() {
|
||||
ui.log.push((m, now));
|
||||
}
|
||||
|
||||
draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, now);
|
||||
draw_frame(&mut app, &gfx, &mut r3d, &mut ui, &mut menu, &cloud, &inp, (mx, my), touch_mode, now);
|
||||
next_frame().await
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut Menu, cloud: &Cloud, inp: &Input, now: f64) {
|
||||
let (mx, my) = mouse_position();
|
||||
let (ux, uy) = ui::mouse();
|
||||
// pointer: CSS pixels of the mouse or finger; touch: hover highlight and information only
|
||||
// while a finger is down or for a long-pressed point
|
||||
fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut Menu, cloud: &Cloud, inp: &Input, pointer: (f32, f32), touch: bool, now: f64) {
|
||||
let (mx, my) = match (touch, inp.inspect) {
|
||||
(true, Some((x, y, _))) if inp.ldown.is_none() => (x, y),
|
||||
_ => pointer,
|
||||
};
|
||||
let (ux, uy) = (mx * ui::dpr(), my * ui::dpr());
|
||||
let blocked = menu.open() || ui.show_help || ui.show_langsel;
|
||||
let over_ui = blocked || ui.over_ui(ux, uy);
|
||||
let hover_tile = app.cam.pick_tile(&app.game.map, mx, my).map(|(x, z, _)| (x, z));
|
||||
@@ -681,7 +827,7 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
|
||||
Some(Page::Title) | Some(Page::Settings { from_title: true, .. }) | Some(Page::KeyCapture { from_title: true, .. })
|
||||
);
|
||||
if !title_screen {
|
||||
let info = if over_ui {
|
||||
let info = if over_ui || (touch && inp.inspect.is_none()) {
|
||||
Vec::new()
|
||||
} else {
|
||||
let ent = r3d.pick_ent(&app.game, &app.cam, mx, my, false);
|
||||
@@ -698,5 +844,7 @@ fn draw_frame(app: &mut App, gfx: &Gfx, r3d: &mut R3d, ui: &mut Ui, menu: &mut M
|
||||
if !menu.open() || ui.show_help || ui.show_langsel {
|
||||
ui.draw_dialogs(&app.game, gfx);
|
||||
}
|
||||
ui.draw_cursor(gfx, &app.game, now, blocked);
|
||||
if !touch {
|
||||
ui.draw_cursor(gfx, &app.game, now, blocked);
|
||||
}
|
||||
}
|
||||
+13
-1
@@ -40,6 +40,7 @@ pub enum Item {
|
||||
RenderScale,
|
||||
GameSpeed,
|
||||
Hints,
|
||||
TouchUi,
|
||||
}
|
||||
|
||||
fn tab_items(tab: usize) -> &'static [Item] {
|
||||
@@ -48,7 +49,7 @@ fn tab_items(tab: usize) -> &'static [Item] {
|
||||
0 => &[Language, Volume, MusicVolume, Mute],
|
||||
1 => &[RotateSpeed, ZoomSpeed, EdgeScroll, InvertMouse],
|
||||
2 => &[Outlines, WallDetail, Lights, UiScale, RenderScale],
|
||||
3 => &[GameSpeed, Hints],
|
||||
3 => &[GameSpeed, Hints, TouchUi],
|
||||
_ => &[],
|
||||
}
|
||||
}
|
||||
@@ -70,6 +71,7 @@ fn item_label(it: Item) -> String {
|
||||
Item::RenderScale => "set.render_scale",
|
||||
Item::GameSpeed => "set.game_speed",
|
||||
Item::Hints => "set.hints",
|
||||
Item::TouchUi => "set.touch_ui",
|
||||
})
|
||||
}
|
||||
|
||||
@@ -108,6 +110,11 @@ fn item_value(it: Item, s: &Settings) -> String {
|
||||
Item::RenderScale => format!("1/{}", s.render_scale.max(1)),
|
||||
Item::GameSpeed => format!("{}x", s.game_speed as i32),
|
||||
Item::Hints => onoff(s.hints),
|
||||
Item::TouchUi => match s.touch_ui {
|
||||
1 => tr("val.on"),
|
||||
2 => tr("val.off"),
|
||||
_ => trf("val.auto_state", &[tr(if crate::ui::touch_ui() { "val.on" } else { "val.off" })]),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,6 +149,7 @@ fn item_change(it: Item, s: &mut Settings, d: i32) {
|
||||
Item::RenderScale => s.render_scale = cycle(&(1u8..=16).collect::<Vec<u8>>(), s.render_scale.clamp(1, 16), d),
|
||||
Item::GameSpeed => s.game_speed = cycle(&[1.0f32, 2.0], s.game_speed, d),
|
||||
Item::Hints => s.hints = !s.hints,
|
||||
Item::TouchUi => s.touch_ui = cycle(&[0u8, 1, 2], s.touch_ui, d),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -176,6 +184,7 @@ enum Btn {
|
||||
Scroll(i32),
|
||||
FileSave,
|
||||
FileLoad,
|
||||
NameField,
|
||||
}
|
||||
|
||||
pub enum MenuAction {
|
||||
@@ -194,6 +203,7 @@ pub enum MenuAction {
|
||||
CloudSave(Option<String>, String), // (id to overwrite, name)
|
||||
CloudLoad(String),
|
||||
CloudDelete(String),
|
||||
EditName, // the name field was tapped (touch: ask with a browser dialog)
|
||||
}
|
||||
|
||||
pub struct Menu {
|
||||
@@ -364,6 +374,7 @@ impl Menu {
|
||||
self.scroll_by(d * self.rows_visible.max(1) as i32, cloud.list.len());
|
||||
MenuAction::Consumed
|
||||
}
|
||||
Some(Btn::NameField) => MenuAction::EditName,
|
||||
Some(Btn::FileSave) => MenuAction::FileSave,
|
||||
Some(Btn::FileLoad) => MenuAction::FileLoad,
|
||||
}
|
||||
@@ -599,6 +610,7 @@ impl Menu {
|
||||
let fw = (inner_w - (fx - inner_x) - bw - CW()).max(CW() * 8.0);
|
||||
draw_rectangle(fx, top, fw, CH() * 2.0, Color::new(0.02, 0.01, 0.02, 1.0));
|
||||
draw_rectangle_lines(fx, top, fw, CH() * 2.0, 2.0, FRAME_HI);
|
||||
self.buttons.push((Rect::new(fx, top, fw, CH() * 2.0), Btn::NameField));
|
||||
let blink = if (get_time() * 2.0) as i64 % 2 == 0 { "_" } else { " " };
|
||||
let maxc = ((fw - CW() * 2.0) / CW()).max(1.0) as usize;
|
||||
let shown: String = {
|
||||
|
||||
@@ -14,6 +14,8 @@ mod imp {
|
||||
extern "C" {
|
||||
fn dc_storage_get(key: *const u8, key_len: u32) -> i32;
|
||||
fn dc_storage_take(dst: *mut u8);
|
||||
fn dc_coarse_pointer() -> i32;
|
||||
fn dc_prompt(t: *const u8, tl: u32, d: *const u8, dl: u32) -> i32;
|
||||
fn dc_storage_set(key: *const u8, key_len: u32, val: *const u8, val_len: u32);
|
||||
fn dc_cache_set(key: *const u8, key_len: u32, val: *const u8, val_len: u32);
|
||||
fn dc_download(name: *const u8, name_len: u32, data: *const u8, data_len: u32);
|
||||
@@ -55,6 +57,24 @@ mod imp {
|
||||
}
|
||||
}
|
||||
|
||||
// phones and tablets: the main pointer is a finger
|
||||
pub fn coarse_pointer() -> bool {
|
||||
unsafe { dc_coarse_pointer() != 0 }
|
||||
}
|
||||
|
||||
// asks for a text with the browser's dialog; None when cancelled
|
||||
pub fn prompt(title: &str, default: &str) -> Option<String> {
|
||||
unsafe {
|
||||
let n = dc_prompt(title.as_ptr(), title.len() as u32, default.as_ptr(), default.len() as u32);
|
||||
if n < 0 {
|
||||
return None;
|
||||
}
|
||||
let mut buf = vec![0u8; n as usize];
|
||||
dc_storage_take(buf.as_mut_ptr());
|
||||
String::from_utf8(buf).ok()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn storage_set(key: &str, val: &str) {
|
||||
unsafe { dc_storage_set(key.as_ptr(), key.len() as u32, val.as_ptr(), val.len() as u32) }
|
||||
}
|
||||
@@ -96,6 +116,12 @@ mod imp {
|
||||
pub fn storage_get(key: &str) -> Option<String> {
|
||||
STORE.with(|s| s.borrow().get(key).cloned())
|
||||
}
|
||||
pub fn prompt(_title: &str, _default: &str) -> Option<String> {
|
||||
None
|
||||
}
|
||||
pub fn coarse_pointer() -> bool {
|
||||
false
|
||||
}
|
||||
pub fn storage_set(key: &str, val: &str) {
|
||||
STORE.with(|s| s.borrow_mut().insert(key.to_string(), val.to_string()));
|
||||
}
|
||||
|
||||
+176
@@ -0,0 +1,176 @@
|
||||
// Touch input: turns the raw touches of macroquad into gestures.
|
||||
// one finger: press, tap, double tap, long press, drag (start / move / end), release
|
||||
// two fingers: camera gesture (pan by the centre, pinch = zoom, twist = rotate)
|
||||
// Positions are device pixels (the unit of the interface, see ui::begin_ui).
|
||||
|
||||
use macroquad::prelude::*;
|
||||
|
||||
const LONG_PRESS: f64 = 0.5; // seconds without moving
|
||||
const DOUBLE_TAP: f64 = 0.3; // max. time between two taps
|
||||
const DRAG_CSS: f32 = 10.0; // movement (CSS pixels) that turns a press into a drag
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum Gesture {
|
||||
Press(Vec2),
|
||||
Tap(Vec2),
|
||||
DoubleTap(Vec2),
|
||||
LongPress(Vec2),
|
||||
DragStart(Vec2), // start position of the drag
|
||||
DragMove(Vec2),
|
||||
DragEnd,
|
||||
Release(Vec2),
|
||||
Cancel, // a second finger arrived: abort the one-finger action
|
||||
Camera { center: Vec2, pan: Vec2, zoom: f32, rotate: f32 },
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
enum St {
|
||||
Idle,
|
||||
One { id: u64, start: Vec2, pos: Vec2, t0: f64, drag: bool, long: bool },
|
||||
Two { a: u64, b: u64, center: Vec2, dist: f32, angle: f32 },
|
||||
Wait, // after a two-finger gesture: until all fingers are lifted
|
||||
}
|
||||
|
||||
pub struct TouchInput {
|
||||
st: St,
|
||||
last_tap: Option<(Vec2, f64)>,
|
||||
pending_tap: Option<(Vec2, f64)>, // single tap held back while a double tap is possible
|
||||
pub seen: bool, // a touch happened since the start
|
||||
}
|
||||
|
||||
fn ended(p: TouchPhase) -> bool {
|
||||
matches!(p, TouchPhase::Ended | TouchPhase::Cancelled)
|
||||
}
|
||||
|
||||
impl TouchInput {
|
||||
pub fn new() -> TouchInput {
|
||||
TouchInput { st: St::Idle, last_tap: None, pending_tap: None, seen: false }
|
||||
}
|
||||
|
||||
// a finger is on the screen (one-finger state)
|
||||
pub fn finger(&self) -> Option<Vec2> {
|
||||
match self.st {
|
||||
St::One { pos, .. } => Some(pos),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn tap(&mut self, p: Vec2, now: f64, want_double: bool, out: &mut Vec<Gesture>) {
|
||||
let near = |a: Vec2, b: Vec2| a.distance(b) < DRAG_CSS * 3.0 * crate::ui::dpr();
|
||||
if want_double {
|
||||
if let Some((q, t)) = self.pending_tap {
|
||||
if now - t < DOUBLE_TAP && near(p, q) {
|
||||
self.pending_tap = None;
|
||||
out.push(Gesture::DoubleTap(p));
|
||||
return;
|
||||
}
|
||||
out.push(Gesture::Tap(q));
|
||||
}
|
||||
self.pending_tap = Some((p, now));
|
||||
} else {
|
||||
if let Some((q, _)) = self.pending_tap.take() {
|
||||
out.push(Gesture::Tap(q));
|
||||
}
|
||||
out.push(Gesture::Tap(p));
|
||||
}
|
||||
self.last_tap = Some((p, now));
|
||||
}
|
||||
|
||||
// want_double: taps are held back briefly so that a double tap can be recognised
|
||||
pub fn update(&mut self, now: f64, want_double: bool) -> Vec<Gesture> {
|
||||
let mut out = Vec::new();
|
||||
let ts = touches();
|
||||
if !ts.is_empty() {
|
||||
self.seen = true;
|
||||
}
|
||||
let find = |id: u64| ts.iter().find(|t| t.id == id);
|
||||
let active: Vec<&Touch> = ts.iter().filter(|t| !ended(t.phase)).collect();
|
||||
let drag_px = DRAG_CSS * crate::ui::dpr();
|
||||
|
||||
match self.st {
|
||||
St::Idle => {
|
||||
if active.len() >= 2 {
|
||||
self.start_two(active[0], active[1]);
|
||||
} else if let Some(t) = active.first() {
|
||||
out.push(Gesture::Press(t.position));
|
||||
self.st = St::One { id: t.id, start: t.position, pos: t.position, t0: now, drag: false, long: false };
|
||||
} else if let Some(t) = ts.iter().find(|t| ended(t.phase)) {
|
||||
// started and ended between two frames
|
||||
out.push(Gesture::Press(t.position));
|
||||
self.tap(t.position, now, want_double, &mut out);
|
||||
out.push(Gesture::Release(t.position));
|
||||
}
|
||||
}
|
||||
St::One { id, start, t0, mut drag, mut long, .. } => {
|
||||
if active.len() >= 2 {
|
||||
out.push(Gesture::Cancel);
|
||||
self.start_two(active[0], active[1]);
|
||||
} else {
|
||||
match find(id) {
|
||||
Some(t) if !ended(t.phase) => {
|
||||
let pos = t.position;
|
||||
if !drag && pos.distance(start) > drag_px {
|
||||
drag = true;
|
||||
out.push(Gesture::DragStart(start));
|
||||
}
|
||||
if drag {
|
||||
out.push(Gesture::DragMove(pos));
|
||||
} else if !long && now - t0 > LONG_PRESS {
|
||||
long = true;
|
||||
out.push(Gesture::LongPress(pos));
|
||||
}
|
||||
self.st = St::One { id, start, pos, t0, drag, long };
|
||||
}
|
||||
other => {
|
||||
let pos = other.map(|t| t.position).unwrap_or(start);
|
||||
if drag {
|
||||
out.push(Gesture::DragEnd);
|
||||
} else if !long {
|
||||
self.tap(pos, now, want_double, &mut out);
|
||||
}
|
||||
out.push(Gesture::Release(pos));
|
||||
self.st = St::Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
St::Two { a, b, center, dist, angle } => match (find(a).filter(|t| !ended(t.phase)), find(b).filter(|t| !ended(t.phase))) {
|
||||
(Some(ta), Some(tb)) => {
|
||||
let (c, d, an) = Self::geometry(ta.position, tb.position);
|
||||
let mut rot = an - angle;
|
||||
if rot > std::f32::consts::PI {
|
||||
rot -= std::f32::consts::TAU;
|
||||
} else if rot < -std::f32::consts::PI {
|
||||
rot += std::f32::consts::TAU;
|
||||
}
|
||||
out.push(Gesture::Camera { center: c, pan: c - center, zoom: d / dist.max(1.0), rotate: rot });
|
||||
self.st = St::Two { a, b, center: c, dist: d, angle: an };
|
||||
}
|
||||
_ => self.st = if active.is_empty() { St::Idle } else { St::Wait },
|
||||
},
|
||||
St::Wait => {
|
||||
if active.is_empty() {
|
||||
self.st = St::Idle;
|
||||
}
|
||||
}
|
||||
}
|
||||
if let Some((p, t)) = self.pending_tap {
|
||||
if !want_double || now - t >= DOUBLE_TAP {
|
||||
self.pending_tap = None;
|
||||
out.push(Gesture::Tap(p));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
||||
fn geometry(p: Vec2, q: Vec2) -> (Vec2, f32, f32) {
|
||||
let d = q - p;
|
||||
((p + q) * 0.5, d.length(), d.y.atan2(d.x))
|
||||
}
|
||||
|
||||
fn start_two(&mut self, a: &Touch, b: &Touch) {
|
||||
let (center, dist, angle) = Self::geometry(a.position, b.position);
|
||||
self.pending_tap = None;
|
||||
self.st = St::Two { a: a.id, b: b.id, center, dist, angle };
|
||||
}
|
||||
}
|
||||
@@ -15,12 +15,26 @@ use macroquad::prelude::*;
|
||||
// is the interface factor (automatic from the resolution or fixed in the settings).
|
||||
thread_local! {
|
||||
static UI_FACTOR_SETTING: std::cell::Cell<u8> = std::cell::Cell::new(0);
|
||||
static TOUCH: std::cell::Cell<bool> = std::cell::Cell::new(false);
|
||||
static POINTER: std::cell::Cell<(f32, f32)> = std::cell::Cell::new((-1e5, -1e5));
|
||||
}
|
||||
|
||||
pub fn set_ui_factor(f: u8) {
|
||||
UI_FACTOR_SETTING.with(|c| c.set(f));
|
||||
}
|
||||
|
||||
// touch interface active (bigger interface, category toolbar, gestures)
|
||||
pub fn set_touch(on: bool) {
|
||||
TOUCH.with(|c| c.set(on));
|
||||
}
|
||||
pub fn touch_ui() -> bool {
|
||||
TOUCH.with(|c| c.get())
|
||||
}
|
||||
// in touch mode the pointer is the finger (device pixels), set by the input code each frame
|
||||
pub fn set_pointer(x: f32, y: f32) {
|
||||
POINTER.with(|c| c.set((x, y)));
|
||||
}
|
||||
|
||||
// device pixels per CSS pixel
|
||||
pub fn dpr() -> f32 {
|
||||
screen_dpi_scale()
|
||||
@@ -33,6 +47,9 @@ pub fn sh() -> f32 {
|
||||
(screen_height() * dpr()).round()
|
||||
}
|
||||
pub fn mouse() -> (f32, f32) {
|
||||
if touch_ui() {
|
||||
return POINTER.with(|c| c.get());
|
||||
}
|
||||
let (x, y) = mouse_position();
|
||||
(x * dpr(), y * dpr())
|
||||
}
|
||||
@@ -44,7 +61,15 @@ pub fn F() -> u32 {
|
||||
if set > 0 {
|
||||
return set as u32;
|
||||
}
|
||||
((sw() / 1280.0).min(sh() / 760.0).floor() as u32).clamp(1, 4)
|
||||
let auto = ((sw() / 1280.0).min(sh() / 760.0).floor() as u32).clamp(1, 4);
|
||||
if touch_ui() {
|
||||
// fingers need bigger buttons: about 2/3 of the device pixel ratio,
|
||||
// as long as at least 40 columns fit across the screen
|
||||
let want = (dpr() * 2.0 / 3.0).round() as u32;
|
||||
let fit = (sw() / (40.0 * GW * 2.0)).floor() as u32;
|
||||
return auto.max(want.min(fit)).clamp(1, 4);
|
||||
}
|
||||
auto
|
||||
}
|
||||
// text scales: 1x, 2x and 4x the glyph size, times F
|
||||
#[allow(non_snake_case)]
|
||||
@@ -206,8 +231,26 @@ pub fn tool_cost(t: Tool, g: &Game) -> String {
|
||||
}
|
||||
}
|
||||
|
||||
// Touch toolbar: tool categories (indices into TOOLS); categories with several tools open a row
|
||||
pub const CATS: [(&str, &[usize]); 6] = [
|
||||
("cat.dig", &[0]),
|
||||
("cat.hand", &[1]),
|
||||
("cat.rooms", &[2, 3, 4, 5, 6, 12, 13]),
|
||||
("cat.towers", &[14, 15, 16]),
|
||||
("cat.spells", &[9, 10, 11]),
|
||||
("cat.orders", &[8, 7]),
|
||||
];
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Debug)]
|
||||
enum TBtn {
|
||||
Cat(usize),
|
||||
Tool(usize),
|
||||
Menu,
|
||||
}
|
||||
|
||||
pub enum UiAction {
|
||||
None,
|
||||
OpenMenu,
|
||||
SelectTool(Tool),
|
||||
MinimapJump(f32, f32),
|
||||
CloseHelp,
|
||||
@@ -226,10 +269,14 @@ pub struct Ui {
|
||||
minimap_tex: Texture2D,
|
||||
minimap_t: f64,
|
||||
minimap_rect: Rect,
|
||||
tool_rects: Vec<Rect>,
|
||||
end_button: Rect,
|
||||
lang_rects: Vec<(Rect, String)>,
|
||||
pub hand_anim: Option<(u8, f64)>, // 1 = backhand, 2 = punch, start time
|
||||
// touch interface
|
||||
open_cat: Option<usize>,
|
||||
tip: Option<(usize, f64)>, // tool whose description is shown, since
|
||||
touch_btns: Vec<(Rect, TBtn)>,
|
||||
hud_h: f32,
|
||||
}
|
||||
|
||||
fn wrap(s: &str, cols: usize) -> Vec<String> {
|
||||
@@ -272,10 +319,13 @@ impl Ui {
|
||||
minimap_tex: tex,
|
||||
minimap_t: -1.0,
|
||||
minimap_rect: Rect::new(0.0, 0.0, 0.0, 0.0),
|
||||
tool_rects: Vec::new(),
|
||||
end_button: Rect::new(0.0, 0.0, 0.0, 0.0),
|
||||
lang_rects: Vec::new(),
|
||||
hand_anim: None,
|
||||
open_cat: None,
|
||||
tip: None,
|
||||
touch_btns: Vec::new(),
|
||||
hud_h: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,11 +361,32 @@ impl Ui {
|
||||
if self.show_help {
|
||||
return UiAction::CloseHelp;
|
||||
}
|
||||
for (i, r) in self.tool_rects.iter().enumerate() {
|
||||
if r.contains(p) {
|
||||
return UiAction::SelectTool(TOOLS[i]);
|
||||
}
|
||||
if let Some(&(_, b)) = self.touch_btns.iter().find(|(r, _)| r.contains(p)) {
|
||||
return match b {
|
||||
TBtn::Menu => {
|
||||
self.open_cat = None;
|
||||
UiAction::OpenMenu
|
||||
}
|
||||
TBtn::Tool(i) => {
|
||||
self.open_cat = None;
|
||||
self.tip = Some((i, get_time()));
|
||||
UiAction::SelectTool(TOOLS[i])
|
||||
}
|
||||
TBtn::Cat(c) => {
|
||||
let tools = CATS[c].1;
|
||||
if tools.len() == 1 {
|
||||
self.open_cat = None;
|
||||
self.tip = Some((tools[0], get_time()));
|
||||
UiAction::SelectTool(TOOLS[tools[0]])
|
||||
} else {
|
||||
self.open_cat = if self.open_cat == Some(c) { None } else { Some(c) };
|
||||
UiAction::Consumed
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
// a tap elsewhere closes an open category row
|
||||
self.open_cat = None;
|
||||
if self.minimap_rect.contains(p) {
|
||||
let (wx, wy) = self.minimap_world(x, y);
|
||||
return UiAction::MinimapJump(wx, wy);
|
||||
@@ -333,61 +404,74 @@ impl Ui {
|
||||
let sh = sh();
|
||||
let (mx, my) = mouse();
|
||||
|
||||
// ---------------- top bar (everything on the character grid)
|
||||
// ---------------- top bar: segments flow over up to three lines on narrow screens
|
||||
let cols = (sw / CW()).floor() as i32;
|
||||
gfx.window(0.0, 0.0, cols, 3, S(), false, FRAME, BG);
|
||||
self.rects.push(Rect::new(0.0, 0.0, sw, 3.0 * CH()));
|
||||
let y = CH();
|
||||
let mut c = 2usize; // current column
|
||||
let col_x = |c: usize| c as f32 * CW();
|
||||
let put = |s: &str, color: Color, c: &mut usize| {
|
||||
gfx.text(s, col_x(*c), y, S(), color);
|
||||
*c += s.chars().count();
|
||||
};
|
||||
let bar = |frac: f32, color: Color, c: &mut usize| {
|
||||
ascii_bar(gfx, col_x(*c), y, 6, frac, color, S());
|
||||
*c += 6;
|
||||
};
|
||||
put(&tr("hud.gold"), GOLD, &mut c);
|
||||
c += 1;
|
||||
put(&format!("{}/{}", g.gold as i32, g.gold_cap() as i32), TXT, &mut c);
|
||||
c += 2;
|
||||
put(&tr("hud.mana"), MANA, &mut c);
|
||||
c += 1;
|
||||
bar(g.mana / MANA_MAX, MANA, &mut c);
|
||||
c += 1;
|
||||
put(&format!("{:<3}", g.mana as i32), TXT, &mut c);
|
||||
c += 2;
|
||||
put(&tr("hud.core"), RED, &mut c);
|
||||
c += 1;
|
||||
bar(g.core_hp / CORE_HP, RED, &mut c);
|
||||
c += 2;
|
||||
put(&tr("hud.gate"), BLUE, &mut c);
|
||||
c += 1;
|
||||
bar(g.gate_hp / GATE_HP, BLUE, &mut c);
|
||||
c += 2;
|
||||
let cap = g.counts[1].min(30);
|
||||
let mut segs: Vec<(String, Color, String)> = vec![
|
||||
(tr("hud.creatures"), TXT, format!("{}/{}", g.creature_count(), cap)),
|
||||
(tr("hud.workers"), TXT, g.worker_count().to_string()),
|
||||
];
|
||||
let wave_col = if g.wave_timer < 30.0 { RED } else { TXT };
|
||||
segs.push((trf("hud.wave", &[(g.wave + 1).to_string()]), wave_col, mmss(g.wave_timer)));
|
||||
segs.push((tr("hud.army"), TXT, (g.army_value() as i32).to_string()));
|
||||
if !g.hand.is_empty() {
|
||||
segs.push((tr("hud.hand"), FRAME_HI, format!("{}/8", g.hand.len())));
|
||||
enum Part {
|
||||
T(String, Color),
|
||||
Bar(f32, Color),
|
||||
Gap,
|
||||
}
|
||||
let txt = |s: String, c: Color| Part::T(s, c);
|
||||
let cap = g.counts[1].min(30);
|
||||
let wave_col = if g.wave_timer < 30.0 { RED } else { TXT };
|
||||
let vol = if settings.muted { tr("hud.off") } else { format!("{}%", (settings.volume * 100.0).round() as i32) };
|
||||
segs.push(("\u{266a}".to_string(), DIM, vol));
|
||||
for (label, lc, value) in segs {
|
||||
// only what still fits into the bar
|
||||
if c + label.chars().count() + value.chars().count() + 2 > cols as usize - 1 {
|
||||
let mut segs: Vec<Vec<Part>> = vec![
|
||||
vec![txt(tr("hud.gold"), GOLD), Part::Gap, txt(format!("{}/{}", g.gold as i32, g.gold_cap() as i32), TXT)],
|
||||
vec![txt(tr("hud.mana"), MANA), Part::Gap, Part::Bar(g.mana / MANA_MAX, MANA), Part::Gap, txt(format!("{:<3}", g.mana as i32), TXT)],
|
||||
vec![txt(tr("hud.core"), RED), Part::Gap, Part::Bar(g.core_hp / CORE_HP, RED)],
|
||||
vec![txt(tr("hud.gate"), BLUE), Part::Gap, Part::Bar(g.gate_hp / GATE_HP, BLUE)],
|
||||
vec![txt(tr("hud.creatures"), TXT), Part::Gap, txt(format!("{}/{}", g.creature_count(), cap), TXT)],
|
||||
vec![txt(tr("hud.workers"), TXT), Part::Gap, txt(g.worker_count().to_string(), TXT)],
|
||||
vec![txt(trf("hud.wave", &[(g.wave + 1).to_string()]), wave_col), Part::Gap, txt(mmss(g.wave_timer), TXT)],
|
||||
vec![txt(tr("hud.army"), TXT), Part::Gap, txt((g.army_value() as i32).to_string(), TXT)],
|
||||
];
|
||||
if !g.hand.is_empty() {
|
||||
segs.push(vec![txt(tr("hud.hand"), FRAME_HI), Part::Gap, txt(format!("{}/8", g.hand.len()), TXT)]);
|
||||
}
|
||||
segs.push(vec![txt("\u{266a}".to_string(), DIM), Part::Gap, txt(vol, DIM)]);
|
||||
let width = |seg: &Vec<Part>| -> usize {
|
||||
seg.iter().map(|p| match p {
|
||||
Part::T(s, _) => s.chars().count(),
|
||||
Part::Bar(..) => 6,
|
||||
Part::Gap => 1,
|
||||
}).sum()
|
||||
};
|
||||
// place the segments: (line, column)
|
||||
let mut placed: Vec<(usize, usize)> = Vec::new();
|
||||
let (mut line, mut c) = (0usize, 2usize);
|
||||
for seg in &segs {
|
||||
let w = width(seg);
|
||||
if c > 2 && c + w > cols as usize - 1 {
|
||||
line += 1;
|
||||
c = 2;
|
||||
}
|
||||
if line >= 3 || c + w > cols as usize - 1 {
|
||||
break;
|
||||
}
|
||||
put(&label, lc, &mut c);
|
||||
c += 1;
|
||||
put(&value, if lc == DIM { DIM } else { TXT }, &mut c);
|
||||
c += 2;
|
||||
placed.push((line, c));
|
||||
c += w + 2;
|
||||
}
|
||||
let lines = placed.iter().map(|p| p.0).max().unwrap_or(0) + 1;
|
||||
let hud_rows = lines as i32 + 2;
|
||||
self.hud_h = hud_rows as f32 * CH();
|
||||
gfx.window(0.0, 0.0, cols, hud_rows, S(), false, FRAME, BG);
|
||||
self.rects.push(Rect::new(0.0, 0.0, sw, self.hud_h));
|
||||
for (seg, &(l, c0)) in segs.iter().zip(placed.iter()) {
|
||||
let y = CH() * (1 + l) as f32;
|
||||
let mut c = c0;
|
||||
for p in seg {
|
||||
match p {
|
||||
Part::T(s, col) => {
|
||||
gfx.text(s, c as f32 * CW(), y, S(), *col);
|
||||
c += s.chars().count();
|
||||
}
|
||||
Part::Bar(f, col) => {
|
||||
ascii_bar(gfx, c as f32 * CW(), y, 6, *f, *col, S());
|
||||
c += 6;
|
||||
}
|
||||
Part::Gap => c += 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------- toolbar: buttons of 6 x 3 characters, icons and labels on the grid
|
||||
@@ -398,45 +482,88 @@ impl Ui {
|
||||
let tb_rows = (tb_h / CH()).floor() as i32;
|
||||
gfx.window(0.0, tb_y, cols, tb_rows, S(), false, FRAME, BG);
|
||||
self.rects.push(Rect::new(0.0, tb_y, sw, tb_h));
|
||||
self.tool_rects.clear();
|
||||
self.touch_btns.clear();
|
||||
let mut hover_tool = None;
|
||||
let bw = 6.0 * CW();
|
||||
let px = K(); // one pixel of the font, times the factor
|
||||
for (i, &t) in TOOLS.iter().enumerate() {
|
||||
let bx = CW() + i as f32 * bw;
|
||||
let by = tb_y + CH();
|
||||
if bx + bw > sw - CW() {
|
||||
break;
|
||||
}
|
||||
let pulse = (now * 2.5) as i64 % 2 == 0;
|
||||
// one toolbar button: icon, optional key, label in small text
|
||||
let tool_button = |bx: f32, by: f32, bw: f32, icon_id: u32, key: &str, label: &str, sel: bool, hovered: bool| {
|
||||
let r = Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH());
|
||||
self.tool_rects.push(r);
|
||||
let hovered = r.contains(vec2(mx, my));
|
||||
if hovered {
|
||||
hover_tool = Some(i);
|
||||
}
|
||||
let sel = self.tool == t;
|
||||
draw_rectangle(r.x, r.y, r.w, r.h, if sel { Color::new(0.42, 0.26, 0.1, 1.0) } else if hovered { Color::new(0.18, 0.13, 0.1, 1.0) } else { Color::new(0.1, 0.07, 0.07, 1.0) });
|
||||
// the active tool: pulsing frame and an arrow in the toolbar frame above it
|
||||
let pulse = (now * 2.5) as i64 % 2 == 0;
|
||||
// the active tool: pulsing frame
|
||||
let frame = if sel { if pulse { WHITE } else { FRAME_HI } } else { Color::new(0.35, 0.28, 0.2, 1.0) };
|
||||
draw_rectangle_lines(r.x, r.y, r.w, r.h, if sel { 3.0 * px } else { 2.0 * px }, frame);
|
||||
if sel {
|
||||
gfx.glyph(0x1F, bx + CW() * 2.5, tb_y, S(), if pulse { WHITE } else { FRAME_HI });
|
||||
}
|
||||
let ti = tool_info(t);
|
||||
// icon: the 16 px atlas cell at 2*F, centred on the grid
|
||||
let icon = 32.0 * px;
|
||||
gfx.draw_cell(ti.icon, bx + (bw - icon) * 0.5, by + 4.0 * px, icon, icon, WHITE);
|
||||
gfx.text(&keys[i], bx + 3.0 * px, by + 3.0 * px, SMALL(), if sel { FRAME_HI } else { DIM });
|
||||
gfx.draw_cell(icon_id, bx + (bw - icon) * 0.5, by + 4.0 * px, icon, icon, WHITE);
|
||||
if !key.is_empty() {
|
||||
gfx.text(key, bx + 3.0 * px, by + 3.0 * px, SMALL(), if sel { FRAME_HI } else { DIM });
|
||||
}
|
||||
// label in small text, centred on whole small-character cells
|
||||
let label: String = ti.label.chars().take(11).collect();
|
||||
let maxc = ((bw - 2.0 * px) / (GW * SMALL())).floor() as usize;
|
||||
let label: String = label.chars().take(maxc.min(11)).collect();
|
||||
let lw = gfx.measure(&label, SMALL());
|
||||
let lx = bx + ((bw - lw) / (GW * SMALL()) / 2.0).floor() * GW * SMALL();
|
||||
gfx.text(&label, lx, by + 2.0 * CH() + 4.0 * px, SMALL(), if sel { FRAME_HI } else { TXT });
|
||||
r
|
||||
};
|
||||
let mut popup_top = tb_y;
|
||||
// categories + menu button; a category with several tools opens a row above
|
||||
// (the same layout for mouse and touch; on the desktop the keys still select tools directly)
|
||||
let n = CATS.len() + 1;
|
||||
let bcols = (((cols - 2) as usize / n) as f32).clamp(4.0, 8.0);
|
||||
let bw = bcols * CW();
|
||||
let x0 = grid_center(sw, bw * n as f32);
|
||||
let by = tb_y + CH();
|
||||
let cur = TOOLS.iter().position(|&t| t == self.tool).unwrap_or(0);
|
||||
for (c, (key, tools)) in CATS.iter().enumerate() {
|
||||
let bx = x0 + c as f32 * bw;
|
||||
let has = tools.contains(&cur);
|
||||
let shown = if has { cur } else { tools[0] };
|
||||
let ti = tool_info(TOOLS[shown]);
|
||||
let label = if tools.len() == 1 { ti.label.clone() } else { tr(key) };
|
||||
let hovered = !touch_ui() && Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH()).contains(vec2(mx, my));
|
||||
// single tools show their key (desktop) and their description when hovered
|
||||
let key = if tools.len() == 1 && !touch_ui() { keys[tools[0]].as_str() } else { "" };
|
||||
if hovered && tools.len() == 1 {
|
||||
hover_tool = Some(tools[0]);
|
||||
}
|
||||
let r = tool_button(bx, by, bw, ti.icon, key, &label, has, self.open_cat == Some(c) || hovered);
|
||||
if has {
|
||||
gfx.glyph(0x1F, bx + (bw - CW()) * 0.5, tb_y, S(), if pulse { WHITE } else { FRAME_HI });
|
||||
}
|
||||
if tools.len() > 1 {
|
||||
// small arrow: this button opens a row
|
||||
gfx.glyph(0x1E, r.x + r.w - GW * SMALL() - 2.0 * px, r.y + 2.0 * px, SMALL(), if self.open_cat == Some(c) { FRAME_HI } else { DIM });
|
||||
}
|
||||
self.touch_btns.push((r, TBtn::Cat(c)));
|
||||
}
|
||||
// menu button
|
||||
let bx = x0 + CATS.len() as f32 * bw;
|
||||
let r = Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH());
|
||||
let hovered = !touch_ui() && r.contains(vec2(mx, my));
|
||||
draw_rectangle(r.x, r.y, r.w, r.h, if hovered { Color::new(0.18, 0.13, 0.1, 1.0) } else { Color::new(0.1, 0.07, 0.07, 1.0) });
|
||||
draw_rectangle_lines(r.x, r.y, r.w, r.h, 2.0 * px, Color::new(0.35, 0.28, 0.2, 1.0));
|
||||
gfx.glyph(0xF0, bx + (bw - GW * TITLE()) * 0.5, by + 2.0 * px, TITLE(), FRAME_HI);
|
||||
let ml = tr("cat.menu");
|
||||
let maxc = ((bw - 2.0 * px) / (GW * SMALL())).floor() as usize;
|
||||
let ml: String = ml.chars().take(maxc).collect();
|
||||
gfx.text(&ml, bx + (bw - gfx.measure(&ml, SMALL())) * 0.5, by + 2.0 * CH() + 4.0 * px, SMALL(), TXT);
|
||||
self.touch_btns.push((r, TBtn::Menu));
|
||||
// open category row: (category, x0, button width, columns)
|
||||
let popup = self.open_cat.map(|c| (c, x0, bw, bcols));
|
||||
// touch: after choosing a tool its description is shown for a moment
|
||||
if let Some((i, t)) = self.tip.filter(|_| touch_ui()) {
|
||||
if now - t < 3.5 && self.open_cat.is_none() {
|
||||
hover_tool = Some(i);
|
||||
} else if now - t >= 3.5 {
|
||||
self.tip = None;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------- minimap: whole device pixels per tile
|
||||
let ms = ((14.0 * CW()) / mw().max(mh()) as f32).floor().max(1.0);
|
||||
let mm_size = if touch_ui() { 10.0 } else { 14.0 };
|
||||
let ms = ((mm_size * CW()) / mw().max(mh()) as f32).floor().max(1.0);
|
||||
let (map_w, map_h) = (mw() as f32 * ms, mh() as f32 * ms);
|
||||
let mm_cols = ((map_w / CW()).ceil() as i32 + 2).max(10);
|
||||
let mm_rows = (map_h / CH()).ceil() as i32 + 2;
|
||||
@@ -500,7 +627,7 @@ impl Ui {
|
||||
|
||||
// ---------------- info panel
|
||||
if !info.is_empty() {
|
||||
let icols = 30;
|
||||
let icols = 30.min(cols - 2);
|
||||
let mut lines: Vec<(String, Color)> = Vec::new();
|
||||
for (s, c) in info.iter().skip(1) {
|
||||
for l in wrap(s, icols as usize - 4) {
|
||||
@@ -509,7 +636,7 @@ impl Ui {
|
||||
}
|
||||
let irows = lines.len() as i32 + 2;
|
||||
let ix = sw - icols as f32 * CW();
|
||||
let iy = 3.0 * CH();
|
||||
let iy = self.hud_h;
|
||||
gfx.window_titled(ix, iy, icols, irows, S(), false, FRAME, BG, &info[0].0, info[0].1);
|
||||
for (k, (l, c)) in lines.iter().enumerate() {
|
||||
gfx.text(l, ix + CW() * 2.0, iy + CH() * (k as f32 + 1.0), S(), *c);
|
||||
@@ -521,7 +648,8 @@ impl Ui {
|
||||
if !recent.is_empty() {
|
||||
let mcols = (((sw - mm_w) / CW()) as i32 - 2).clamp(20, 70);
|
||||
let mut lines: Vec<(String, f32)> = Vec::new();
|
||||
for (m, t) in recent.iter().rev().take(5).rev() {
|
||||
let keep = if touch_ui() { 3 } else { 5 };
|
||||
for (m, t) in recent.iter().rev().take(keep).rev() {
|
||||
let a = (1.0 - ((now - t) as f32 - 11.0) / 3.0).clamp(0.2, 1.0);
|
||||
for l in wrap(&trf(m.key, &m.args), mcols as usize - 4) {
|
||||
lines.push((l, a));
|
||||
@@ -539,20 +667,51 @@ impl Ui {
|
||||
self.log.drain(0..50);
|
||||
}
|
||||
|
||||
// the open row of tools (wraps into several rows if needed)
|
||||
if let Some((c, x0, bw, bcols)) = popup {
|
||||
let tools = CATS[c].1;
|
||||
let per_row = (((cols - 2) as f32 / bcols).floor() as usize).max(1).min(tools.len());
|
||||
let nrows = (tools.len() + per_row - 1) / per_row;
|
||||
let pw = per_row as f32 * bw + 2.0 * CW();
|
||||
let ph = (nrows as f32 * 3.0 + 2.0) * CH();
|
||||
let pcols = (pw / CW()) as i32;
|
||||
let prows = (ph / CH()) as i32;
|
||||
let px0 = ((x0 + c as f32 * bw + bw * 0.5 - pw * 0.5) / CW()).floor().clamp(0.0, ((sw - pw) / CW()).floor()) * CW();
|
||||
let py0 = tb_y - ph;
|
||||
gfx.window_titled(px0, py0, pcols, prows, S(), false, FRAME_HI, BG, &tr(CATS[c].0), FRAME_HI);
|
||||
self.rects.push(Rect::new(px0, py0, pw, ph));
|
||||
for (k, &i) in tools.iter().enumerate() {
|
||||
let bx = px0 + CW() + (k % per_row) as f32 * bw;
|
||||
let by = py0 + CH() + (k / per_row) as f32 * 3.0 * CH();
|
||||
let ti = tool_info(TOOLS[i]);
|
||||
let hovered = !touch_ui() && Rect::new(bx + px, by, bw - 2.0 * px, 3.0 * CH()).contains(vec2(mx, my));
|
||||
if hovered {
|
||||
hover_tool = Some(i);
|
||||
}
|
||||
let key = if touch_ui() { "" } else { keys[i].as_str() };
|
||||
let r = tool_button(bx, by, bw, ti.icon, key, &ti.label, self.tool == TOOLS[i], hovered);
|
||||
self.touch_btns.push((r, TBtn::Tool(i)));
|
||||
}
|
||||
popup_top = py0;
|
||||
}
|
||||
|
||||
// ---------------- Tooltip
|
||||
if let Some(i) = hover_tool {
|
||||
let t = TOOLS[i];
|
||||
let ti = tool_info(t);
|
||||
let tcols = 34;
|
||||
let tcols = 34.min(cols as usize);
|
||||
let mut lines: Vec<(String, Color)> = wrap(&ti.desc, tcols - 4).into_iter().map(|l| (l, TXT)).collect();
|
||||
let cost = tool_cost(t, g);
|
||||
if !cost.is_empty() {
|
||||
lines.push((trf("ui.cost", &[cost]), GOLD));
|
||||
}
|
||||
lines.push((trf("ui.key", &[keys[i].clone()]), DIM));
|
||||
if !touch_ui() {
|
||||
lines.push((trf("ui.key", &[keys[i].clone()]), DIM));
|
||||
}
|
||||
let rows = lines.len() as i32 + 2;
|
||||
let tx = (((mx - tcols as f32 * CW() * 0.5) / CW()).floor() * CW()).clamp(0.0, sw - tcols as f32 * CW());
|
||||
let ty = tb_y - rows as f32 * CH();
|
||||
let anchor = if touch_ui() { sw * 0.5 } else { mx };
|
||||
let tx = (((anchor - tcols as f32 * CW() * 0.5) / CW()).floor() * CW()).clamp(0.0, (sw - tcols as f32 * CW()).max(0.0));
|
||||
let ty = popup_top - rows as f32 * CH();
|
||||
gfx.window_titled(tx, ty, tcols as i32, rows, S(), false, FRAME_HI, BG, &ti.name, FRAME_HI);
|
||||
for (k, (l, c)) in lines.iter().enumerate() {
|
||||
gfx.text(l, tx + CW() * 2.0, ty + CH() * (k as f32 + 1.0), S(), *c);
|
||||
@@ -584,18 +743,14 @@ impl Ui {
|
||||
}
|
||||
|
||||
fn draw_help(&mut self, gfx: &Gfx) {
|
||||
let keys: &[(&str, Color)] = &[
|
||||
("help.goal", GOLD),
|
||||
("", TXT),
|
||||
("help.k_left", TXT),
|
||||
("help.k_right", TXT),
|
||||
("help.k_slap", TXT),
|
||||
("help.k_pan", TXT),
|
||||
("help.k_rot", TXT),
|
||||
("help.k_zoom", TXT),
|
||||
("help.k_tools", TXT),
|
||||
("help.k_misc", TXT),
|
||||
("help.k_misc2", TXT),
|
||||
let controls: &[&str] = if touch_ui() {
|
||||
&["help.t_tap", "help.t_drag", "help.t_two", "help.t_long", "help.t_double", "help.t_tools"]
|
||||
} else {
|
||||
&["help.k_left", "help.k_right", "help.k_slap", "help.k_pan", "help.k_rot", "help.k_zoom", "help.k_tools", "help.k_misc", "help.k_misc2"]
|
||||
};
|
||||
let mut keys: Vec<(&str, Color)> = vec![("help.goal", GOLD), ("", TXT)];
|
||||
keys.extend(controls.iter().map(|k| (*k, TXT)));
|
||||
keys.extend_from_slice(&[
|
||||
("", TXT),
|
||||
("help.s1", TXT),
|
||||
("help.s2", TXT),
|
||||
@@ -606,9 +761,19 @@ impl Ui {
|
||||
("help.font", DIM),
|
||||
("", TXT),
|
||||
("help.start", FRAME_HI),
|
||||
];
|
||||
let lines: Vec<(String, Color)> = keys.iter().map(|(k, c)| (if k.is_empty() { String::new() } else { tr(k) }, *c)).collect();
|
||||
let cols = 74;
|
||||
]);
|
||||
let cols = 74.min((sw() / CW()) as i32);
|
||||
let mut lines: Vec<(String, Color)> = Vec::new();
|
||||
for (k, c) in &keys {
|
||||
if k.is_empty() {
|
||||
lines.push((String::new(), *c));
|
||||
} else {
|
||||
let key = if *k == "help.start" && touch_ui() { "help.start_touch" } else { k };
|
||||
for l in wrap(&tr(key), cols as usize - 6) {
|
||||
lines.push((l, *c));
|
||||
}
|
||||
}
|
||||
}
|
||||
let rows = lines.len() as i32 + 4;
|
||||
let sw = sw();
|
||||
let sh = sh();
|
||||
|
||||
@@ -102,6 +102,17 @@
|
||||
bytes(ptr, pending.length).set(pending);
|
||||
pending = null;
|
||||
};
|
||||
// browser text dialog (touch devices have no keyboard in the canvas); result via dc_storage_take
|
||||
env.dc_prompt = function (tp, tl, dp, dl) {
|
||||
var v = window.prompt(str(tp, tl), str(dp, dl));
|
||||
if (v === null || v === undefined) { pending = null; return -1; }
|
||||
pending = new TextEncoder().encode(v);
|
||||
return pending.length;
|
||||
};
|
||||
// the device's main pointer is a finger (phones, tablets)
|
||||
env.dc_coarse_pointer = function () {
|
||||
try { return window.matchMedia("(pointer: coarse)").matches ? 1 : 0; } catch (e) { return 0; }
|
||||
};
|
||||
env.dc_storage_set = function (kp, kl, vp, vl) {
|
||||
try { window.localStorage.setItem(str(kp, kl), str(vp, vl)); } catch (e) { }
|
||||
};
|
||||
|
||||
Reference in new issue
Block a user